Talk:Elves, Warcraft Blood (3.5e Race)

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[edit] Ability Score Adjustments

Ability score adjustments should always be in increments of 2. --Green Dragon 08:26, 7 March 2009 (MST)

I know i just wanted to be special. However increments of 2 are not always the best way to do things. --D.M.DemonicPanda 1:02, 8 March 2009 (EST)

Also has it come to anyone elses mind that they might be more Charismatic than they are Wise as a general rule justifying these abnormalities. --D.M.DemonicPanda 1:58, 8 March 2009 (EST)

It's understandable that a race could be more charismatic than wise, but that idea interferes with two things: Game mechanics and the ideologies of observation and recording:
First, as far as game mechanics go, the +2's and -2's for stats reflect a net change of 1 in the stats. A Bloof Elf who rolled 11 Wis will have his modifier change from +0 to +1 with the addition of this racial capability, but the same Blood Elf who rolls a 10 Wis will be stuck with his +0 modifier. The racial bonuses and detriments are meant to change modifier with 100% efficiency, and messing around with changes of 1 more than decimates that efficiency.
Secondly, the idea of realism also intervenes. People are quite different, and the difference between a 10 or 11 in Str is not really observable or recordable, because the things that actually show are the modifiers (and those don't take into account 10 vs. 11 or 12 vs. 13, etc..). A +1 to some stat is of no difference in comparison to a +0 (50% of the time), so how could someone accurately make that observation?
And also, remember that the ages that you created, and the height and weight tables that you made? Those are generalizations just as much as these stat bonus generalizations. If you're going to go into specifics like +1's and -1's, then you should be going into specifics about male vs. female talents, specific height and weight (instead of just die rolls), the times of day when low-light vision works, and kinds of Evil Outsiders and Undead that Blood Elves get bonuses against. Since you're not going into that kind of detail, you shouldn't be going into detail in the ways of stats.--For Valor 17:22, 11 June 2009 (MDT)
I respect and reject your opinion. --D.M.DemonicPanda

[edit] Can I get Help plz

I'm fine with my ability scores modifiers and most of that however does anyone have the heights of the blood Elves from the handbook in Burning Crusade or an aproximate weight for them? Also what do you guys think about their spell-like ability. --D.M.DemonicPanda 1:58, 8 March 2009 (EST)


For height and weight i'd say use the same thing that the normal Elves have. Its a start at least. --Newbie

Thanks but this article is pretty much finished i jusr forgot to change the status. --D.M.DemonicPanda


[edit] Arcane Torrent and LA

Arcane torrent's language needs to be cleaned up some. It's very messy, and hard to understand. Also, the LA +2 is totally undeserved. Dragon Child 00:22, 14 June 2009 (MDT)

[edit] Comments

  • Ability Scores: It doesn't matter how much you want to "push da boat out" or whatever, you don't have odd ability scores. Why not? They're useless! If you still want them to have a Level Adjustment, do this; change Charisma to +4, Wisdom to +2 and keep Str -2 (ditching the Con penalty).
  • Weapon Profiency: No need for the oriental weapon (since they're not oriental, for one) and there's a lack of Two-Bladed Sword, which is a common staple amongst Blood Elves in W3 and WoW (and concept art thereof).
  • Civilized: Pointless. WoW only limits classes because each race only has x number of classes they can be. Warrior, apparently, doesn't fit in well with the idea of Blood Elves (then what the hell are all the guards? Are chained Naaru pumpin' out holy energy or something?)
  • Skill Bonuses: Remove the penalties. This has a Level Adjustment; dear, oh god why are you trying to balance some of the abilities? They're allowed to be, the other side of the scale has a big LA+2 on it.
  • Bonus on Saving Throws: Dwarves get +2 and they're LA +0. Make it a +2.
  • Attacks vs Evil Outsiders and Undead: Eh. Still not LA +2 worthy.
  • "Spell-like Ability": For one, Arcane Torrent should be named itself as Arcane Torrent (Sp):, not as you've done it. The wording is atrocious. What the hell is up with the will save? Why not just, y'know, make it the normalized DC of 10 + 1/2 Character Level + Charisma Modifier? That is so much simpler! Maybe change the wording to, say...
Arcane Torrent (Sp): Once per day, a Blood Elf can produce a vortex draw of arcane energy, causing all those trapped within to be sapped of their precious energies. Any creature within 5ft of the Blood Elf must make a Will Save (DC 10 + 1/2 Character Level + charisma modifier) or lose one of their lowest level spells, determined at random. For every 2 spells lost to this ability, the Blood Elf may regain a single use of a spell of the same level that has been expended. This ability is a standard action.
This is a slightly more clear a conceise way of saying it. This is LA +1 worthy, MAYBE. It's not up their with Powerful Build, Multiple Arms, Wings, but it's a semi-decent way of restoring your spells... Unfortunately, if you're not a spellcaster; you're screwed. Increase it like so;
Arcane Torrent (Sp): Once per day, a Blood Elf can produce a vortex draw of arcane energy, causing all those trapped within to be sapped of their precious energies. Any creature within 5ft of the Blood Elf must make a Will Save (DC 10 + 1/2 Character Level + charisma modifier) or lose one of their lowest level spells, determined at random and be silenced for 1d6 rounds. For every 2 spells lost to this ability, the Blood Elf may regain a single use of a spell of the same level that has been expended. This ability is a standard action.
Furthermore...
Arcane Torrent (Sp): Once per day per charisma modifier, a Blood Elf can produce a vortex draw of arcane energy, causing all those trapped within to be sapped of their precious energies. Any creature within 5ft of the Blood Elf must make a Will Save (DC 10 + 1/2 Character Level + charisma modifier) or lose one of their lowest level spells, determined at random and be silenced for 1d6 rounds. For every 2 spells lost to this ability, the Blood Elf may regain a single use of a spell of the same level that has been expended. This ability is a standard action.
Boom! It just increased to something decent... How about...
Arcane Torrent (Sp): Once per day per charisma modifier, a Blood Elf can produce a vortex draw of arcane energy, causing all those trapped within to be sapped of their precious energies. Any creature within 5ft per 4 character levels of the Blood Elf must make a Will Save (DC 10 + 1/2 Character Level + charisma modifier) or lose one of their lowest level spells, determined at random and be silenced for 1d6 rounds. For every 2 spells lost to this ability, the Blood Elf may regain a single use of a spell of the same level that has been expended. This ability is a standard action.
Now you have a LA +1 worthy ability that's evolved from a poorly worded mess (evolution may offend extremists, warning. This article now contains heresy). Something that's teetering on the edge of maybe becoming a little too good, but is limited by the the fact it's quite circumstantial (you have to get spellcasters near you, for one, and for the biggest benefit; you have to be a spellcaster yourself!)
  • Level Adjustment: Right now? I wouldn't give it a LA +1. Reduce it to LA +1 and add the changes I suggest and it'll be fine.

imo. --TK-Squared 07:55, 14 June 2009 (MDT)

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