Swordfighter (3.5e Class)
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|Rating:||20 out of 20|
|Power:||5 out of 5|
|Wording:||5 out of 5|
|Formatting:||5 out of 5|
|Flavor:||5 out of 5|
|Status:||Working on maneuvers|
|Editing:||Go ahead and add maneuvers, and correct grammatical errors, but anything else, please discuss with me|
A Swordfighter lives for the art of the sword. Whether he uses a dagger or a greatsword, he loves his weapon. Most swordfighters come in two flavors, the large brute or the quick skilled fighter. However, both are extremely skilled, and use their weapons with near surgical precision. The difference between a fighter who uses the sword, and a Swordfighter, is the intricate and powerful maneuvers that a Swordfighter may use. His stances, honed into his body, also help the Swordfighter on the attack, or even on the defense.
Making a Swordfighter
The strong point of the fighter is his ability to deal incredibly large amounts of damage, yet manage to take none at all. They are either quick, and able to deliver a score of blows in mere seconds, or large and powerful, with a single strike used to annihilate his foe. The Swordfighter, does, however, have a lower hit die than a fighter.
Abilities: The most important abilities for this class depends on which flavor of Swordfighter you wish to make. If you wish to make a powerful fighter, able to crush metal underneath his sword, Strength are the most important abilities. In the case of a quick, fast fighter, Dexterity are the most important. High Constitution gives more hit points and high Intelligence gives more skill points. In either case, all four are useful in every aspect.
Races: Elves are the most likely to become a Swordfighter. The grand elegance of the sword attracts them to this class. Humans and Half-Elevs are also likely, as well as a Half-Orc, who may desire to be seen as more sophisticated by using such an intricate weapon. Dwarves would much rather be an axefighter than a Swordfighter. Halflings would prefer to stay out of direct combat. These are just probability of such an occurance, as any race may become a Swordfighter
Starting Gold: 4d6 x10 (120 gp)
Starting Age: Moderate
|Saving Throws||Special||Maneuvers per encounter|
|1st||+1||+1||+2||+2||The Path of the Swordsman, Weapon Focus, Weapon Finesse, Power Attack, Bond of Sword and Soul||4||0||-||-||-||-||-|
|2nd||+2||+2||+3||+3||Dense Body, Sword and Master, Superhuman Sprint||5||0||-||-||-||-||-|
|3rd||+3||+2||+3||+3||Perfect Body, Pressure of the Blade||6||0||-||-||-||-||-|
|4th||+4||+3||+4||+4||Endless Strikes, Sword Shield||7||1||0||-||-||-||-|
|8th||+8/+3||+5||+6||+6||Endless Strikes +2||11||5||2||0||-||-||-|
|12th||+12/+7/+2||+7||+8||+8||Endless Strikes +3||15||9||6||3||0||-||-|
|16th||+16/+11/+6/+1||+9||+10||+10||Endless Strikes +4||19||13||10||7||4||1||0|
|20th||+20/+15/+10/+5||+11||+12||+12||Endless Strikes +5, Master's Fury, Judgement Blade||23||17||14||11||8||5||2|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the swordfighter.
Weapon and Armor Proficiency: A swordfighter is proficient with all simple weapons, and any weapon that may be classified as a sword, even if exotic. The swordfighter is proficient in shields (excluding tower), light and medium armor.
Maneuvers: A swordfighter uses techniques called maneuvers that he may use (unless otherwise stated) once per encounter. A swordfighter need not prepare these maneuvers, as they are ingrained in his body. There are seven levels of these maneuvers, and there are four base types of maneuvers. These are quick, normal, slow, and full round maneuvers. A quick maneuver can be used for each normal attack you have, so a twentieth level strong swordfighter can use five quick maneuvers per round, and a dexterous swordfighter could use eight per round. Quick maneuvers are fairly weak, and usually only provide small bonuses. Normal maneuvers take up two attacks at higher levels, from level six on, so a twentieth level strong swordfighter can use two normal maneuvers per round, along with a quick one, and a dexterous swordfighter could use four. A slow maneuver uses up four attacks, so a strong swordfighter could use one slow attack per round, along with a quick one, and a dexterous swordfighter could use two. A full round maneuver does exactly what it says. With this technique, it matters not how many attacks per round you can make, if you use this attack, that is the only move you can make this round, nothing else (not even five foot steps).
