Talk:Angelic Warrior (3.5e Class)

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if anyone has a good idea for a picture or can fix the boxes so that they are not all wierd go ahead

Heaven's Gate[edit]

I think this ability is rather strong for the level you get it. Other than that, this class seems.. overzelous?

I took the liberty of fixing the capitalization errors, I hope you don't mind. Zale 19:22, 12 August 2011 (MDT)

its just a joke class that i thought of and im thinking of making a couterpart called the demonic servant, but yeah that power was meant to be the epic move of this class. and thanks for fixing the stuff I just really suck at typing you know. sandbender211


Rating[edit]

Power - <<<5>>>/5 I give this class a <<<Insert Your Rating Here>>> out of 5 because <<<insert why you gave the rating and how to improve it>>>

Wording - <<<5>>>/5 I give this class a <<<Insert Your Rating Here>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> Formatting - <<<5>>>/5 I give this class a <<<Insert Your Rating Here>>> out of 5 because <<<insert why you gave the rating and how to improve it>>>

Flavor - <<<5>>>/5 I give this class a <<<Insert Your Rating Here>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> whoever put this needs to come back and re-sign. the nowiki tag caused your post to fail to place nametag.


Unsigned, unjustified rating. I vote for removal. --Ganre 09:35, 7 November 2011 (MST)

Suggestions[edit]

i took the liberty of fixing your BAB table. as a rule of thumb, for 3/4 BAB multiples of three are where you skip a 1up (so 0 1 2 3 3 4 5 6 6 ...). you should also fix the saves to either good or bad, not the inbetween you have now. if you want, you could give 'bad' saves, but give a bonus to them (like divine grace) to put them up about where you currently have them.

  • your weapons of light seem a little underpowered in the to-hit department, especially combined with 3/4 BAB, while the damage seems to grow rather large, while the armor and shield are no better than nonmagical full plate and shield. maybe set the damage to grow at a slower rate (or not at all), and have an inhernent +X, maybe +1 per four levels. for example, have the final excalibur be, at level 20, act as a +5 longsword that deals 4 or 5 d6 of holy damage. as it stands, the class has excellent melee damage, but will suffer when it comes to hitting. in addition, the weapons do not, as it stands, act as magic weapons, meaning they will not overcome DR /magic.
  • the weapons of light are all well and good, but giving a class free armor and a free shield at level 10+ means the character will HAVE to invest in armor of some sort before then. maybe give them earlier, and have their abilities scale with level: armor gained at second level or so, starts as 5 AC, +3 max dex and gets DR 1 at 5th, +1 every five, along with progressivly increasing the AC bonus and Max Dex bonus.
  • alternativly, you could have the weapons of light be enhancements on existing weapons and armor; for example have the final excalibur add level/5 d6 damage to an existing longsword that you have purified or some such. also seems a bit backloaded, with several powerful abilities at level 20, maybe get rid of final excalibur, and have some improvements to the existing weapons; for example, have the normal excalibur deal (level+CHA)/5 (min 1) d2 to start with, then increase die size to d4, then d6, and progression to (level+CHA)/4 later. other than that, looks great!Zau 14:49, 30 September 2011 (MDT)


thanks for the sugggestions but i had the high BAB and equal Saves to compensate until the player reached their armor for the class. the final excalibur is there because of its ability to bypass the enemy and hit regardless. but thank you i forgot to add the treat these weapons of magical part. i told myself to do it while writing the class but in the end just forgot.

the thing is, the BAB and saves are supposed to be one of the two progressions, not some in-between. if you want good saves, give it the same saves as a monk. 3/4 bab is not high, and the saves do not compensate for a low AC. it would be better to give them the armor at a low level, prefferably below 5th, and improve it over time. another thing, having almost all of your abilities progress at 5th level and every 4 therafter makes for a lot of empty levels. it might be a good idea to some of the abilities start at a level after 1, or start progressing before 5. for example, the hand of faith ability could be gained at level 2, and advance at 6, 11 and 16th level, losing its highest tier; OR you could give it at first level, and progress at 4th, 9th, 14th and 19th level. to make up for the lost progression, start them at a higher level, (ie give hand of light at second, but start with 4d4 damage). do this with several of the abilities, so they all arent given at first level, then advanced at 5th, 10, 15, 20. Zau 06:56, 6 October 2011 (MDT)

thank you but i think i'll keep it the way it was no offense to you or your opinions. but i have created and playtested the class at the key levle and while the gaps between the levle s do make progression a little slow the class turned out how i wanted it as mostly a supportive fighter because the characters my friends choose allways seem to be lacking in power both offensively and defensivly that is why i made the class and it funtions just right for that style of play so i will leav it as is. thankyou anyway though your opinions where very helpful for fixing the weapons of light though. could you please look at another one of my classes called a demonic servant and help me balance it out it needs some work.

Revival[edit]

Hey, I'm going to try to fix this class up to par so that it gets to live on this site. A couple of my players tried playing it and things started to go very haywire. Anyway to save this class from deletion I'm going to put some effort into it to make it playable. -xyryn 11:13, 18 June 2012

Hey, Back again, some of the revisions I have made are to move the abilities around a bit and to take the complicated mechanics out of most of them, now almost everything runs similarly to help keep confusion down. Also I changed the weapons of light so that the player is able to choose when they want to get them not have it be this, then this, then this. Also changed some numbers around fixed the saves, changed some details, clarified some stuff and more. I separated some abilities out like the holy aura to make it easier to read. Moved the wings to level 17 which is the same time as the Favored Soul. I also removed the Smite evil and turn undead as I see it as just taking on other classes abilities, however I am now in the process of giving this class a Smite ability to combine the two and to keep the player from feeling that they are playing with tacked on abilities. Just hope anyone who checks out this page will see an improvement in this class, since I have taken it over and changed a lot, I am open for suggestions if anything in the class is still lacking, I hope to finish the revisions soon and have it be a great class to play. Again any suggestions are welcome Though I'd rather you put it on this discussion page for me to preveiw. Thanks a lot, and I'm glad to get the chance to work on this class. -Xyryn (talk) 12:29, 19 June 2012 (MDT)

hey Xyryn this is sandbender211 AKA k.c.m. AKA the creator of the class i like what you are doing so far you balanced and cleaned up the class though i would like you to check the weapons of light a little bit that could easily be broken. also to all of the readers who read this before sorry the class was so off i was a lot less experienced in the rules of the game and was a bit of a munchkin. now i try to play as the DM and i see that this needed to be fixed i am trying to go back through some of my older works and alter them.

Haha, good sandbender, that way I won't have to do it, and can get started on my own works, Anyway I have finished up most of the work on this class and I think it is in a playable state now and I'm going to go ahead and remove the abandoned logo from it, I hope people can get some enjoyment out of this class, I'll continue to keep up with it for probably a month or so and make some more edits as some of my guys play with it to keep it balanced and such. I'm am happy to have worked on this class and look forward to my next project but as far as this one goes I think I have finished it for the most part. Anyone who so wishes to give a suggestion feel free to leave it here in the discussion page and again I'll be right on it. Minor edits are always welcome. Thanks all, and may your blind warriors of evil slaying always slice their enemies in two -Xyryn (talk) 18:16, 19 June 2012 (MDT)

Upkeep[edit]

Put any suggestions on the Angelic Warrior below -Xyryn (talk) 18:16, 19 June 2012 (MDT)

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