Talk:Demon Hunter (3.5e Class)

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I'm sure you know the rest...[edit]

I'm pretty sure you know what to do with this now... :3 --Pz.Az.04Maus 21:26, 21 June 2006 (MDT)

Someone needs to finish this and wikify it, it is confusing and not formatted right. --Green Dragon 06:26, 28 June 2006 (MDT)
Could someone please do this? --Green Dragon 06:55, 3 July 2006 (MDT)
Hello? --Green Dragon 04:28, 9 July 2006 (MDT)
D'oh. Forgot to fix it! v-v --Pz.Az.04Maus 14:45, 9 July 2006 (MDT)
There, 'tis fixed. Sorry about that... --Pz.Az.04Maus 15:09, 9 July 2006 (MDT)
No Problem, thanks for doing that. --Green Dragon 13:20, 11 July 2006 (MDT)

Rating - 7/10[edit]

I rate this a 7/10 as it seems to needs some clarity in the ability descriptions, and is a little underpowered. Still, it has a niche, and would make a fairly good ranger variant.

Demon Hunter CCS Analysis
Basics Abilities (1st-5th) Abilities (5th-10th) Abilities (11th-20th)
d8 HD +20 Track +4 Evasion +2 Mana Burn (x3) +3
Weapon Prof +27 Favored Enemy (x2) +8 Mana Burn +2 Artful Dodge (x2) +2
Armor Prof +17 Artful Dodge (x2) +8 Imp Uncanny Dodge +2 Immolate (x2) +2
Class Skills +11 Uncanny Dodge +4 Artful Dodge +2 Blind Sight +1
Skill Points +34 Immolate +4 Improved Evasion +2 Favored Enemy (x2) +2
BAB +25 Two Weapon Fighting +4 Immolate +2 Transformation (Powerful x2) +4
Saves +12 Blind Fight +4 Favored Enemy +2 Two Weapon Defense +1
Align Res (meidum) -6 Imp Two Weap Fight +4        
Total = 140 Total = 40 Total = 14 Total = 15
Grand Total = 209 (-6) Verdict = Nearly there

Lots of questions here:

Mana Burn needs lots of work: Does the wizard need to be casting, or is this an anytime ability? What about spell levels? Is it a ranged attack? Is it touch? How is Mana Burn different to the spellthief? How is this different to couterspelling? Can counterspelling be burnt?

Doesnt changing into a demon count as an chaotic evil act?

--Pwsnafu 18:54, 12 March 2007 (MDT)

Just a couple suggestions[edit]

I wanted to try something new, and I'm a big World of Warcraft fan, so I found this class and added some of my own tweeks to bring it closer to the original thing. I wanted it to be right, but I'm not a hard core D&D guy, so here it goes:

Class Features

All of the following are class features of the Demon Hunter: Languages: The Demon Hunter automatically recieves Demonic and Infernal as Bonus languages because he is familiar with these creatures as his prey.

Weapon and Armor Proficiency: A Demon Hunter is proficient with all simple, martial weapons, and the Exotic Weapons of the Hand Crossbow, the Double Sword, and the War Glave and with light armor and shields (except tower shields).

Blind Sight: The Demon Hunter has trained and meditated to the point that he can see things others would see normally, but he sees them in his mind. He no longer needs to use his natural vision, and benefits from this sixth sense. This ability allows him to see anything that is in his line of sight, including ‘concealed’ and invisible creatures. This ability renders the Demon Hunter Immune to Gaze attacks, and blindness does not stop him from seeing (although his natural vision is affected by it). Unlike other blindsight abilities, this one does distinguish all details including color.

Favored Enemy (Ex): At 1st level, a Demon Hunter may select Demons or Devils, or undead as his favored enemies. The Demon Hunter gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on attack rolls and weapon damage rolls against such creatures. At 5th level and every five levels thereafter (10th, 15th, 20th), the Demon Hunter may select an additional favored enemy from The three choices. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.

