Talk:Dragoon (by RDC) (3.5e Prestige Class)

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Balance[edit]

Well, okay. Remove the penalty to attacking smaller creatures. Being trained to attack big stuff does not mean you're somehow magically sucking at attacking things smaller than you. Second, bump them up to at least medium armor, preferably heavy. I mean, Dragoons are expected to slug it out with big monsters, so they have to be given stuff to let them DO that and live as well as being told that's what they're good against, and it fits the source material (it looks like Final Fantasy Dragoons have always been ones for heavy armor). That's the obligatory criticism out of the way. But truth be told, it isn't bad. There's things I'd do differently (and, yeah, did do differently on my Dragoon PrC), but that's me. My friends and I have gotten used to awesome, crazy, and crazy-awesome stuff happening in game. If something's too strong, we tone it down until it isn't an auto-win by itself. --Genowhirl 15:38, 1 June 2010 (UTC)

For the smaller creatures thing, I was just thinking that they trained against larger things, and therefore were less comfortable with smaller things; but I see where you're coming from. And secondly, you don't think allowing them heavy armor would make them too overpowered? My main purpose of these was to try and balance out some of his power. But I greatly thank you for your input. I'll definitely consider your points. --Rogue The Demonchild 16:10, 1 June 2010
No, I don't think it's overpowered. Look, AC is a sucker's defense. It puts the burden of success on the attacker. Things which attack saves are much, much nastier, because they put the burden of success on the target. The difference is "I roll to see if I hit you. Then roll damage to see how much I hurt you" and "I cast Finger of Death/Fireball/Planeshift/etc. Roll or lose." But a lot of big monsters ARE sluggers. It is both thematically and mechanically appropriate that the Dragoon, who is going to be the player expected to get in the face of the big monsters, be able to do so and have some reasonable expectation of living. And the Dragoon will be getting in the face of giants, dragons, constructs, and demons. They need the help. --Genowhirl 03:51, 3 June 2010 (UTC)
Wow... Nice point. Alright, I'll change that. Thanks. --Rogue The Demonchild 04:10, 3 June 2010

Rating[edit]

Power - 4/5 I give this class a 4 out of 5 because it needs some tweaking to be balanced. Does giant target stack with other things which improve the critical range? Should sky attack really relate attacks and skill checks? Maybe giving a bonus like jump charge would make this more balanced. Dragon summon (on same role) is overpowered. Also, with flavor changed, many things could be considered to solidify the balance. --Green Dragon 17:59, 28 January 2011 (MST)

Wording - 3/5 I give this class a 3 out of 5 because there are occasional spelling and grammar errors and several abilities are unclear. Although the class features are understandable, they do not do a few things. For one they do not use "At <!-level-> level..." throughout (as well as the later-level additions). Although they are understandable, they do not mention exactly how they relate to rules. For example "A dragoon can jump up to twice his movement speed as a move action (if he succeeds the jump check)." should probably mention that it changes the speed modifier for jump check (if that's what you mean). The same idea is a problem throughout. --Green Dragon 17:59, 28 January 2011 (MST)

Formatting - 4/5 I give this class a 4 out of 5 because the page is well formatted but not linked. --Green Dragon 17:59, 28 January 2011 (MST)

Flavor - 2/5 I give this class a 2 out of 5 because there is very little information about the class, but the idea behind the class is developed. Dragon breath may be better relating to specific colors of dragons would be more relating to dragons I would find. Dragon summon has colors, but why so few? Epic level additions are not present. Bonus feat text is also not present. Campaign Information would be benefited by more text. Also, "in the Game" is missing (as well as an example NPC). This optimizes a method of attack (jump+attack, and dragon-relations), with little else. --Green Dragon 17:59, 28 January 2011 (MST)

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