Swift Sword (3.5e Class)

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Scales.png This page is of questionable balance. Reason: The description says "is a specialised soldier", but is truthfully just an amalgam of different SRD Class features. It gains variations of the Barbarian's or Monk's speed, along with good progression BAB, Improved Evasion and Improved Uncanny Dodge; It also effectively defeats the purpose of the Weapon Finesse feat, since you don't need to specify any specific weapon, are able to use both your Strength and Dexterity for attack rolls, and eventually do more damage based on your dexterity. Why would more speed make you more accurate? On top of this, they effectively have all Knowledge Skills as class skills, and then gets AC Bonuses just for leveling up, without any need for activation. A cheese class that shouldn't be available to players in your standard campaign, as it stands.


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Swift Sword
Rating: Not rated
(Rate this class)
Status: Essentially Done.
Editing: Constructive edits welcome

Swift Sword[edit]

The Swift Sword is a specialised soldier, someone who has trained in speed and swordplay. They focus on cutting the enemy, dancing around any counter attacks and getting away.

Making a Swift Sword[edit]

The Swift Sword is, as the name suggests, an incredibly fast swordsman. They are a high-damage fighter-like class, with high reflex saves. They however have low will and fort saves, and with a small hit die, lack in health. They are most effective when combined with casters and some powerful, high health front-line fighters to take the heat off of themselves.

Abilities: Dexterity is, first and foremost, the most important ability score for the Swift Sword. Strength and Constitution are next for damage and survivability. Intelligence, Wisdom and Charisma are least important, but still appreciated.

Races: Any race can be a Swift Sword, however the most likely to become them are Humans, for their natural adaptability, Elves for their natural grace and speed, and Swordbound Shur'Talon, who are often accredited with the creation of the class.

Alignment: Any.

Starting Gold: 3d10×10 gp (150 gp).

Starting Age: "Moderate" or "As fighter"

Table: The Swift Sword

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +2 +0 Swift Slash, Essential Speed +10ft
2nd +2 +0 +3 +0 Superior Speed +1
3rd +3 +1 +3 +1 Dodge +1, Essential Speed +5 ft, Uncanny Dodge
4th +4 +1 +4 +1 Evasion
5th +5 +1 +4 +1
6th +6/1 +2 +5 +2 Essential Speed +10 ft
7th +7/2 +2 +5 +2 Improved Uncanny Dodge
8th +8/3 +2 +6 +2 Improved Evasion
9th +9/4 +3 +6 +3 Dodge +2, Essential Speed +5 ft
10th +10/5 +3 +7 +3 Improved Swift Slash
11th +11/6/1 +3 +7 +3 Superior Speed +2
12th +12/7/2 +4 +8 +4 Essential Speed +10 ft
13th +13/8/3 +4 +8 +4 Greater Swift Slash
14th +14/9/4 +4 +9 +4
15th +15/10/5 +5 +9 +5 Dodge +3, Essential Speed +5 ft
16th +16/11/6/1 +5 +10 +5
17th +17/12/7/2 +5 +10 +5
18th +18/13/8/3 +6 +11 +6 Essential Speed +10 ft
19th +19/14/9/4 +6 +11 +6
20th +20/15/10/5 +6 +12 +6 Superior Speed +3, Essential Speed +5 ft

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Jump (Str), Knowledge (Taken Individually) (Int), Listen (Wis), Search (Int), Spot (Wis), Swim (Str), Tumble (Dex).

Class Features[edit]

All of the following are class features of the Swift Sword.

Weapon and Armor Proficiency: Swift Swords are proficient with all simple and martial weapons. Swift Swords are proficient in light armor and shields (But not Tower Shields).

Swift Slash: The Swift Sword uses both strength and speed as deadly weapons. A Swift Sword may add half his Dexterity modifier to his attack rolls with melee weapons.

Essential Speed: The Swift Sword, as he trains, slowly begins to become faster and faster. At first level he gains a +10 to his base land speed. At third level he gains a +5 to his base land speed, and every 3 levels after that, alternating between 10 and 5 feet increases (+10 at sixth, +5 at ninth, etc).

Superior Speed: Starting at 2nd level, and every 9 levels afterwards, the Swift Sword gains a +1 competence bonus on both Initiative and Reflex Saves, increasing to +2 at 11th and +3 at 20th.

Dodge: At 3rd level the Swift Sword is granted a +1 Dodge bonus to his AC. This bonus increases by +1 every 6 levels (+2 at ninth, +3 at fifteenth).

Uncanny Dodge (Ex): Starting at 3rd level, a Swift Sword can react to danger before his senses would normally allow him to do so. He retains her Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.

If a Swift Sword already has uncanny dodge from a different class she automatically gains improved uncanny dodge (see below) instead.

Evasion (Ex): At 4th level and higher, a Swift Sword can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the Swift Sword is wearing light armor or no armor. A helpless Swift Sword does not gain the benefit of evasion.

