Switch (3.5e Class)
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| Rating: | Not rated |
|---|---|
| (Rate this class) | |
| Status: | Yeah, personally, im done. far from complete though, so edit at will |
| Editing: | feel free to edit anything EXCEPT the switches and at what level you get them. |
Contents |
[edit] Switch
Ever wanted to walk up to a barbarian who is 5 levels higher than you, have him lower your health to one, then kick both his and his parties buts? Well, now you can.
[edit] Making a Switch
you are a melee character who sucks at what you do, at least until you hit your switch point. Then you become a practicly invisible fist of instant death.
Abilities: Dexterity for attacks and Strength for Damage. Races: any humanoid race.
Alignment: Any.
Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).
Starting Age: Complex.
| Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +0 | +2 | +0 | +0 | Switch One, Unarmed Damage, Switch Health, | ||||||||||||||||||||||||||||||||||||
| 2nd | +1 | +3 | +0 | +0 | True Strike, | ||||||||||||||||||||||||||||||||||||
| 3rd | +2 | +3 | +1 | +1 | |||||||||||||||||||||||||||||||||||||
| 4th | +3 | +4 | +1 | +1 | Switch Two | ||||||||||||||||||||||||||||||||||||
| 5th | +3 | +4 | +1 | +1 | - | ||||||||||||||||||||||||||||||||||||
| 6th | +4 | +5 | +2 | +2 | |||||||||||||||||||||||||||||||||||||
| 7th | +5 | +5 | +2 | +2 | Switch Three | ||||||||||||||||||||||||||||||||||||
| 8th | +6/+1 | +6 | +2 | +2 | |||||||||||||||||||||||||||||||||||||
| 9th | +6/+1 | +6 | +3 | +3 | |||||||||||||||||||||||||||||||||||||
| 10th | +7/+2 | +7 | +3 | +3 | Switch Four | ||||||||||||||||||||||||||||||||||||
| 11th | +8/+3 | +7 | +3 | +3 | |||||||||||||||||||||||||||||||||||||
| 12th | +9/+4 | +8 | +4 | +4 | |||||||||||||||||||||||||||||||||||||
| 13th | +9/+4 | +8 | +4 | +4 | Switch Five | ||||||||||||||||||||||||||||||||||||
| 14th | +10/+5 | +9 | +4 | +4 | |||||||||||||||||||||||||||||||||||||
| 15th | +11/+6/+1 | +9 | +5 | +5 | |||||||||||||||||||||||||||||||||||||
| 16th | +12/+7/+2 | +10 | +5 | +5 | Switch Six | ||||||||||||||||||||||||||||||||||||
| 17th | +12/+7/+2 | +10 | +5 | +5 | |||||||||||||||||||||||||||||||||||||
| 18th | +13/+8/+3 | +11 | +6 | +6 | |||||||||||||||||||||||||||||||||||||
| 19th | +14/+9/+4 | +11 | +6 | +6 | |||||||||||||||||||||||||||||||||||||
| 20th | +15/+10/+5 | +12 | +6 | +6 | Switch Seven | ||||||||||||||||||||||||||||||||||||
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Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
All of the following are class features of the Switch.
Weapon and Armor Proficiency: One Martial Weapon of Choice, dagger, handaxe, javelin, kama, nunchaku, quarterstaff, shuriken. if a Switch wears armor, they lose all abilities of this class while it is worn.
| Level | Fine | Diminutive | Tiny | Small | Medium | Large | Huge | Gargantuan | Colossal |
|---|---|---|---|---|---|---|---|---|---|
| 1st–3rd | 1 | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | 3d6 | 4d6 |
| 4th–7th | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | 3d6 | 4d6 | 6d6 |
| 8th–11th | 1d3 | 1d4 | 1d6 | 1d8 | 1d10 | 2d8 | 3d8 | 4d8 | 6d8 |
| 12th–15th | 1d4 | 1d6 | 1d8 | 1d10 | 2d6 | 3d6 | 4d6 | 6d6 | 8d6 |
| 16th–19th | 1d6 | 1d8 | 1d10 | 2d6 | 2d8 | 3d8 | 4d8 | 6d8 | 8d8 |
| 20th | 1d8 | 1d10 | 2d6 | 2d8 | 2d10 | 4d8 | 6d8 | 8d8 | 12d8 |
<-extraordinary class feature-> (Ex): <-class feature game rule information->
<-spell-like class feature-> (Sp): <-class feature game rule information->
<-supernatural class feature-> (Su): <-class feature game rule information->
- Switch Health: Exchange health with one thing once per day by making a successful touch attack
- True Strike: All your attacks gain the True Strike ability
- Switch One: While you are below 70% health, you gain an additional +4 to strength and dexterity, this stacks with all other bonuses
- Switch Two: While you are below 60% health, you gain an additional +6 to strength and dexterity, this stacks with all other bonuses.
- Switch Three: While you are below 50% health, you gain an aditional +8 to strength and dexterity, this stacks with all other bonuses
- Switch Four: While you are below 40% health, you gain an additional +10 to strength and dexterity, this stacks with all other bonuses
- Switch Five: While you are below 30% health, you gain an additional +12 to strength and dexerity, this stacks with all other bonuses
- Switch Six: While you are below 20% health, you gain an additional +14 to strength and dexterity, this stacks with all other bonuses
- Switch Seven: While you are below 10% health, you gain an additional +16 to strength and dexterity, this stacks with all other bonuses
[edit] Ex-Switch
if a switch becomes any race that is not humanoid, they lose their switches, and in place of them, a -2 penalty is placed on all stats per switch that would have been active.
[edit] Epic Switch
| Level | Special | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 21st | Death Switch | ||||||||||||||||||||||||||||||||||||||||
| 22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
|
<-number of skill points-> + Int modifier skill points per level. | |||||||||||||||||||||||||||||||||||||||||
Death Switch: When your health drops below 0, you may choose to remain consious. if you choose to remain, you roll a single D20, you have d20 rounds left for the switch to live, after which he dies and has a 75% fail chance upon resurection. if you remain, you triple your bonuses to strength OR dexterity.
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
[edit] <-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
| Skill | Ranks | Ability | Armor Check Penalty |
|---|---|---|---|
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"-> |
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
[edit] Campaign Information
[edit] Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
[edit] <-pluralized class name-> in the World
| “ | <-Some quote from a character of this class-> | ” |
| —<-NPC name->, <-race-> <-class-> | ||
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
[edit] <-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 5 | <-common knowledge->. |
| 10 | <-not so common knowledge->. |
| 15 | <-rare information->. |
| 20 | <-very rare information->. |
[edit] <-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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