Superior Darkness (3.5e Spell)
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|Level:||Wizard/Sorcerer 7, Cleric 7|
|Components:||V, S, M|
|Casting time:||1 standard action|
|Range:||Long (400 ft. + 40 ft./level)|
|Area:||20-ft.-radius emanation centered on a creature, object, or point in space|
|Duration:||1 round/level (D)|
|Saving Throw:||Will negates; see text or none (object)|
|Spell Resistance:||Yes; see text or no (object)|
This spell projects a field of utter darkness, consuming all light within the area into the void. Not even darkvision works in a field of superior darkness. The field renders you immune to light spells unless they are of equal or higher level, and blocks line of sight (but not line of effect). In addition, the spell links you with the plane of shadow, and brings some of it's planar traits. Spells with the shadow descriptor are enhanced within Superior Darkness. Such spells are cast as though they were prepared with the Maximize Spell feat, though they don’t require the higher spell slots. Furthermore, shadow conjuration and shadow evocation spells are 30% as powerful as the conjurations and evocations they mimic (as opposed to 20%). Greater shadow conjuration and greater shadow evocation are 70% as powerful (not 60%), and a shades spell conjures at 90% of the power of the original (not 80%).
The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature’s possession or magic items that emit sound receive the benefits of saves and spell resistance, but unattended objects and points in space do not.
Material Component: A small bit of black soot.