Switch (3.5e Class)

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Switch
Rating: Not rated
(Rate this class)
Status: Yeah, personally, im done. far from complete though, so edit at will
Editing: feel free to edit anything EXCEPT the switches and at what level you get them.

Contents

[edit] Switch

Ever wanted to walk up to a barbarian who is 5 levels higher than you, have him lower your health to one, then kick both his and his parties buts? Well, now you can.

[edit] Making a Switch

you are a melee character who sucks at what you do, at least until you hit your switch point. Then you become a practicly invisible fist of instant death.

Abilities: Dexterity for attacks and Strength for Damage. Races: any humanoid race.

Alignment: Any.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: Complex.

Table: The Brute

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +0 +0 Switch One, Unarmed Damage, Switch Health,
2nd +1 +3 +0 +0 True Strike,
3rd +2 +3 +1 +1
4th +3 +4 +1 +1 Switch Two
5th +3 +4 +1 +1 -
6th +4 +5 +2 +2
7th +5 +5 +2 +2 Switch Three
8th +6/+1 +6 +2 +2
9th +6/+1 +6 +3 +3
10th +7/+2 +7 +3 +3 Switch Four
11th +8/+3 +7 +3 +3
12th +9/+4 +8 +4 +4
13th +9/+4 +8 +4 +4 Switch Five
14th +10/+5 +9 +4 +4
15th +11/+6/+1 +9 +5 +5
16th +12/+7/+2 +10 +5 +5 Switch Six
17th +12/+7/+2 +10 +5 +5
18th +13/+8/+3 +11 +6 +6
19th +14/+9/+4 +11 +6 +6
20th +15/+10/+5 +12 +6 +6 Switch Seven
  1. The value shown is for Medium switches. See Table: Switch Unarmed Damage by Size for monks of all sizes.

Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities)->.

[edit] Class Features

All of the following are class features of the Switch.

Weapon and Armor Proficiency: One Martial Weapon of Choice, dagger, handaxe, javelin, kama, nunchaku, quarterstaff, shuriken. if a Switch wears armor, they lose all abilities of this class while it is worn.


Table: Switch Unarmed Damage by Size
Level Fine Diminutive Tiny Small Medium Large Huge Gargantuan Colossal
1st–3rd 1 1d2 1d3 1d4 1d6 1d8 2d6 3d6 4d6
4th–7th 1d2 1d3 1d4 1d6 1d8 2d6 3d6 4d6 6d6
8th–11th 1d3 1d4 1d6 1d8 1d10 2d8 3d8 4d8 6d8
12th–15th 1d4 1d6 1d8 1d10 2d6 3d6 4d6 6d6 8d6
16th–19th 1d6 1d8 1d10 2d6 2d8 3d8 4d8 6d8 8d8
20th 1d8 1d10 2d6 2d8 2d10 4d8 6d8 8d8 12d8


<-extraordinary class feature-> (Ex): <-class feature game rule information->

<-spell-like class feature-> (Sp): <-class feature game rule information->

<-supernatural class feature-> (Su): <-class feature game rule information->

  • Switch Health: Exchange health with one thing once per day by making a successful touch attack
  • True Strike: All your attacks gain the True Strike ability
  • Switch One: While you are below 70% health, you gain an additional +4 to strength and dexterity, this stacks with all other bonuses
  • Switch Two: While you are below 60% health, you gain an additional +6 to strength and dexterity, this stacks with all other bonuses.
  • Switch Three: While you are below 50% health, you gain an aditional +8 to strength and dexterity, this stacks with all other bonuses
  • Switch Four: While you are below 40% health, you gain an additional +10 to strength and dexterity, this stacks with all other bonuses
  • Switch Five: While you are below 30% health, you gain an additional +12 to strength and dexerity, this stacks with all other bonuses
  • Switch Six: While you are below 20% health, you gain an additional +14 to strength and dexterity, this stacks with all other bonuses
  • Switch Seven: While you are below 10% health, you gain an additional +16 to strength and dexterity, this stacks with all other bonuses


[edit] Ex-Switch

if a switch becomes any race that is not humanoid, they lose their switches, and in place of them, a -2 penalty is placed on all stats per switch that would have been active.

[edit] Epic Switch

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st Death Switch
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

Death Switch: When your health drops below 0, you may choose to remain consious. if you choose to remain, you roll a single D20, you have d20 rounds left for the switch to live, after which he dies and has a 75% fail chance upon resurection. if you remain, you triple your bonuses to strength OR dexterity.

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

[edit] <-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

[edit] Campaign Information

[edit] Playing a <-class name->

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

[edit] <-pluralized class name-> in the World

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

[edit] <-class name-> Lore

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

[edit] <-pluralized class name-> in the Game

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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