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Symbiotic (DnD Creature Subtype)

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[edit] Symbiotic Subtype

A Symbiotic Thing has a Symbiotic are creatures who are independant creatures that can survive without a host for a limited time. The Symbiotic is similar to Symbionts Subtype however there are many small differences.

[edit] Features

A Symbiotic has the following feature.

  • All features are as the creature type.
[edit] Traits

A symbiotic possesses the following traits (unless otherwise noted in a creature’s entry).

  • Attach to host/Remove from host, both of these usually cause some ability score damage and maybe some HP damage.
  • Symbiotic creatures have an ego score as determined by mental ability bonuses, special ability
  • They need to eat, sleep, and breathe. When attached to a host this is done when host eats and sleeps.
  • Host Dependency:Symbiotic creatures cannot survive without a host for a prolonged period of time. The symbiotic slowly loses 1 Constitution point each day until depleted at which time it dies.
  • Constituion Damage done in this fasion can't regain that damage through any means natural or magical healing.
  • Transfer spell-effects: When the symbiotic is targeted by a spell or spell-like ability(whether it is harmful or helpful) the host is effected instead of the symbiotic creature.
  • This however does not work the other way unless the spell or spell-like ability has a target of self, effect personal. Only the host's spells and spell-like abilities effect both the host and symbiotic creature in this manner. No other spellcasters other than the host can cast spells on himself and the symbiotic creature.
  • Ego Score, the symbiotic creature gains an Ego score which determines how strong the Symbiotic creature's control over the host's body is. The Ego score is determined as follow.
  • The symbiotic creature's Intelligence modifier, Wisdom modifier, and Charisma modifier are added to together, this total becomes the base Ego score.
  • The Ego modifiers are as follow, special attacks add 2 for each, special qualities add 1 for each (symbiotic Traits do not count as a special quality for the ego score)and if the symbiotic creature has the type Outsider add 4.

Ego Vs. Will roll

The Ego score determines how hard it is to resist the mental sways of the symbiontic creature. When the symbiotic creature doesn't like the host's action it can attempt an Ego Vs. Will roll. The symbiotic creature rolls 1d20+Ego score against a Will save roll by the host.

  • Failure of the host results in the symbiotic creature having complete control over the body of the host.(host can still take purely mental actions only) The host can make another Ego vs. Will roll in a number of rounds equal to the symbiotic creature's ego score(minimum of 1 round).
  • Success by the host results in the symbiotic creature being unable to attempt another Ego vs. Will roll for a number of rounds equal to the symbiotic creature's ego score.

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