Talk:Bronze (3.5e Equipment)

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adding to the template[edit]

So should this and the flint weapons be added to the template for the weapons? --Calidore Chase 03:24, 16 January 2007 (MST)

I'd think so. I like that there's a quick reference for each of the materials on the individual equipment pages. --Xenophon 03:27, 16 January 2007 (MST)
We should hold off on adding these. I pulled the numbers out of my ass. I will likely make a few more tweaks. --Dmilewski 05:51, 16 January 2007 (MST)
However, when Dmilewski is done, I would love to see them added to the template for weapons. I see no reason why only SRD material should be a part of that list. Dmilwski when your done please give a heads up so Sledged can add them in. --Green Dragon 17:19, 16 January 2007 (MST)
The list could get long if we keep inventing materials. At this point, bronze, stone, and iron should be OK to add. We may have to tweak things a bit as folks find issues. --Dmilewski 19:57, 16 January 2007 (MST)
Sounds good, I like where you are going with this. --Calidore Chase 00:03, 17 January 2007 (MST)

Great Idea[edit]

This, incidentally, is a great idea. Wish i had thought of it. Trying to think of other regular materials that could be added like this. --Calidore Chase 03:25, 16 January 2007 (MST)

I kept inventing things out of stone and bronze, so I took my ad-hoc rules and wrote them down. --Dmilewski 05:49, 16 January 2007 (MST)
Tungsten? Titanium? Cobalt Steel? Brass? If you need more ideas, look on a periodic table or around your house. --PokeDM

Changes[edit]

Possibly want to reduce the armor deficit to just -1 or add the line to ' to a minimum of 1' to the description. Otherwise certain armors are no longer effective at all. --Calidore Chase 06:01, 16 January 2007 (MST)

I would change it to ' The protection of bronze armor is reduced by one to a minimum of one.' --Calidore Chase 06:43, 16 January 2007 (MST)
I thought about it. I increased the weight of bronze armor and reduced the AC reduction to -1. No metal armor should hit AC +0. Having some armors become ineffective is intended. Ancient bronze armors tended to be plate and scale oriented. --Dmilewski 07:32, 16 January 2007 (MST)
Sweet, good changes. --Calidore Chase 07:38, 16 January 2007 (MST)

DR[edit]

Half the DR? Not sure I follow. I'm sure it's something I'm just not seeing. --Calidore Chase 07:39, 16 January 2007 (MST)

All physical items have hardness and hitpoints. See SRD:Breaking and Entering. Looking over them again, I should just make the maximum DR 5. —The preceding unsigned comment was added by Dmilewski (talkcontribs) 09:16, 16 January 2007 (MST). Please sign your posts!
so by DR you mean hardness and hitpoints? --Calidore Chase 10:28, 16 January 2007 (MST)
Exactly. I'll change the vocabulary. --Dmilewski 10:35, 16 January 2007 (MST)

Hardness and Weights[edit]

Hardness should not change based on the material's form, it should be the same for every shape, only its hit points vary. The only time it changes if the material itself changes like the bonding process of alchemical silver to steel. So if a bronze bladed weapon has a hardness of 8, a bronze breastplate should have a hardness of 8, too.

It should be included that weight increase only applies to items that are mostly metal, somewhat like mithral and darkwood. —Sledged 13:03, 26 January 2007 (MST)

I standardized the hardness. "Bronze may be used in place of steel" is intended to cover where it can be used. I reconsidered the weight penalty. That was confusing. I dropped it. The reduced critical and AC is sufficient. --Dmilewski 16:39, 27 January 2007 (MST)

Holding an Edge[edit]

Bronze weapons and other soft metals don't really hold an edge well. Even if they start out piercing, by the end of the combat, they're going to be bludgeoning, maybe even sooner, if you're fighting an armoured opponent. :D Who wants to create a logarithmic graph for slashing to bludgeoning damage??? --Othtim 00:15, 11 October 2007 (MDT)

Yeah, I'm aware of this. That's too much work for too little reward.--Dmilewski 05:01, 11 October 2007 (MDT)
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