Dense Body: Gain Damage Reduction 20%. Every odd level, gain an additional Damage Reduction of 10%. This stacks with Damage reduction granted by class features, feats, and armor, but not temporary magical effects.
Sword and Master: Choose a specific type of sword(longsword, shortsword, greatsword etc.) and gain an extra point of damage using that sword type for every character level. Gain a +1 to hit for every 2 levels.
Superhuman Sprint: Double your movement rate permanently. If you could move 40ft per turn, now move 80ft per turn. Apply this after any feats that effect movement, such as Epic Speed. Calculate speed by (base speed + any permanent increases or decreases) x 2.
Perfect Body: Swordfighters do not need to eat or sleep very much. Sleeping 2-4 hours a day is more than enough, and one pound of food will suffice for as much as 3 days without significant hunger side affects. Additionally, poisons have a 100% chance of failing, even if a fortitude saving throw against them fails.
Pressure of the Blade: As a free action, you may halve your damage for that turn, but extend the range of your sword attack to 20ft. The damage dealt and sword range return to normal after one turn. This ability can be used as often as you like.
Sword Shield: Swordfighters are so well trained with a sword that they can even use one as a shield. When an enemy is attack the Swordfighter can use his sword as a shield giving a +10 to ac, this action is automatically triggered when an enemy attacks.
Bond of Sword and Soul: Whenever the Swordfighter is using a sword, it does not deteriorate and he cannot be disarmed. The Sword cannot be broken via feats or spells.
Master's Fury: When an ally of the Swordfighter is rendered unconscious or dead by an enemy or enemy action, they may use this ability. All enemies within 15ft must make a reflex save vs the Swordfighter's attack +2 to hit, or instantly receive damage equal to the Swordfighter's ( (max weapon damage) + all damage bonuses ) x5. Any enemies killed by master's Fury are reduced to small minced chunks( all non-key items on them are destroyed ).
True Blademaster: All attacks performed have a 50% chance of killing an opponent instantly. If an enemy is immune to instant death, they instead take critical damage for that attack. If they are also immune to critical hits, they instead lose their move action next turn and take max normal damage.
Judgement Blade: At 20th level if he gets a critical strike he instantly kills any creature.
To learn or initiate a maneuver, the strong swordfighter must have a Strength score equal to 12 + the maneuver level. A dexterous swordfighter must have a Dexterity score equal to 12 + the maneuver level.
A swordfighter can learn as many maneuvers equal to twice his maneuvers per encounter. Maneuvers to not transfer from level, so if you can know thirteen 1st level maneuvers per day, you may not use them for any other level to learn. This includes the bonus maneuvers per encounter that a swordfighter may get. The number of extra maneuvers per encounter is listed here:
|Level||Modifier||Maneuvers per Encounter|
Another thing to note is that the zero's on Table: The Swordfighter means that you may learn maneuvers of that level, but only if you have a high enough stat for extra levels. A dash means that you cannot learn or use it at all. That means that even if at level one you have a Dexterity of say... nineteen, you may still only learn and use first and second level maneuvers.
At level two the swordfighter may choose two of the four special abilities presented and then another two at level 8.
The Path of the Swordsman: A swordfighter may, at level one, choose to specialize in either speed or strength. If he chooses speed, he is called a bladeless, named so because no one can follow his sword, and is able to choose all speed related special abilities, but cannot choose most strength special abilities. However, the bonus for being a bladeless may be worth it to some. He gains one extra maneuver per encounter for each maneuver level, plus one half his Constitution modifier (rounded down). If a swordfighter chooses to specialize in strength, he is called a render, for obvious reasons, and he is able to choose all strength related special abilities, but cannot choose most speed related special abilities. The bonus for being a render is +2 damage per level + Strength modifier (this is in addition to your normal extra damage because of strength). The Strength modifier bonus is not cumulative. If a swordfighter wishes to specialize in neither speed nor strength, he is simply called a swordsman, and he may learn every special ability, but gains no bonus.
Power Attack: A Swordfighter gains this feat for free at level one.
Weapon Finesse: A Swordfighter gains this feat for free at level one.
