Talk:Aura of Darkness (Grim Alteration)

From D&D Wiki

Jump to: navigation, search

Minor Edits and Questions[edit]

I changed a couple things. Mainly just grammar and spelling. I removed the use of the word "seemed" to beef up the effect. In addition, as a general rule, Feats, Class Abilities and Skills are capitalized, while spell effects, items and classes are not. Also, I've got a couple questions on how it operates, because as such, some bells are really going off here. Though rather major questions, they can be addressed and make this thing work (prepare yourself for this one). Okay, while Transformed, a grim is constantly shedding light... How in the blue blazes is he both shedding light and creating shadowy obscuring effects at the same time? Especially at higher levels when he begins giving off more light while Transformed. While this may be tough to explain, I do have a solution. Rather than shedding light, he absorbs light around him, so that he himself appears as a bright spot in an area of darkness or something. Though, it might be easier to explain this effect and get a similar result with an aura of near-blinding light that makes seeing into it difficult, but provides no difficulty for the grim. Though, this brings me to my next point; if the grim is unawares, a rogue or such actually gains a bonus to sneak up on him. This is obviously not good. While intended to help his companions out, it generally just hoses anyone trying to fight within it. Also, having an overlapping part for both Hide and trying to Spot someone within the aura is asking for brokenness. So, my final point is, that I'll either have to make a feat that changes his aura from light into darkness and hampers illumination (which I've already been considering for a while, but shied away from so far because of the stereotypical dark = evil thing, so if I did go that route, I'd just want to make a whole "dark grim prestige class"). Well, I kinda forgot where I was going with this, but basically, it needs work, but should be salvageable.--Ganteka 12:36, 8 December 2008 (MST)

Oh, and I forgot to say that the Wisdom requirement bugs me. I still prefer not having ability scores as requirements. Do you think it really needs to have a Wisdom 14 as a requirement?--Ganteka 12:39, 8 December 2008 (MST)
Yeah, I had a bit of trouble with this one myself, seeing as the already have a darkness spell, a deeper darkness spell, amongst other shadow inducing spells, so I tried to include details on the fact that it is actually just a form of concealing energy that can be easily be mistaken for shadows, and so it merely obscures what is engulfed in the aura, but as you have mentioned above, there are some problems with that, mainly including the details about whether the aura affects his own sight or not, and about the fact that he is actually glowing as he transforms, and the matter of making it more single skilled, the prerequisites can be changed over to skills instead of wisdom, but yeah, as I stated earlier, these were meant to be more stepping stones up to another alteration. → Rith 14:08, 8 December 2008 (MST)
Home of user-generated,
homebrew pages!


Advertisements: