Talk:Black Medicine (3.5e Feat)

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EDIT(by Painwraith): cleaned up some basic grammar stuff, changed DC of heal check to 10 instead of 5 for coup de grace

Problems with this feat

There is no such thing as a critical fumble in the SRD or core D&D rules.

Fixed difficulties for critcal confirmations are unbalanced. Consider changing check to a Heal check of DC equal to the targets armour class.

Making a coup de grace as a standard action is a feat in its own right adding a DC10 skill check is in no way balancing to justify adding further abilities to this feat. Consider making this aspect a seperate feat in its own right.

Consider relating the save DC of the coup de grace to the heal skill check result. Consider making this one aspect a seperate feat.

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