Talk:Chain Spell (3.5e Spell Mechanic)

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I'd like someone to help me flesh out this Spell Mechanic. I want it to be balanced as much as possible. There is a way to break most spells that deviate from "deal X damage" so some brokeness is expected. Less is better though :). --Aarnott 14:16, 17 July 2007 (MDT)

I have to admit I don't really understand how this spell mechanics is supposed to work. Could you provide some use examples, or perhaps word the description in a different way? What makes these different from normal spells? Dragonfire 11:13, 13 April 2012 (MDT)

I am not certain, but I think that when you cast a chain spell it acts as a normal spell, and then if you cast a spell directly after the chain spell the spell that you cast after it becomes more powerful. I'm unsure weather the second spell needs to be a chain spell, though.--1337 w0n (talk) 08:56, 23 February 2014 (MST)

If I'm reading it right, on round 1 use up and cast a 1st level spell; on round 2 I use up a 2nd level spell and cast it and the 1st level spell (without using the spell slot) at CL 2; on round 3 I cast a 3rd level spell, and without using spell slots, recast the 2nd and 1st level spells at CL 3, and so on.

Let's take a wizard example using the spells that damage a single target (although the rule says I can target different creatures per spell effect)

  • On round 1 I cast Earth Chain Blast CL1 (1d3 acid damage)
  • On round 2 I cast Fire Chain Blast CL2 (2d10 fire damage) which includes Earth Chain Blast CL 2 (2d3 acid damage)
  • On round 3 I cast Air Chain Blast CL3 (3d3 lightning damage), CL3 chained attacks (3d10 fire damage, 3d3 acid damage)
  • On round 4 I cast Water Chain Blast CL4 (4d4 cold damage), CL 4 chained attacks (4d3 lightning damage, 4d10 fire damage, 4d3 acid damage)

So first thing to note is that the damage progression of these spells make no sense. Why does the 2nd level spell cause more damage than the 3rd and 4th level spells? Secondly, that is an ugly bunch of die rolling. Thirdly, the spells lack any kind of flavor, it's just straight damage. Fourthly, the average damage output in the example over the 4 rounds is 1, 14, 21, 44. With regular spells, using the same spell slots, I could cast magic missile, scorching ray, lightning bolt and ice storm for much better effect. Marasmusine (talk) 02:49, 18 March 2015 (MDT)

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