Swiftblade (3.5e Class)

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"Oh man, was that the sound barrier? I thought those orcs would at least slow me down a bit." -Tam Wingfoot, Swiftblade

Through some supernatural combination of manual dexterity, a natural talent for agility, and obsessive training, the Swiftblade can achieve Herculean feats of speed. Their competitive spirit usually manifests by early adulthood, and they are normally hot-headed as youths. That's not to say that just any irascible child will grow up to take the mantle of a Swiftblade; the competitive spirit accompanied by a rebellious streak is as good a catalyst as one could get. Often, they'll have an upbringing not uncommon to a rogue. In short, Swiftblades are a rare combination of nature and nurture.

Making a Swiftblade[edit]

A swiftblade is the balance of speed and strength. as a monk they are a balance of combat and skill

The Swiftblade is a melee fighter, but due to her high Dexterity, she can also excel at a range.

Abilities: Dexterity, obviously. Also, Strength and Constitution are important to do and take more damage, respectively.

Races: Most commonly Humans and Elves, but rarely any barbaric race. Similar to the monk.

Alignment: Any non-Lawful.

Starting Gold: 6d4×10 gp (150 gp).

Starting Age: As fighter.

Table: The Swiftblade

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Fly Speed Land Speed
AC Bonus
Fort Ref Will
1st +1 +0 +2 +0 Extremespeed 20ft 1/day, Evasion +0ft +2
2nd +2 +0 +3 +0 Uncanny Dodge +0ft +2
3rd +3 +1 +3 +1 Extremespeed 25ft +5ft +2
4th +4 +1 +4 +1 Slow Fall 20 ft. 40ft, clumsy +5ft +3
5th +5 +1 +4 +1 Improved Evasion, Extremespeed 2/day 40ft, clumsy +10ft +3
6th +6/+1 +2 +5 +2 Extremespeed 30ft, Slow Fall 30 ft. 40ft, clumsy +10ft +3
7th +7/+2 +2 +5 +2 Iron Clad, First Strike. 40ft, clumsy +15ft +4
8th +8/+3 +2 +6 +2 Slow Fall 40 ft. 60ft, poor +15ft +4
9th +9/+4 +3 +6 +3 Extremespeed 35ft 60ft, poor +20ft +4
10th +10/+5 +3 +7 +3 Improved Uncanny Dodge, Extremespeed 3/day, Slow Fall 50 ft. Critical Blow. 60ft, poor +20ft +5
11th +11/+6/+1 +3 +7 +3 60ft, poor +25ft +5
12th +12/+7/+2 +4 +8 +4 Extremespeed 40ft, Slow Fall 60 ft. 80ft, average +25ft +5
13th +13/+8/+3 +4 +8 +4 80ft, average +30ft +6
14th +14/+9/+4 +4 +9 +4 Slow Fall 70 ft. 80ft, average +30ft +6
15th +15/+10/+5 +5 +9 +5 Extremespeed 45 ft 4/day 80ft, average +35ft +6
16th +16/+11/+6/+1 +5 +10 +5 Slow Fall 80 ft. 100ft, good +35ft +7
17th +17/+12/+7/+2 +5 +10 +5 100ft, good +40ft +7
18th +18/+13/+8/+3 +6 +11 +6 Extremespeed 50 ft, Slow Fall 90 ft. 100ft, good +40ft +7
19th +19/+14/+9/+4 +6 +11 +6 100ft, good +45ft +8
20th +20/+15/+10/+5 +6 +12 +6 Extremespeed 5/day, Slow Fall Any Distance 120ft, perfect +45ft +8

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Spot (Wis), Swim (Str), Tumble (Dex).

Class Features[edit]

All of the following are class features of the Swiftblade.

Weapon and Armor Proficiency: Swiftblades are proficient with all simple and martial weapons. They are not proficient with any armor or shields.

When wearing armor, using a shield, or carrying a medium or heavy load, a Swiftblade loses all non-extraordinary abilities.

Extremespeed (Su): At level 1, the Swiftblade can take a full-round action to instantaneously move a distance up to the amount shown on the table, in a straight line, making attack rolls on each creature in the squares she passes through. Any extra attacks (i.e. flurry of blows, off-hand attack, or high base attack bonus) are also done. These attacks count as if the target(s) were flanked and have a bonus to the attack roll(s) equal to half the Swiftblade's level (rounded up). Extremespeed only provokes an Attack of Opportunity for enemies if the Swiftblade was in range at the end of the ability.

