Talk:Chain Spell (3.5e Spell Mechanic)

From D&D Wiki

Jump to: navigation, search

Review[edit]

I'd like someone to help me flesh out this Spell Mechanic. I want it to be balanced as much as possible. There is a way to break most spells that deviate from "deal X damage" so some brokeness is expected. Less is better though :). --Aarnott 14:16, 17 July 2007 (MDT)


I have to admit I don't really understand how this spell mechanics is supposed to work. Could you provide some use examples, or perhaps word the description in a different way? What makes these different from normal spells? Dragonfire 11:13, 13 April 2012 (MDT)

I am not certain, but I think that when you cast a chain spell it acts as a normal spell, and then if you cast a spell directly after the chain spell the spell that you cast after it becomes more powerful. I'm unsure weather the second spell needs to be a chain spell, though.--1337 w0n (talk) 08:56, 23 February 2014 (MST)
Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors