Talk:Deadly Strength (3.5e Flaw)

From D&D Wiki

Jump to: navigation, search

Wrong again Surgo[edit]

If you are unable to cause non-lethal damage, you can't KO opponents with risking killing them. Mind controlled party members/NPCs are doomed if they fight you. And you can't interrogate dead enemies. It also makes recruiting mercenaries originally hired by the enemy problematic. This flaw is just fine, if a DM thinks it's unbalanced, perhaps they can replace the bonus feat with +1 constitution or something. (THEM 17:46, 19 March 2009 (MDT))

I agree with THEM. This is a very good flaw, excellent for roleplaying, and it fits into actual gameplay very well. --Harry Mason 17:55, 19 March 2009 (MDT)

I had a character in a campaign that I ran that had this one. He almost killed an orphane playing patty cake. Also he wrecked a locksmiths shop and house with the intent of saving him, though he did not need to be saved. It was quite funny and he had to pay a lot of gold to repair it. This flaw has allowed for massive pain to other party members as well. A character with this flaw should never try to pass a wand to another character. -Sarrow 18:51, 19 March 2009 (MDT)
Maybe you should try actually looking at the history before commenting that I'm "wrong again". You'll note that this flaw isn't in its original form when the delete template was added. It's actually somewhat acceptable now, except that the reflex save needs to scale. Surgo 21:15, 19 March 2009 (MDT)

Seems more like a trait.[edit]

Pro, you deal extra damage with melee attacks.

Con, you hurt everyone when you make contact with them.

Personal tools
Home of user-generated,
homebrew, pages!
admin area
Terms and Conditions for Non-Human Visitors