Immolate (SU): At 6rd level, he gains the ability to wreathe himself in flames. When this ability is active, every creature within his flaming aura takes 1d10 points of fire damage at the beginning of each of his rounds. Starting at 12th level the damage increases to 2d10. Starting at 18th level, this damage increases to 3d10. Every six levels, the damage is increased by 1d10(ie. At 24th level it causes 4d10 damage).The flames harm neither him nor his equipment, but cause damage to all enemies within 5 feet of the demon hunter. The demon hunter can choose for it to not hit specific areas, incase allies are there, or cumbustible materials. The area of this ability is a sphere that extends 5 feet beyond the squares that he occupies. Each day he can use this ability for a number of rounds equal to his Demon Hunter level. He may choose to divide the duration of this ability among multiple uses. Activating this ability is a standard action that provokes attacks of opportunity.

Mana Burn (SU): The Demon Hunter casts out negative energy that will unmemorize spells memorized for that day, or in the case of bards and sorcerers it will drain there ability to cast spells that day. It is a ranged ray ability that causes enemy spellcasters to lose memorized spells equal to 1d4+The demon hunters wisdom modifier+ ½ his lvl, also dealing damage equal to 2 points per spell lost. At 14th level, the number of spells unmemorized is equal to 1d8+The demon hunters wisdom modifier+ his lvl 2 points of damage per lvl of spell lost. The DC for the victim to evade (Reflex Save Modifier) the massive beam of negating energy is 10 + The Demon Hunter's Wisdom Modifier + ½ The Demon Hunter's class level divided by. If the ray hits the victim, then they must make a Will save (DC=10+ The Demon Hunter’s lvl) Useable 1/day/2lvls.

Improved Mana Burn (SU): The Demon Hunter casts out negative energy that will unmemorize spells memorized for that day, or in the case of bards and sorcerers it will drain there ability to cast spells that day. It is a ranged ray ability that causes enemy spellcasters to lose memorized spells equal to 1d8 The demon hunters wisdom modifier+ ½ his lvl +and it deals 2 damage per lvl of spell lost. The DC for the victim to evade (Reflex Save Modifier) the massive beam of negating energy is 15 + The Demon Hunter's Wisdom Modifier + ½ The Demon Hunter's class level divided by. If the ray hits the victim, then they must make a Will save (DC=15+ The Demon Hunter’s lvl) Useable 1/day/2lvls.

Greater Mana Burn (SU): The Demon Hunter casts out negative energy that will unmemorize spells memorized for that day, or in the case of bards and sorcerers it will drain there ability to cast spells that day. It is a ranged ray ability that causes enemy spellcasters to lose memorized spells equal to 1d8+The demon hunters wisdom modifier+ his lvl 2 points of damage per lvl of spell lost and deals 3 damage per level of spell lost. The DC for the victim to evade (Reflex Save Modifier) the massive beam of negating energy is 20 + The Demon Hunter's Wisdom Modifier + ½ The Demon Hunter's class level divided by. If the ray hits the victim, then they must make a Will save (DC=20+ The Demon Hunter’s lvl) Useable 1/day/2lvls.

Transformation (SU): The Demon Hunter is so used to fighting evil he can attain a demonic form of his own. Starting at level 15 and every 5 levels afterward (20th) he can transform into a demon which gives him +2 to all his abilities and rolls. At level 20 this bonus increases to +4 on all abilities and rolls. This includes Attacks, Damage, Saves, and Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma, and skills. While in this form, the demon weapons are considered magical and evil for the purpose of overcoming damage reductions. A medium size demon hunter (or larger) grows demonic wings and recieves a fly speed of 2 times its base land speed with good maneuverability. This can be cast as a standard action provoking an attack of opportunity and last for 1d6 rounds. It can be used up to Level/2 per Day. (level 20 = 10 times per day. 15 = 7 times per day.)

You may Have noticed that I added in the proficiency for WarGlave. I have yet to make this, but it is the traditional Demon Hunter weapon. Other key changes are those to mana burn, immolate, and Transformation. Added bonus languages of Infernal and Demonic. —The preceding unsigned comment was added by 207.161.9.183 (talkcontribs) 18:56, 8 May 2007 (MDT). Please sign your posts!

