Talk:Druid (Evaluational Base Class Layout)/Base attributes

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Base attributes[edit]

Is it really necessary to put the base attribute for each skill in every class description? It's not like it changes between classes. Yes, I know that's what the PHB does. It seems silly there, too. --Cúthalion 20:58, 2 April 2007 (MDT)

I like it — it saves me time when I am using the class to make something from it (e.g. a creature). Anyway, voting time. --Green Dragon 14:38, 5 April 2007 (MDT)
Skills' Key Abilities
Present (example below) Not Present (example below)
Concentration (Con), Craft (Int), Diplomacy (Cha) Concentration, Craft, Diplomacy
  1. Green Dragon
  2. Armond
  3. Sledged
  4. Alabastor
  1. Cúthalion
Helpful for new users. Armond 15:00, 9 April 2007 (MDT)
I would be neutral if it was not for sticking with Wizards’ layout.
David Latapie ( | @) — blog 19:06, 9 April 2007 (MDT)
Actually, as initially I noted here, the new WotC formats do not have the key abilities listed next to the skill names. I put them in the demo for the exact same reason Green Dragon mentioned. —Sledged (talk) 11:38, 11 April 2007 (MDT)
I henceforth remove my vote: Ability save time, but it also clutters a page already full of information. See below for new thread. By the way, I am positively FOR removing implied pre-requisites for a feat (Weapon Supremacy requires Greater Weapon Focus. This one having Weapon Focus as a pre-requisite, no need to say it again).
David Latapie ( | @) — blog 11:54, 11 April 2007 (MDT)
Since we brought up the issue of developer time, I have to say I find it a major waste of when creating a new class to have to write in all the base attributes. I'm surprised others don't feel the same. --Cúthalion 14:18, 12 April 2007 (MDT)

Implied prerequisites[edit]

I henceforth remove my vote: Ability save time, but it also clutters a page already full of information. By the way, I am positively FOR removing implied pre-requisites for a feat (Weapon Supremacy requires Greater Weapon Focus. This one having Weapon Focus as a pre-requisite, no need to say it again).
David Latapie ( | @) — blog 11:54, 11 April 2007 (MDT)

There's actually a valid reason for listing implied prerequisites in feats. The rules state if you lose a prerequisite for a feat, you still have it, but you cannot use it. So if a character lost the feat Power Attack (not just the ability to use it), he loses the ability to use Cleave and Great Cleave. But if only the [edit]non-implied[/edit] feats are listed, the character would still be able to use Great Cleave (even though he can't use Cleave) because Power Attack isn't a prerequisite. And there are a few feats don't list every feat in the chain prior to itself. —Sledged (talk) 12:17, 11 April 2007 (MDT)
I guess you meant “the non-implied feats”. BTW. Psionics do not list implied feats.
David Latapie ( | @) — blog 12:32, 11 April 2007 (MDT)
Yes, "non-implied". Thank you. Some psionic feats do list them. Return Shot lists every feat leading to it. —Sledged (talk) 14:17, 11 April 2007 (MDT)
How do you lose a feat? --Cúthalion 14:18, 12 April 2007 (MDT)
  1. Level loss (which wouldn't really apply to this scenario),
  2. Chameleon's dynamic bonus feat (PrC in the Races of Destiny), and
  3. Virtual feats like the ranger's combat style (interpretation is subject to the DM).
There may be other ways, but I can't think of them off the top of my head.
Sledged (talk) 21:08, 12 April 2007 (MDT)
Level loss is really the most common, death being the main cause of level loss (that I can think of). At least, in my experience. Armond 01:28, 13 April 2007 (MDT)
Ah, yes, death can be so inconvenient. ;) --Cúthalion 07:01, 13 April 2007 (MDT)
At least your maximum health and spells per day aren't reduced to 40% normal (as in Guild Wars). :P Armond 12:14, 13 April 2007 (MDT)
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