Weapon Focus: A Swordfighter may choose one sword, and gain this feat for it.
Endless Strikes (Ex): This special ability allows a swordfighter to attack once more during their turn, at their full attack bonus. At every forth level, the Swordfighter automatically gets one more attack. The Swordfighter has to choose between that, or a different special ability. A Swordfighter gains this feat at level four.
Way of the Lonely Sword: With a single blade, the swordfighter can cause incredible havoc with his incredibly quick and powerful strike. This is one of the four sword base disciplines that a swordfighter may choose. Followers of this road gain a +5 to all damage and attack rolls, along with a +5 bonus to his Armor Class. This is the most balanced of all the disciplines, as it is equal in power, precision and defense. He also gains Improved Critical at level two, Power Critical at level eight, and Improved Initiative at level sixteen. Every four levels after two, the bonus is increased by two.
Way of the Tarrasque: Guarding himself with his blade and towering physique, a swordfighter who is a follower of the Way of the Tarrasque becomes near impervious to attack. Gives a +25 to AC, +15 to all saves, and +10 to Grapple.
|21st||Bonus Feat, Endless Strikes|
|24th||Bonus Feat, Endless Strikes|
|27th||Bonus Feat, Endless Strikes|
|30th||Bonus Feat, Endless Strikes|
2 + Int modifier skill points per level.
Endless Strikes: An epic level Swordfighter continues to gain daily rounds for his Endless Strikes, allowing him to gain an Endless Strike every level. He also gains an additional +5 bonus to Strength during an Endless Strike.
Bonus Feats: The epic Swordfighter gains a bonus feat (selected from the list of epic Swordfighter bonus feats) at 21st level and every three levels after.
Human Swordfighter Starting Package
|Knowledge (Nobility and royalty)||4||Int||—|
Feat: Improved Initiative
Gear: Full Plate, bed roll.
Gold: 1000 gp.
Playing a Swordfighter
Religion: A Swordfighter doesn't care about religion, they believe their sword. A Swordfighter approaches religion like any other person would.
Other Classes: A Swordfighter follows his sword, he doesn't care for people unless he sees potential in them.
Combat: A Swordfighter gets right in the enemy's face to attack. They take the damage from an enemy and dish out powerful attacks.
Advancement: A Swordfighter does what he can to get stronger. Typically a Swordfighter doesn't multiclass seeing as it would make them weaker.
Swordfighters in the World
|“||So you use your sword to achieve peace within the world, eh? I use my sword to achieve peace within myself.||”|
|—Oserian Tathius, Elf Bladeless|
Swordfighters are typically just out there for the adventure and the battles. They know that as long as they have a sword in their hands they can take down anything that stands in their way.
Daily Life: A Swordfighter does one of two things during the day, they either train with the sword or go out t find a strong monster to slay.
Notables: The most noticeable Swordfighter is Matthew Powers, he was trained by his grandfather in the way of the blade. In his travels Matthew Powers has found the fountain of youth. Since Matthew Powers can only be slain in combat he has slowly been losing his mind.
Organizations: There is no real group of Swordfighters since there are so few of them.
NPC Reactions: People aren't really afraid of Swordfighters, they know that they wouldn't attack innocent people but they also know that they can easily take one down. If the Swordfighter is well known in the village people will start to look up to them and feel protected when they are around.
Characters with ranks in Knowledge (Nobility and royalty) can research Swordfighters to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||Swordfighters specialize in fighting with swords.|
|10||Swordfighters have the ability of endless strikes which allow them to attack at full strength.|
|15||As long as the Swordfighter has a blade in their hands they can deal all of their damage.|
|20||The book of the Swordfighter has a map to the fountain of youth.|
Swordfighters in the Game
A Swordfighter can fill a variety of roles. As a power-hungry villain, a Swordfighter could seek to sow destruction in a world that he believes he has surpassed. On the other hand, a more good-bent Swordfighter can be an hero who uses his powers to root out evil. A more mutual Swordfighter can just be in it for the fun, going around unting down monsters or maybe even trying to hunt down the Tarrasque.
Adaptation: Since most campaigns have some powerful monsters, adaptation of the Swordfighter is simple. Swordfighters can be descendants of a powerful warrior, or those who have trained there entire life in the art of the blade.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.