Sylvan (3.5e Template)
From D&D Wiki
Sylvan creatures are strongly connected to nature. They are strengthened and quickened by nature and they become smarter as well. They have various abilities that make them very dangerous in natural settings. Sylvan creatures do not look the same as their normal counterparts and often act more savage. They look more natural and may have leaves growing out of their body, mossy hair, or bark-like skin.
Any creature can have a Sylvan template
Contents |
[edit] Creating a Sylvan Creature
Sylvan is an aquired template that can be applied to any creature
[edit] Size and Type
A Sylvan creature gains the fey subtype
[edit] Speed
speed +10
[edit] Armor Class
+2 natural armor
[edit] Special Qualities
DR 10/cold iron, Darkvision, Extreme Low-Light Vision, Immune poison and disease, Improved Uncanny Dodge, Spells at will: entangle, tree walk (caster level is creature HD)
[edit] Abilities
Str +4, Dex +6, Con +2, Int +4, Wis +6, Cha +2
[edit] Skills
Spot +6, Listen +6, Move Silently +4 (natural setting), Hide +4 (natural setting), Survival +6 (natural setting), Knowladge Nature +6
[edit] Feats
Alertness, Self Sufficent, Stealthy, and Blind Fight
[edit] Environment
Any natural setting such as a forest or desert but not a large city
[edit] Organization
Solitary
[edit] Challenge Rating
+3
[edit] Alignment
Any but usually chaotic
[edit] Level Adjustment
+3
