Sword Master (3.5e Epic Prestige Class)

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Sword Master (3.5e Epic Prestige Class)
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Sword Master[edit]

It's funny. I never thought of myself as a Master until you brought it up. I've been a mercenary so long, at some point I started being better than the rest. That's about it.
—Radgian, mercenary Sword Master of Faerun

Becoming a Sword Master[edit]

Fighters, Rangers and Barbarians commonly become Sword Masters, though any class specializing in melee combat can become one.

Entry Requirements
Base Attack Bonus: +1.
Race: Any that can use a sword.
Feats: Weapon Focus, Iron Skin.

Hit Die[edit]

d10

Class Skills[edit]

The Sword Master’s class skills (and the key ability for each skill) are Climb (Str), Intimidate (Cha), Jump (Str), Listen (Wis), Profession (Wis), and Spot (Wis).

Skill Points at Each Level: 4 + Int modifier.

Table: The Sword Master
Level Special
1st Extreme Combat Style, Damage Reduction 2/-, Bonus feat, Quick Draw
2nd Bonus feat
3rd Damage Reduction 4/-, Bonus feat
4th Bonus Feat
5th Epic Combat Style
6th Damage Reduction 6/-
7th Greater Focus
8th Bonus Feat
9th Damage Reduction 8/-
10th Epic Combat Style

Class Features[edit]

Extreme Combat Style (Ex): At 1st level, the Sword Master must choose either the Single of Dual Wield Epic Combat Style. If single wield is selected, they gain Epic Weapon Focus and Epic Weapon Specialization at 1st level, Overwhelming and Devastating Critical at 5th level, and Blade Bond at 10th level. If they choose Dual Wield, they gain Perfect Two-Weapon Fighting and Two-Weapon Rend at 1st level, Overwhelming and Devastating Critical for as many as two different kinds of swords at 5th level, and Dual Wield at 10th level.

Dual Wield (Ex): Dual Wield removes all penalties - you may now use two full sized weapons without penalty. You also gain a +2 to attack and damage rolls while dual wielding.

Blade Bond (Ex): You now add 1/2 your strength(or dexterity, if using weapon finesse) to your attack rolls and apply 1&1/2 your strength modifier to damage rolls. When using a weapon two handed, you add double your strength modifier to damage rolls.

Damage Reduction (Ex): At 1st level the Sword Master gains Damage Reduction 2/-. At level 3, 6, and nine, it increases by 2. This damage reduction stacks with those granted from armor, magic, and other feats.

Focus (Ex): When not flat footed, the Sword Master gains an additional 5 to all reflex and will saves.

Improved Focus (Ex): For all effects that have a reduced effect for successful will or reflex saves, instead take the reduced effect on a failed save and completely negate the effect on a successful one. This bonus is only conferred versus magical or psionic effects, and then only when the Sword Master is aware of the source of the effect.

Sword Masters gain a bonus feat (selected from the list of Sword Master feats) at level 4 and level 8.

Sword Master Bonus Feat List: Armor Skin, Damage Reduction, Devastating Critical, Dire Charge, Energy Resistance, Epic Endurance, Epic Leadership, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Exceptional Deflection, Improved Combat Reflexes, Improved Manyshot, Improved Whirlwind Attack, Infinite Deflection, Instant Reload, Legendary Commander, Legendary Rider, Overwhelming Critical, Penetrate Damage Reduction, Perfect Two-Weapon Fighting, Reflect Arrows, Spellcasting Harrier, Storm of Throws, Superior Initiative, Two-Weapon Rend, Uncanny Accuracy. In addition to the feats on this list, the Sword Master may treat any feat designated as a Fighter Bonus Feat as being on his or her bonus feat list.


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