Superior Training (3.5e Feat)

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||- | style="vertical-align: middle; white-space: nowrap;"| Superior Training | style="vertical-align: middle;" | Proficiency with chosen weapon, Weapon Focus(chosen weapon), Weapon Specialization(chosen weapon), Greater Weapon Focus(chosen weapon), Greater Weapon Specialization(chosen weapon), Melee Weapon Mastery(chosen weapon) or Ranged Weapon Mastery(chosen weapon), Weapon Supremacy(chosen)

| style="vertical-align: middle; font-size: 0.9em;"| Gives you further abilities with chosen weapon.

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Superior Training [General, Fighter][edit]

Melee/Ranged Weapon Mastery(PHB II) give abilities to your weapons. With Melee Weapon Mastery, you can couple it with Driving Attack, Slashing Flurry, and Crushing Strike, giving it more abilities.

Prerequisite[edit]

Proficiency with chosen weapon, Weapon Focus (chosen weapon), Weapon Specialization (chosen weapon), Greater Weapon Focus (chosen weapon), Greater Weapon Specialization (chosen weapon), Melee Weapon Mastery (chosen weapon) (PHBII) or Ranged Weapon Mastery (chosen weapon) (PHBII)

Benefit[edit]

You gain benefits depending on the chosen weapon.

Unarmed or Natural Attack: The damage your unarmed or natural attack inflicts is increased by one step as shown in Improved Natural Attack. You also get a bonus to attack and damage rolls equal to your strength modifier.

Light Weapons: You gain +5 Sleight of Hand bonus to conceal the weapon, along with a +5 to attack and damage rolls during the turn you attack an enemy with your weapon concealed. During that turn you also increase your critical threat range by two, which may be multiplied by improved critical (note that all these bonuses may be used whenever Sneak Attack may be used, though the Sneak Attack damage still cannot be multiplied by a critical). You also get a +5 to attack and damage rolls when performing a Coup De Grace.

One-Handed Weapons: Add your dexterity bonus to your attack and damage rolls and increase the critical threat range by 2 points, which cannot be multiplied with improved critical or keen, but they stack.

Two-handed weapons: Slashing weapons gain a bonus to attack and damage rolls equal to your dexterity modifier. You also increase the critical threat range by 2 points, which cannot be multiplied by improved critical or keen, but they stack. For piercing, you increase your critical threat range by two (which may be multiplied by improved critical) and gain a +5 bonus to attack and damage rolls made with your weapon when charging (stacking with the +2 to attack from charging). Also, if your weapon is a lance, you do triple damage when charging. If your weapon is bludgeoning, with each successful damaging attack, you may force your opponent to take a fortitude check (DC 10 + half your base attack bonus + 1.5 of your str modifier). If he fails, you break an arm or a leg, making it useless, and he takes double damage from your attack.

Ranged Weapons: If your chosen weapon is a bow, you increase the your critical threat range by 2. This may be multiplied by the improved critical feat or keen. For crossbows, you can attack the key point on an opponent's body and paraylze them(hitting the spine), slow them down(hitting their hamstring), or make them useless(hitting an arm). With throwing weapons, you can increase the weapons range by 20ft and increases the weapons damage by 1 dice.

Special[edit]

A fighter may select this feat as one of his fighter bonus feats. This feat can be gained multiple times, applying to a new weapon each time. A monk can gain this ability with unarmed at lvl 18, regardless if she doesn't meet the prerequisites.



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