Swiphstshy (3.5e Creature)
From D&D Wiki
Contents |
[edit] Swiphstshy
| N Small Aberration | |
| Init/Senses | +7/darkvision 60 ft., low-light vision; Listen +1, Spot +1 |
| Languages | Common |
| AC | 18, touch 18, flat-footed 11 (+1 size, +7 dex) |
| hp | 86 (14 HD) |
| Fort/Ref/Will | +6/+11/+9 |
| Speed | 30 ft. (6 squares) |
| Melee | 1 Claw +15 (1d4+3), 3 Claws +13 (1d4+3) |
| Base Atk/Grp | +11/+13 |
| Abilities | Str 16, Dex 24, Con 14, Int 18, Wis 10, Cha 6 |
| SQ | armor discomfort |
| Feats | Multiattack, Weapon Focus(Claw), Combat Reflexes, Quicken Spell-Like Ability |
| Skills | Knowledge (nature) +21, Listen +17, Spot +17, Handle Animal +15, Concentration +17, Sense Motive +17, Intimidate +15, Bluff +15 |
| Advancement | by character class (barbarian) |
| Armor Discomfort | Ogrillons are covered with horn plates which makes wearing armor uncomfortable. Ogrillons (or any creatures assuming the ogrillon form) suffer an additional −2 to armor check penalties, attack rolls, and all skill checks that involve moving, including Ride when wearing armor. It also imposes an additional +10% to arcane spell failure chance. |
| Orc Subtype | For all effects related to race, a ogrillon is considered an orc in addition to being a giant. In instances where the effects based on the two would conflict, giant type supercedes orc subtype. |
[edit] Strategies and Tactics
[edit] Sample Encounters
[edit] Ecology
Environment:
Typical Physical Characteristics:
Alignment:
[edit] Lore
[edit] Society
[edit] Sample Lair
[edit] Typical Treasure
[edit] For Player Characters
[edit] Creatures As Characters
[edit] Creatures With Class Levels
[edit] Advanced Creatures
Template:3.5e Creatures CR Breadcrumb [[Category:DnD]] [[Category:3.5e]] [[Category:User]] [[Category:Creature]] [[Category:CR<!-- insert CR here -->]] [[Category:<!-- Type --> Type]] [[Category:<!-- Subtype --> Subtype]] [[Category:<!-- Size --> Size]] <!-- pick a law-chaos axis alignment (delete the other two) --> [[Category:Lawful Alignment]] [[Category:Neutral (Law-Chaos) Alignment]] [[Category:Chaotic Alignment]] <!-- pick a good-evil axis alignment (delete the other two) --> [[Category:Good Alignment]] [[Category:Neutral (Good-Evil) Alignment]] [[Category:Evil Alignment]] <!-- environment --> [[Category:<!-- terrain --> Terrain]] [[Category:<!-- climate --> Climate]]
