Talk:Bart Farkus (3.5e NPC)

From D&D Wiki

Jump to: navigation, search

Issues[edit]

  • Specialists may not choose divination as a prohibited school.
transmutation is now a prohibited school; replaced alter self with locate object and erase with identify —Sledged (talk) 13:08, 24 April 2007 (MDT)
  • Unless Bart's using higher level slots, he can only prepare five 0-level spells. Casters don't get bonus 0-level spells for high ability scores. (I removed spells with duplicates.)
  • Speaking of which, an Int 20 grants two bonus 1st-levels spells, so Bart should have six slots (3 + 2 + Specialization).
cause fear is now a prepared spell —Sledged (talk) 13:08, 24 April 2007 (MDT)
  • One too many feats; you should only have a 1st-level, 3rd-level, human, Scribe Scroll, one metamagic/item creation/Spell Mastery, and Alertness (familiar) = six feats.
removed Magical Aptitude —Sledged (talk) 13:08, 24 April 2007 (MDT)
  • Skills don't add up. He should have 50 or 56 skill points (depending on his starting Int, which, going by his languages, would be 18, so 56 skill points total):
3 points/ranks Concentration
8 points/ranks Decipher Script
6 points/ranks Knowledge (arcana)
3 points/ranks Knowledge (geography)
4 points/ranks Knowledge (history)
3 points/ranks Knowledge (nature)
4 points/ranks Knowledge (the planes)
8 points/4 ranks Search
5 points/ranks Spellcraft
8 points/4 ranks Spot
52 points total
added two more ranks to Knowledge (arcana) and Spellcraft each. —Sledged (talk) 13:08, 24 April 2007 (MDT)

Sledged 16:52, 10 January 2007 (MST)

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors