Swordfighter (3.5e Class)

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A Swordfighter is always ready to fight


A Swordfighter lives for the art of the sword. Whether he uses a short-sword or a greatsword, he loves his weapon. Most swordfighters come in two flavors, the large brute or the quick skilled fighter. However, both are extremely skilled, and use their weapons with near surgical precision. The difference between a fighter who uses the sword, and a Swordfighter, is the intricate and powerful maneuvers that a Swordfighter may use. His stances, honed into his body, also help the Swordfighter on the attack, or even on the defense.

Making a Swordfighter[edit]

The strong point of the fighter is his ability to deal incredibly large amounts of damage, yet manage to take none at all. They are either quick, and able to deliver a score of blows in mere seconds, or large and powerful, with a single strike used to annihilate his foe. The Swordfighter, does, however, have a lower hit die than a fighter.

Abilities: The most important abilities for this class depends on which flavor of Swordfighter you wish to make. If you wish to make a powerful fighter, able to crush metal underneath his sword, Strength are the most important abilities. In the case of a quick, fast fighter, Dexterity are the most important. High Constitution gives more hit points and high Intelligence gives more skill points. In either case, all four are useful in every aspect.

Races: Elves are the most likely to become a Swordfighter. The grand elegance of the sword attracts them to this class. Humans and Half-Elevs are also likely, as well as a Half-Orc, who may desire to be seen as more sophisticated by using such an intricate weapon. Dwarves would much rather be an axefighter than a Swordfighter. Halflings would prefer to stay out of direct combat. These are just probability of such an occurance, as any race may become a Swordfighter

Alignment: Any

Starting Gold: 4d6 x10 (120 gp)

Starting Age: Moderate

Table: The Swordfighter

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Maneuvers per encounter
Fort Ref Will 1st 2nd 3rd 4th 5th 6th 7th
1st +1 +2 +0 +0 The Path of the Swordsman, Way of the Tarrasque, Weapon Focus, Power of the Swordfighter 4 0 - - - - -
2nd +2 +2 +1 +0 Sword and Master, Superhuman Sprint 5 0 - - - - -
3rd +3 +3 +1 +1 Perfect Body, Pressure of the Blade 6 0 - - - - -
4th +4 +4 +1 +1 Endless Strikes 7 1 0 - - - -
5th +5 +4 +2 +1 Bond of Sword and Soul 8 2 0 - - - -
6th +6/+1 +4 +2 +2 Bonus Feat 9 3 0 - - - -
7th +7/+2 +5 +2 +2 10 4 1 0 - - -
8th +8/+3 +5 +3 +2 Endless Strikes +2 11 5 2 0 - - -
9th +9/+4 +5 +3 +3 12 6 3 0 - - -
10th +10/+5 +6 +3 +3 Dense Body, True Blademaster 13 7 4 1 0 - -
11th +11/+6/+1 +6 +4 +3 14 8 5 2 0 - -
12th +12/+7/+2 +6 +4 +4 Endless Strikes +3 15 9 6 3 0 - -
13th +13/+8/+3 +7 +5 +4 Bonus Feat 16 10 7 4 1 0 -
14th +14/+9/+4 +8 +5 +5 17 11 8 5 2 0 -
15th +15/+10/+5 +8 +6 +5 18 12 9 6 3 0 -
16th +16/+11/+6/+1 +8 +6 +6 Endless Strikes +4 19 13 10 7 4 1 0
17th +17/+12/+7/+2 +9 +6 +6 20 14 11 8 5 2 0
18th +18/+13/+8/+3 +10 +7 +6 Bonus Feat 21 15 12 9 6 3 0
19th +19/+14/+9/+4 +10 +7 +7 22 16 13 10 7 4 1
20th +20/+15/+10/+5 +11 +7 +7 Endless Strikes +5, Master's Fury 23 17 14 11 8 5 2

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Craft (weapon) (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex).

Class Features[edit]

All of the following are class features of the swordfighter.

Weapon and Armor Proficiency: A swordfighter is proficient with all simple weapons, and any weapon that may be classified as a sword, even if exotic. The swordfighter is also proficient in all types of armor.

Maneuvers: A swordfighter uses techniques called maneuvers that he has as a constant effect. A swordfighter need not prepare these maneuvers, as they are ingrained in his body. There are seven levels of these maneuvers, and there are four base types of maneuvers. These are quick, normal, slow, and full round maneuvers.

Power of the Swordfighter: A Swordfighter is extremely durable, able to withstand massive amounts of damage before dying. He gains an extra 1D6 hit points for every level of Swordfighter.

Sword and Master: Choose a specific type of sword(longsword, shortsword, greatsword etc.) Gain A +1 to damage & hit using that sword type for every 2 character levels.

Superhuman Sprint: A Swordfighter gains a permanent +30ft movement speed

True Blademaster: A Swordfighter has mastered his blade so well that now it becomes more powerful while he wields it, the damage of the wielded sword increases by one class(example: 1d6 short sword becomes 1d8 ext.).

Dense Body: Gain Damage Reduction 20%. Every odd level, gain an additional Damage Reduction of 5%. This stacks with Damage reduction granted by class features, feats, and armor, but not temporary magical effects.

Perfect Body: Swordfighters do not need to eat or sleep very much. Sleeping 2-4 hours a day is more than enough, and one pound of food will suffice for as much as 3 days without significant hunger side affects.

Pressure of the Blade: As a free action, you may halve your damage for that turn, but extend the range of your sword attack to 20ft. The damage dealt and sword range return to normal after one turn. This ability can be used as often as you like.

Bond of Sword and Soul: Whenever the Swordfighter is using a sword, it does not deteriorate and he cannot be disarmed. The Sword cannot be broken via feats or spells.

Master's Fury: When an ally of the Swordfighter is killed by an enemy or enemy action, they may use this ability. All enemies within 15ft must make a reflex save vs the Swordfighter's attack, or instantly receive damage equal to the Swordfighter's (weapon damage) + bonus damage (if any). Any enemies killed by master's Fury are reduced to small minced chunks (all non-key items on them are destroyed).

Table: Extra Maneuvers per Encounter
Level Modifier Maneuvers per Encounter
1st 2nd 3rd 4th 5th 6th 7th
1 -5
2-3 -4
4-5 -3
6-7 -2
8-9 -1
10-11 0
12-13 +1 2
14-15 +2 3 2
16-17 +3 4 3 2
18-19 +4 5 4 3 2
20-21 +5 6 5 4 3 2
22-23 +6 7 6 5 4 3 2
24-25 +7 8 7 6 5 4 3 2
26-27 +8 9 8 7 6 5 4 3
28-29 +9 10 9 8 7 6 5 4
30-31 +10 11 10 9 8 7 6 5
32-33 +11 12 11 10 9 8 7 6
34-35 +12 13 12 11 10 9 8 7
36-37 +13 14 13 12 11 10 9 8
38-39 etc... +14 15 14 13 12 11 10 9

The extra number of maneuvers per encounter is determined either by either the swordfighter's Constitution (Charisma if the character is undead).

Another thing to note is that the zero's on Table: The Swordfighter means that you may learn maneuvers of that level, but only if you have a high enough stat for extra levels. A dash means that you cannot learn or use it at all. That means that even if at level one you have a Dexterity of say... nineteen, you may still only learn and use first and second level maneuvers.

The Path of the Swordsman: A swordfighter specialize in strength, meaning he is able to choose all strength related special abilities. The bonus for being a Swordfighter is +1 to damage rolls + Strength modifier (this is in addition to your normal extra damage because of strength).

Way of the Tarrasque: A swordfighter channels the power of The Tarrasque which gives them +1d6 to AC(rolled upon taking level), +2 to fortitude and reflex saves and +5 to grapple checks.

Weapon Focus: A Swordfighter may choose one sword, and gain this feat for it (if the swordfighter already has weapon focus he may take a bonus fighter feat instead).

Endless Strikes (Ex): This special ability allows a swordfighter to attack once more during their turn, at their full attack bonus. At every forth level, the Swordfighter automatically gets one more attack. The Swordfighter has to choose between that, or a different special ability. A Swordfighter gains this feat at level four.

Epic Swordfighter[edit]

Table: The Epic Swordfighter

Hit Die: d12

Level Special
21st Bonus Feat, Endless Strikes
22nd Endless Strikes
23rd Endless Strikes
24th Bonus Feat, Endless Strikes
25th Endless Strikes
26th Endless Strikes
27th Bonus Feat, Endless Strikes
28th Endless Strikes
29th Endless Strikes
30th Bonus Feat, Endless Strikes

2 + Int modifier skill points per level.

Endless Strikes: An epic level Swordfighter continues to gain daily rounds for his Endless Strikes, allowing him to gain an Endless Strike every level. He also gains an additional +5 bonus to Strength during an Endless Strike.

Bonus Feats: The epic Swordfighter gains a bonus feat (selected from the list of epic Swordfighter bonus feats) at 21st level and every three levels after.

Epic Swordfighter Bonus Feat List: Armor Skin, Damage Reduction, Epic Speed, Epic Toughness, Fast Healing, Great Charisma, Great Strength, Superior Initiative, SRD: Great Constitution

Human Swordfighter Starting Package[edit]

Weapons: Greatsword

Skill Selection:

Skill Ranks Ability Armor
Climb 4 Str
Intimidate 4 Cha
Jump 4 Str
Knowledge (Nobility and royalty) 4 Int
Ride 4 Dex

Feat: Improved Initiative

Bonus Feats: Weapon Focus (Greatsword)

Gear: Full Plate, bed roll.

Gold: 1000 gp.

Campaign Information[edit]

Playing a Swordfighter[edit]

Religion: A Swordfighter doesn't care about religion, they believe their sword. A Swordfighter approaches religion like any other person would.

Other Classes: A Swordfighter follows his sword, he doesn't care for people unless he sees potential in them.

Combat: A Swordfighter gets right in the enemy's face to attack. They take the damage from an enemy and dish out powerful attacks.

Advancement: A Swordfighter does what he can to get stronger. Typically a Swordfighter doesn't multiclass seeing as it would make them weaker.

Swordfighters in the World[edit]

So you use your sword to achieve peace within the world, eh? I use my sword to achieve peace within myself.
—Oserian Tathius, Elf Bladeless

Swordfighters are typically just out there for the adventure and the battles. They know that as long as they have a sword in their hands they can take down anything that stands in their way.

Daily Life: A Swordfighter does one of two things during the day, they either train with the sword or go out t find a strong monster to slay.

Notables: The most noticeable Swordfighter is Matthew Powers, he was trained by his grandfather in the way of the blade. In his travels Matthew Powers has found the fountain of youth. Since Matthew Powers can only be slain in combat he has slowly been losing his mind.

Organizations: There is no real group of Swordfighters since there are so few of them.

NPC Reactions: People aren't really afraid of Swordfighters, they know that they wouldn't attack innocent people but they also know that they can easily take one down. If the Swordfighter is well known in the village people will start to look up to them and feel protected when they are around.

Swordfighter Lore[edit]

Characters with ranks in Knowledge (Nobility and royalty) can research Swordfighters to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Nobility and royalty)
DC Result
5 Swordfighters specialize in fighting with swords.
10 Swordfighters have the ability of endless strikes which allow them to attack at full strength.
15 As long as the Swordfighter has a blade in their hands they can deal all of their damage.
20 The book of the Swordfighter has a map to the fountain of youth.

Swordfighters in the Game[edit]

A Swordfighter can fill a variety of roles. As a power-hungry villain, a Swordfighter could seek to sow destruction in a world that he believes he has surpassed. On the other hand, a more good-bent Swordfighter can be an hero who uses his powers to root out evil. A more mutual Swordfighter can just be in it for the fun, going around hunting down monsters or maybe even trying to hunt down the Tarrasque.

Adaptation: Since most campaigns have some powerful monsters, adaptation of the Swordfighter is simple. Swordfighters can be descendants of a powerful warrior, or those who have trained there entire life in the art of the blade.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.

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