Improved Uncanny Dodge (Ex): A Swift Sword of 7th level or higher can no longer be flanked.

This defense denies a rogue the ability to sneak attack the character by flanking him, unless the attacker has at least four more rogue levels than the target has Swift Sword levels.

If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.

Improved Evasion (Ex): This ability works like evasion, except that while the Swift Sword still takes no damage on a successful Reflex saving throw against attacks henceforth he henceforth takes only half damage on a failed save. A helpless Swift Sword does not gain the benefit of improved evasion.

Improved Swift Slash: The Swift Sword has become so proficient with his technique, that he strikes faster and more accurately than ever before. The Swift Sword may now add his full Dexterity modifier to attack rolls.

Greater Swift Slash: The Swift Sword has now mastered his technique, allowing him to use his speed to full effect, placing lightning fast strikes where it hurts. The Swift Sword may now add his Dexterity modifier to damage rolls also.

Epic Swift Swords[edit]

Table: The Epic Swift Sword

Hit Die: d8

Level Special
21st
22nd Dodge +4, Superior Speed +4
23rd Bonus Feat
24th
25th Dodge +5, Superior Speed +5
26th Bonus Feat
27th
28th Dodge +6, Superior Speed +6
29th Bonus Feat
30th

4 + Int modifier skill points per level.

Dodge: At levels 22, 25 and 28, the Dodge bonus increases by a further +1 for the Swift Sword.

Superior Speed: At levels 22, 25 and 28, the speed bonus to Reflex saves and Initiative increases by a further +1 for the Swift Sword.

Bonus Feats: The epic Swift Sword gains a bonus feat (selected from the list of epic Swift Sword bonus feats) every 3 levels after 20th.

Epic Swift Sword Bonus Feat List: Blinding Speed, Epic Prowess, Epic Reflexes, Epic Speed, Epic Weapon Focus, Great Dexterity, Superior Initiative.

Human Swift Sword Starting Package[edit]

Weapons: Scimitar.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Jump 4 Str
Tumble 4 Dex

Feat: Improved Initiative

Bonus Feats: Dodge.

Gear: Leather Armor.

Gold: 200 gold.

Campaign Information[edit]

Playing a Swift Sword[edit]

Religion: A Swift Sword is a soldier, a fighter. Generally they either worship gods that their race would, but some worship deities like Kord, Heironeous, Erynthul etc.

Other Classes: Swift Swords like the company of Fighters and Barbarians for their skill in melee, while also enjoying the company of Monks and Rogues for a similar focus on mobility and dexterity. Swift Swords have no innate views on magic, as they cannot perform it, but it does allow them to reach even greater heights of speed, meaning they have some respect for it.

Combat: A Swift Sword should be in the thick of combat with the Fighter, Barbarian, Paladin etc, dealing damage as much as possible while trying to avoid damage to themselves.

Swift Swords in the World[edit]

"Being fast isn't merely something for a Rogue or a Monk, Paladin... I could cut you down where you stand before you could blink. But of course, I won't."
—Kulin Shaolen, Swordbound Shur'Talon Swift Sword

Swift Swords can be found nearly anywhere, as guards, mercenaries, soldiers etc.

Daily Life: The Swift Sword has different routines, depending on what path they take in life. A Mercenary would be going here and there, letting his jobs take him where they would, while practising and honing his skills. A Soldier would march with the army, charging into battle with the rest.

Notables: Kulin Shaolen, Swordbound Shur'Talon and infamous warrior, known as the hero of various wars throughout the ages.

Organizations: Swift Swords have no organisations, they are merely warriors who practise speed.

NPC Reactions: NPC's would react as they would to a normal fighter, or mercenary.

Swift Sword Lore[edit]

Characters with ranks in Knowledge (The Planes) or Knowledge (History) can research Swift Swords to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (The Planes)
DC Result
10 The Swift Sword is a fighter who focuses on speed and accuracy.
15 The 'Swift Sword' is actually the name of a fighting style originating in a plane aside from the Material plane.
20 Swift Swords originated among the ranks of the Swordbound Shur'Talon, who use their natural grace and speed to become deadly warriors, despite their frailness..
30 Information on specific class features of the Swift Swords.
Knowledge (History)
DC Result
10 The Swift Sword is a fighter who focuses on speed and accuracy.
15 Swift Swords have been known to be major players in several wars throughout History.
25 It isn't 'Swift Swords' but 'A Swift Sword', Kulin Shaolen, who has made himself known in wars for hundreds, if not thousands of years..
30 Specific Tales of Historic Wars that Kulin Shaolen was known to take part in..

Swift Swords in the Game[edit]

Swift Swords are frontline fighters, focused on dealing damage rather than taking damage.

Adaptation: The Mercenary who would rather kill his enemy quick and be done with it, the Fighter who is lacking in strength, so makes up in speed, etc etc.


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