SwordsMan RO Class (3.5e Class)

From D&D Wiki

Jump to: navigation, search

Swordsman Ro Class[edit]

A class widely seen throughout the realm of Rune-Midgard. They specialize in melee combat and have the power to deal massive damage to their target.

Making a Swordsman[edit]

The damage and HP of this class are more than most. Other classes can rely on them for support on the front lines. However the fact they are not in touch with the divine or arcane arts can be a problem.

Abilities: Of course this class has high damage output and the Health to survive a barrage of attacks.

Races: Mostly seen as a Human, on rare occasions elves may take up the role of a Swordsman.

Alignment: Any alignment would suit this class. It all depends on the characters personality.

Starting Gold: 8D8+10X10 (200GP)

Starting Age: Moderate like a Fighter

Table: The Swordsman

Hit Die: 1D10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +1 +1 +0 Sword Mastery
2nd +2 +2 +1 +0 Bash
3rd +3 +3 +2 +1
4th +4 +4 +3 +2 Recuperative Power
5th +5 +5 +3 +2 Provoke
6th +6/+1 +6 +4 +3
7th +7/+2 +7 +5 +4 Two Handed Sword Mastery
8th +8/+3 +8 +6 +5
9th +9/+4 +9 +6 +5
10th +10/+5 +10 +6 +5 Magnum Break
11th +11/+6/+1 +11 +7 +6
12th +12/+7/+2 +12 +7 +6
13th +13/+8/+3 +13 +8 +7 Endure
14th +14/+9/+4 +14 +9 +8
15th +15/+10/+5 +15 +10 +8 Bonus Feat
16th +16/+11/+6/+1 +16 +10 +9
17th +17/+12/+7/+2 +17 +11 +9 Bonus Feat
18th +18/+13/+8/+3 +18 +12 +10
19th +19/+14/+9/+4 +19 +12 +10
20th +20/+15/+10/+5 +20 +12 +10 Swordsman Mastery

Class Skills 4 + Int modifier per level, ×4 at 1st level)
Balance(DEX)Climb(STR)Gather Information(CHA)Intimidate(CHA)Jump(STR)Knowledge Local(WIS)Ride(DEX)Search(WIS)Survival(WIS)

Class Features[edit]

Sword Mastery:Through your training with bladed weaponry the damage output of your attacks differ form those of someone else. Add 1D6 to your attack roll with one handed slashing weapons. If your are a large creature and can wield a two handed weapon in one hand then you will receive the bonus from Sword Mastery but not Two Handed Sword Mastery.

Bash:With a mighty swing with your weapon you could shatter bone. Though you swing with all your might to lack the accuracy to hit every time. When you use Bash roll the percentile and a D10 1-5 you fall prone , 6-30 you drop your weapon, 31-70 you hit for normal damage, 71-99 you hit for double damage, if you are lucky enough to roll a 100 then you hit for double your weapons critical. IE:X4 would be a X8.

Recuperative Power:You can endure such hardships to your body that your wounds may even heal themselves. If you simply sit or just take a knee, you may heal 1D4 points of lost HP every 2 rounds.

Provoke:Issue a barrage of insults to your target. The creature will add +3 to the creatures attack and add 1D6 to the monsters damage but with suffer -5 AC. The creature can only target the Swordsman that Provoked it.

Two Handed Sword Mastery:You have surpassed simple bladed weapons and moved on to mastering Two Handed Swords. Every successful attack with a Two Handed slashing weapon will have an additional 2D6 of damage. If you are a large creature and wield a two handed weapon in one hand you will not receive this bonus, but you do have the option the use two hands if you wish. Then you will get the 2D6 extra damage.

Magnum Break:Turn your rage in to a blazing fire attack. With every successful attack a dome of fire 15ft long will explode dealing 1D6 fire damage. If allies are caught in the dome they too will be hit by the damage.

Endure:Your body is like a rock, unmovable. You are now unable to be affected by critical hits nor can you die by massive damage. Also If your HP drops below 0 you will not fall, you will continue the fight.

Bonus Feat:You will receive any feat you want as long as you meet the requirements.

Swordsman Mastery:You have reached it, the highest skill possible. Your body can take more abuse than any one creature can dish out. You gain +10 Damage resistance and 1D6 extra damage on top of the bonus you already have.

Weapon and Armor Proficiency: A Swordsman is proficient with all simple and martial weapons. Also with all forms of shields except Tower shields. They are also proficient with all Light, Medium and Heavy armors.



Most common for an Ex Swordsman is they just retire. There has not been word of one just up and quitting.

Campaign Information[edit]

Playing a Swordsman[edit]

Religion: Mostly the Swordsman will choose Kord as their God.

Other Classes: Most classes see him as an asset to a complete party. His large amount of damage dealing is widely admired.

Combat: Charge in swinging.

Advancement: Most choose Knight or Paladin.(Both are Ragnarok Online Classes I will create them soon.)

Swordsmans in the World[edit]

"Alright, so you want me to hit that thing? Okay I can do that. Oh you don't want me to make a mess. That may be a little difficult. |orig=Sotamaru Delmon, Human, Swordsman.

Daily Life: Seeing has how a Swordsman generally joins a towns town guard, most of their day is spent protecting the city.

Organizations: If they are a member of a town guard then just the city in which they are apart of.

NPC Reactions: NPCs trust a Swordsman and see them as a beacon of hope and protection.

Swordsman in the Game[edit]

In any scenario they are usually on the front lines of combat if not that then you can see them patrolling the streets of the city.

Sample Encounter: You and your party are walking down the street headed for the nearest weapons shop you pass a member of the town guard he nods and walks on.

Back to Main Page3.5e HomebrewClassesBase Classes

Personal tools
Home of user-generated,
homebrew, pages!
admin area
Terms and Conditions for Non-Human Visitors