Evasion (Ex): At level 1, a Swiftblade gains evasion. If exposed to any effect that normally allows her to attempt a Reflex saving throw for half damage, she takes no damage with a successful saving throw. The evasion ability can only be used if the Swiftblade is wearing no armor.

Uncanny Dodge (Ex): At level 2, a Swiftblade retains her Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (She still loses any Dexterity bonus to AC if immobilized.)

Land Speed Bonus (Su): At level 3, the Swiftblade gets an enhancement bonus to her land speed as she levels up.

Fly Speed (Su): At level 4, the Swiftblade gets a flight speed that increases as she levels up.

AC Bonus (Ex): At level 4, the Swiftblade gets a dodge bonus that increases as she levels up.

Slow Fall (Ex): At level 4, the Swiftblade within arm’s reach of a wall can use it to slow her descent. When first using this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The Swiftblade’s ability to slow her fall (that is, to reduce the effective distance of the fall when next to a wall) improves with her Swiftblade level until at 20th level she can use a nearby wall to slow her descent and fall any distance without harm.

Improved Evasion (Ex): This ability, gained at level 10, works like evasion (see above). A Swiftblade takes no damage at all on successful saving throws against attacks that allow a Reflex saving throw for half damage. What’s more, she takes only half damage even if she fails her saving throw.

Improved Uncanny Dodge (Ex): At level 10, a Swiftblade can no longer be flanked. This defense denies rogues the ability to use flank attacks to sneak attack the Swiftblade. The exception to this defense is that a rogue at least four levels higher than the Swiftblade can flank her (and thus sneak attack her).

First Strike (Ex): At level 7, the Swiftblade get the ability to strike first in combat no matter the roll, if she chooses.

Critical Blow (Ex): At level 10, the Swiftblade doubles the damage dealt on a critical hit. This increase is calculated before the normal critical multipliers have been calculated.


Swiftblades that become Lawful lose all non-extraordinary abilities and can no longer level up as a Swiftblade.

Epic Swiftblade[edit]

Table: The Epic Swiftblade

Hit Die: d8

Level Special Fly Speed Land Speed
AC Bonus
21st 120ft, perfect +50 +8
22nd 120ft, perfect +50 +9
23rd 120ft, perfect +55 +9
24th 140ft, perfect +55 +10
25th Bonus Feat 140ft, perfect +60 +6
26th 140ft, perfect +60 +10
27th 140ft, perfect +65 +11
28th 160ft, perfect +65 +11
29th 160ft, perfect +70 +11
30th Bonus Feat 160ft, perfect +70 +12

4 + Int modifier skill points per level.

Land Speed Bonus (Su): The Swiftblade's land speed bonus increases at the same rate after level 20.

Fly Speed (Su): The Swiftblade's fly speed increases at the same rate after level 20.

AC Bonus (Ex): The Swiftblade's AC bonus increases at the same rate after level 20.

Extremespeed (Su): The Swiftblade's distance and uses per day of Extremespeed continue to increase at the same rate after level 20.

Bonus Feats: The epic Swiftblade gains a bonus feat (selected from the list of epic Swiftblade bonus feats) every 5 levels after 20th.

Epic Swiftblade Bonus Feat List: Blinding Speed, Damage Reduction, Epic Reflexes, Epic Prowess, Epic Reputation, Epic Skill Focus, Epic Speed, Epic Toughness, Epic Will, Epic Fotitude, Epic Endurance, Energ Resistance, Fast Healing, Great Charisma, Great constitution, Great Dexterity, Great Intelligence, Great Wisdom, Great Strength, Penetrate Damage Reduction, Perfect Heath

Human Swiftblade

Weapons: Long Sword, Short Sword

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Balance 4 Dex -1 Climb 4 Str -1 Diplomacy 4 Cha Escape Artist 4 Dex -1 Gather Information 4 Cha Intimidate 4 Cha
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: Weapon Focus (Long Sword)

Bonus Feats: Weapon Focus (Short Sword)

Gear: Backpack with waterskin, one day's trail raions, bedroll, sack, and flint and steel, hooded lantern and 3 pints of oil. Gold: 4d4

Campaign Information[edit]

Playing a <-class name->[edit]

This section is not complete, and needs to be finished. Edit this Page

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

This section is not complete, and needs to be finished. Edit this Page
<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Characters with ranks in Knowledge (Local) can research Swiftblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Local)
DC Result
10 <-common knowledge->.
15 <-not so common knowledge->.
20 <-rare information->.
25 At this level of success, the researcher can get information on a specific Swiftblade.

<-pluralized class name-> in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.

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