Talk:Commander (3.5e Class)
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Balance will be tricky. Is the loss of half of the bonus feats of a fighter worth the gain of bard song, a Will save, and 2 more skill points with better selection? With this and the auras and skill bonuses (however slight and circumstantial they are), I hope I did not overpower it. As an alternative I am considering dropping the feats down to ever 5 like a wizard's bonus feats. -- Eiji 04:17, 9 January 2008 (MST)
(EDIT: Well, its all done. Give it a look over, tell me what you think. Is it commanderiffic?) -- Eiji 15:33, 9 January 2008 (MST)
Rating - 6/10
I give this class a 6 out of 10 because its principles are sound enough, but the interpretation is a bit lacking. Also, the thing you feared most has come to pass. Losing most fighter bonus feats does not make up for gaining a Paladin's aura, the ability to inspire competence as a bard, to use powerful enchantments and abjurations such as suggestion and freedom, and good Will saves. Even though, I see in this class the beginning of a captain at best; the ability to boost morale and to aid another should obviously befall most officers, if only with the power of the word and the sword. If it is to be a commander, then perhaps it is best to think of ways to introduce the aspect of commanding within the class a little better. If you do that, and if you perhaps drop the bonus feats and the good Will saves altogether, we're probably pushing 7, and maybe 8. --User:Sulacu 10:53, 10 January 2008 (MST)
- Noted. Will save dropped, and Bonus Feats reduced to 1, 10, and 20. I did want to keep some Bonus Feats as the fighter focus is there. I'm not entirely sure what you mean by 'beginning of a captain'. Perhaps we just have different views on the commander archetype, my view is probably closer to your view of the captain. Anyway, due to my ahorance of a vaccuum I have to find something, even something mild, to put at level 16. But that aside hopefully it's less on the power scale. Go fighting bard! Er, inspiring paladin! Um, charismatic fighter! Go something fearless and inspiring!
- (EDIT: Fast Intimidation added at 16th.) -- Eiji 12:15, 10 January 2008 (MST)
- Methinks what you're looking for is "custom marshal". :P Interesting class, though. -- Cronocke 15:11, 10 January 2008 (MST)
Power - <<<4>>>/5 I give this class a <<<4>>> out of 5 because <<<Well Balanced, but not too important.it seems that a party will do fine with a standard fighter, but a Commander will grant the party with a performer and a fighter.>>> --Deathfire26 14:48, 17 February 2011 (MST)
Wording - <<<5>>>/5 I give this class a <<<5>>> out of 5 because <<>> --Deathfire26 14:48, 17 February 2011 (MST)
Formatting - <<<3.5>>>/5 I give this class a <<<3.5>>> out of 5 because <<<When you explained all of the special abilities of the class, you did not have them in a good order and it caused some confusion.>>> --Deathfire26 14:48, 17 February 2011 (MST)
Flavor - <<<4.5>>>/5 I give this class a <<<4.5>>> out of 5 because <<<It is balanced, and it has the best of both a fighter and a Bard, but it was not perfect. Only like one thing felt missing, but not enough to make this class non-playable.>>> --Deathfire26 14:48, 17 February 2011 (MST)
I like the class. It's realistic and non-spell casting.
May I ask the premission ot modify the class for my own setting. As another copy some where of course, not editing this.
Power - 4/5 I give this class a 4 out of 5 because it actually seems really well balanced. I can see a lot of work went into this. --184.108.40.206 00:45, 11 January 2013 (MST)
Wording - 5/5 I give this class a 5 out of 5 because after reading through it, I understood it. There were no parts that caused confusion --220.127.116.11 00:45, 11 January 2013 (MST)
Formatting - 4/5 I give this class a 4 out of 5 because there's not much else to be formatted about it. A couple points were the teeniest bit sloppy. But they were obviously typos. --18.104.22.168 00:45, 11 January 2013 (MST)
Flavor - 5/5 I give this class a 5 out of 5 because I really like this concept. The commander has always been an important role in fantasy, yet no class seemed to fit it very well in the SRD. Paladins being to dedicated to a god and law, and fighters not having any party buffs. --22.214.171.124 00:45, 11 January 2013 (MST)