Talk:Arcane Cabalist (3.5e Class)

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Talk Page[edit]

Rating[edit]

Power - 0/5 I give this class a 0 out of 5 because 'It's broken. The idea of drawing a single spell every turn is great, but broken. Wizards have a set limit of spells per day. This class grants unlimited spells plus storage. Until this class is reinvented upon another key ingredient. It will remain broken.' --Jay Freedman 01:18, 4 July 2011 (MDT)

Wording - 3/5 I give this class a 3 out of 5 because 'Grammer and spelling errors found.' --Jay Freedman 01:18, 4 July 2011 (MDT)

Formatting - 0/5 I give this class a 0 out of 5 because 'Epic section was missing.' --Jay Freedman 01:18, 4 July 2011 (MDT)

Flavor - 0/5 I give this class a 0 out of 5 because 'This class mimics a wizard in every way. --Jay Freedman 01:18, 4 July 2011 (MDT)

Rating[edit]

Power - 4.5/5 I give this class a 4.5 out of 5 because well used, it can cause great damage or save an ally's life but it would drain itself doing so, but you can also play it sustain oriented on a whim which is ratter rare from caster in D&D --

Wording - 4/5 I give this class a 4 out of 5 because there are some phrases that could be turned better and ther could be a little bit more of details sometimes. --

Formatting - 5/5 I give this class a 5 out of 5 because it follows a proper D&D styled format. --

Flavor - 5/5 I give this class a 5 out of 5 because I always wanted a versatile mage in D&D, running on some sort of mana pool or so and this class does it all as neither is it over powered in such, nor is it under powered through it's empower capacity. --

Rating[edit]

Balance - 3/5 I give this class a 3 out of 5 because In my plays as this class my GM and I felt that there was some major in balances. The most notable was the healing of character using this class similar by draining one hit point from a character and then healing for my character seven to twelve hit points. To resolve this problem we made it so that if you were affect by this power you would have to make a dif 15 fort check to not be stunned as some of your life is stolen from you. The second major imbalance was Lunar Spear as it simply not effective compared to Arcane Lance. To fix this problem my GM and I increased the range of Lunar Spear to 90 feet. --139.216.113.164 01:06, 2 March 2014 (MST)

Wording - 4/5 I give this class a 4 out of 5 because The Page gives the reader a good idea about how each power works and how (to a small extent how each each power works) --139.216.113.164 01:06, 2 March 2014 (MST)

Formatting - 4/5 I give this class a 4 out of 5 because The way the page was set out was easy to understand and comprehend. --139.216.113.164 01:06, 2 March 2014 (MST)

Flavor - 5/5 I give this class a 5 out of 5 because I gave this class a 5/5 because it shows a new idea of how Arcane powers could work and a new way characters could interact in the game. This gave class opened up new options to players and new ways to tackle problems. A fun class and a interesting idea. --139.216.113.164 01:06, 2 March 2014 (MST)

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