These changed look okay. Would you like to implement them, please? Or would anyone else like to? --Green Dragon 23:40, 15 May 2007 (MDT)
I'm a bit dubious about free bonus languages- I suggest changing that to extra bonus language options (in the same way as the Druid, Cleric and Wizard get theirs). I also think the Transformation could do with a bit of work- possibly a Wild Shape equivalent, except being able to choose only evil Outsider forms. MorkaisChosen 09:52, 10 September 2007 (MDT)
If you would like to work on it please do. It appears that no one is working on this, and it appears that it needs work... --Green Dragon 22:14, 18 September 2007 (MDT)
I've changed the Transformation ability- wording is pretty much cut-and-paste from Wild Shape, although I changed the bit about equipment. I'm not completely sure about that, though- it might work better if they lose their equipment and gain the Outsider's equipment. MorkaisChosen 10:25, 3 December 2007 (MST)

Mana Burn[edit]

This may work a bit better as a psionic mechanic, draining power points, and maybe taking away spell slots (probably temporarily). MorkaisChosen 10:28, 3 December 2007 (MST)

Blind Sight[edit]

Using nonvisual senses, such as sensitivity to vibrations, keen smell, acute hearing, or echolocation, a creature with blindsight maneuvers and fights as well as a sighted creature. Invisibility, darkness, and most kinds of concealment are irrelevant, though the creature must have line of effect to a creature or object to discern that creature or object. The ability’s range is specified in the creature’s descriptive text. The creature usually does not need to make Spot or Listen checks to notice creatures within range of its blindsight ability. Unless noted otherwise, blindsight is continuous, and the creature need do nothing to use it. Some forms of blindsight, however, must be triggered as a free action. If so, this is noted in the creature’s description. If a creature must trigger its blindsight ability, the creature gains the benefits of blindsight only during its turn. -Blindsight never allows a creature to distinguish color or visual contrast. A creature cannot read with blindsight. -Blindsight does not subject a creature to gaze attacks (even though darkvision does). -Blinding attacks do not penalize creatures using blindsight. -Deafening attacks thwart blindsight if it relies on hearing. -Blindsight works underwater but not in a vacuum. -Blindsight negates displacement and blur effects.

two weapon fighting feats[edit]

I think this class should eventually somewhere get ALL of the two weapon fighting feats. There are others like "greater two weapon fighting". They should all be included in there somewhere between lvl 1 - lvl 20 .....and the epic ones should be included from lvl 21 - lvl 30

Rating[edit]

Power - 7/5 I give this class a 7 out of 5 because it is quiet overpowered and needs some nice fine-tuning --66.180.67.113 15:17, 10 March 2008 (MDT)

Wording - 3/5 I give this class a 3 out of 5 because the author displayed an average ability to explain how things worked in a way that flowed and wasn't difficult to read --66.180.67.113 15:17, 10 March 2008 (MDT)

Flavor - 4/5 I give this class a 4 out of 5 because it is a great idea. Sadly we mortals so often pale in comparison to the gods of wizard with our abilities to compose new classes....nevertheless I will borrowing some ideas of this class to make my own Demon Hunter class for a friend of mine in our upcoming D&D campaign because he is absolutely obsessed with Warcraft...thank you, that will be all --66.180.67.113 15:17, 10 March 2008 (MDT)

.....7 out of 5?
Methinks it's supposed to be a measure of balance (1 unbalanced, 5 balanced) rather than power level. Insert over 9000 joke here. -- Eiji 18:48, 10 March 2008 (MDT)
Maybe a 3/5? Hm.. Once this issue has been sorted out this rating can be counted. --Green Dragon 21:03, 10 March 2008 (MDT)

totally unnecessary class[edit]

Instead you can take levels both as rogue and both as ranger and select Evil Outsider or Undead as favored enemy

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