Syphon (3.5e Class)
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[edit] Syphon
Syphons are gifted in taking and giving life. Every time they deal damage through spells they heal themselves or an ally.
[edit] Making a Syphon
Abilities: For a syphon intellect is the most important for the use of spells and abilities. Constitution is also useful as it can syphon its own life to allies.
Races: Humans are common syphons, so are gnomes. Elves are rarely syphons as they view such power as dark magic.
Alignment: Syphons can be any alignment, though are rarely good.
Starting Gold: 2d10 * 10 gp (100 gp)
"Complex" or "As wizard"
| Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | |||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||||||||||||||||||||||||||
| 1st | +0 | +0 | +0 | +2 | Hand of the Leech or Lambs to the Slaughter | 5 | 3 | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
| 2nd | +1 | +0 | +0 | +3 | 6 | 4 | — | — | — | — | — | — | — | — | |||||||||||||||||||||||||||
| 3rd | +1 | +1 | +1 | +3 | 1d4 Syphon | 6 | 5 | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
| 4th | +2 | +1 | +1 | +4 | Sacrificial Lamb 1/day | 6 | 6 | 3 | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
| 5th | +2 | +1 | +1 | +4 | 6 | 6 | 4 | — | — | — | — | — | — | — | |||||||||||||||||||||||||||
| 6th | +3 | +2 | +2 | +5 | 2d4 Syphon | 6 | 6 | 5 | 3 | — | — | — | — | — | — | ||||||||||||||||||||||||||
| 7th | +3 | +2 | +2 | +5 | 6 | 6 | 6 | 4 | — | — | — | — | — | — | |||||||||||||||||||||||||||
| 8th | +4 | +2 | +2 | +6 | Sacrificial Lamb 2/day | 6 | 6 | 6 | 5 | 3 | — | — | — | — | — | ||||||||||||||||||||||||||
| 9th | +4 | +3 | +3 | +6 | 3d4 Syphon | 6 | 6 | 6 | 6 | 4 | — | — | — | — | — | ||||||||||||||||||||||||||
| 10th | +5 | +3 | +3 | +7 | 6 | 6 | 6 | 6 | 5 | 3 | — | — | — | — | |||||||||||||||||||||||||||
| 11th | +5 | +3 | +3 | +7 | 6 | 6 | 6 | 6 | 6 | 4 | — | — | — | — | |||||||||||||||||||||||||||
| 12th | +6/+1 | +4 | +4 | +8 | 4d4 Syphon, Sacrificial Lamb 3/day | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | — | — | ||||||||||||||||||||||||||
| 13th | +6/+1 | +4 | +4 | +8 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — | — | |||||||||||||||||||||||||||
| 14th | +7/+2 | +4 | +4 | +9 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | — | |||||||||||||||||||||||||||
| 15th | +7/+2 | +5 | +5 | +9 | 5d4 Syphon | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — | ||||||||||||||||||||||||||
| 16th | +8/+3 | +5 | +5 | +10 | Sacrificial Lamb 4/day | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | ||||||||||||||||||||||||||
| 17th | +8/+3 | +5 | +5 | +10 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | |||||||||||||||||||||||||||
| 18th | +9/+4 | +6 | +6 | +11 | 6d4 Syphon | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | ||||||||||||||||||||||||||
| 19th | +9/+4 | +6 | +6 | +11 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | |||||||||||||||||||||||||||
| 20th | +10/+5 | +6 | +6 | +12 | Sacrificial Lamb 5/day | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | ||||||||||||||||||||||||||
|
Class Skills (2 + Int modifier per level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
All of the following are class features of the Syphon.
Weapon and Armor Proficiency: Syphons are proficient with simple weapons, they are not proficient with any armor or shield.
Spells: Syphons are masters of destruction, focusing on damage spells. They receive bonus spells per day based off of their intellect modifier. They need an intellect level of 10 + spell level to cast a certain spell. Syphons choose their spells from the following list:
0—Detect Magic, Touch of Fatigue, Bleed, Detect Poison, Mending
1st—Mage Armor, Magic Missile, Burning Hands, Chill Touch, Shocking Grasp
2nd—Flaming Sphere, Burning Gaze, Scorching Ray, Fire Breath, Stone Call
3rd—Fireball, Lightning Bolt, Vampiric touch, Dispel Magic, Slow
4th—Ice Storm, Fire Shield, Ball Lightning, Firefall, Dragon's Breath
5th—Cone of Cold, Acid Spray, Lightning Arc, Suffocation, Fire Snake
6th—Chain Lightning, Contagious Flames, Sirocco, Cold Ice Strike, Enemy Hammer
7th—Delayed Blast Fireball, Finger of Death, Firebrand, Scouring Winds, Caustic Eruption
8th—Polar Ray, Sunburst, Shout(greater), Stormbolts, Horrid Wilting
9th—Meteor Swarm, Wail of Banshee, Clashing Rocks, Tsunami, Fiery Body
| Level | Spells Known | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| 1st | 3 | 2 | — | — | — | — | — | — | — | — |
| 2nd | 4 | 2 | — | — | — | — | — | — | — | — |
| 3rd | 4 | 3 | — | — | — | — | — | — | — | — |
| 4th | 4 | 3 | 1 | — | — | — | — | — | — | — |
| 5th | 4 | 3 | 2 | — | — | — | — | — | — | — |
| 6th | 4 | 3 | 2 | 1 | — | — | — | — | — | — |
| 7th | 4 | 3 | 3 | 2 | — | — | — | — | — | — |
| 8th | 4 | 3 | 3 | 2 | 1 | — | — | — | — | — |
| 9th | 4 | 3 | 3 | 3 | 2 | — | — | — | — | — |
| 10th | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — | — |
| 11th | 4 | 3 | 3 | 3 | 3 | 2 | — | — | — | — |
| 12th | 4 | 3 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 13th | 4 | 3 | 3 | 3 | 3 | 3 | 2 | — | — | — |
| 14th | 4 | 3 | 3 | 3 | 3 | 3 | 2 | 1 | — | — |
| 15th | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | — | — |
| 16th | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 1 | — |
| 17th | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | — |
| 18th | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 1 |
| 19th | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 |
| 20th | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
Hand of Leech or Lambs to the slaughter (Ex) At first level a Syphon must choose whether to gain a start in Sacrificial Lamb or Syphoning. This allows sacrificial lamb to be used additional time per day plus at first level or syphon to have an increase in die number, in addition to beginning at level 1. The chosen ability increases according to the table above. Learn what each of the abilities do below.
Syphon (Sp) Every time a Syphon does damage with a spell it can transfer health to itself or another ally.
Sacrificial Lamb (Sp) A certain amount of times per day (as shown by the chart above) the Syphon may sacrifice 10% of its current HP to heal an ally for 10% of their total HP.
[edit] Campaign Information
[edit] Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
[edit] <-pluralized class name-> in the World
| “ | <-Some quote from a character of this class-> | ” |
| —<-NPC name->, <-race-> <-class-> | ||
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
[edit] <-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 5 | <-common knowledge->. |
| 10 | <-not so common knowledge->. |
| 15 | <-rare information->. |
| 20 | <-very rare information->. |
[edit] <-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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