Talk:Assimilation (3.5e Spell)

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[edit] Issue of Power

Oh dear lord, this is far too powerful for even an epic spell. It GIVES you the abilities of whoever dies from it?! That's just ridiculous! --TK-Squared 01:53, 3 April 2008 (MDT)

I wholeheartedly agree. This is a one-spell Pun-Pun. --Daniel Draco 08:25, 3 April 2008 (MDT)
I agree as well, and 50d6 points of damage (even spread out over 5 rounds as is and single target) is just too much. Siosilvar 12:17, 1 August 2008 (MDT)
That is your view, you also see that it can't duplicate natural weaponry that your body can't mimic. In addition yes it's a one spell pun-pun in most instances.--Arael 14:10, 8 April 2008 (MDT)
All abilities are classified as either Ex, Su, Sp or Ps. Kill a Rogue? You gain all of his abilities. Kill a Djinn? Yay, Wish. Kill something with Regeneration? Awesome. I'm basically a GOD. --TK-Squared 17:43, 8 April 2008 (MDT)
This sounds a bit like the overpowered supervillian Amazo (DC comics) who could copy the powers of the Justice League. Perhaps you ought to give the creature who copies the spells the weaknesses of those whose power is taken. Like if you take superman's powers, you are vulnerable to kryptonite. Or you could add a time expiration on the powers taken, or make it so that you can only take a certain number of powers... Noname 16:23, 8 April 2008 (MDT)
I like the idea of an expiration of the powers, like a few rounds or a few minutes. I feel it should be changed. --Green Dragon 01:56, 9 April 2008 (MDT)

Why did you mention american comics noname, the idea for this spell has no affilit\ation at all with any american comic i know of.--Arael 12:50, 8 June 2008 (MDT)

There I reduced the round to round damage.--Arael 18:39, 6 August 2008 (MDT)

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