Talk:Allomancer (4e Class)
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You woudln't mind if I help add some powers would you?
 An attempt to balance out the class
Here's an idea that may help balance this class: all powers that grant THP last for until the end of the PC's next turn, also, a single vial of combat metals lasts for one encounter (meaning ones that you may use in combat, these are different based upon how you want to play your character) and a single vial of noncombat metals lasts for one day (or until you rest)
 Allomancer Weapons
Another issue with this class is that (because they don't like using metal) there needs to be custom, nonmetal (or not influence-able) weapons, i'm thinking of doing 3 levels of weapons, one for each teir, first we have glass weapons, not very useful versus metal weapons, but much sharper. next we have obsidian, more suitable versus steel, and does more damage. finally, we have enhanced aluminum. aluminum is a special metal, it (or its alloys) CANNOT be affected by allomancy, so the last weapon class is enhanced aluminum, much higher quality weapons, and they don't crack or break (like the others)