Super Mutant Overlord (Fallout Supplement)

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Super Mutant Overlord: CR 8; Mutated Large Giant; HD 10d10+63; hp 113; Mas 21; Init +6; Spd 40 ft; Defense 22, touch 11, flat-footed 20 (-1 size, +2 Dex, +8 natural, +3 sports pads); BAB +8; Grap +25; Atk +18 melee (2d8+13, 20/x3, supersledge), or +10 ranged (3d10, pulse rifle); Full Atk +18/+13 melee (2d8+13, 20/x3, supersledge), or +10/+5 ranged (3d10, pulse rifle); FS 10 ft by 10 ft, Reach 10 ft.; SA Autofire +10 (10 ft square, 3d10 damage, Ref DC 20); SQ Darkvision 60 ft, low-light vision, radiation resistance (four degrees weaker); AL the master; SV Fort +14, Ref +5, Will+4; AP 0; Rep +0; Str 28, Dex 15, Con 21, Int 10, Wis 12, Cha 6. Skills: Climb +9, Listen +11, Search +10, Spot +11. Feats: Alertness, Improved Autofire, Improved Initiative, Improved Toughness, Toughness, Weapon Focus (pulse rifle), Improved Grapple.

Mutations: Enlarged Form, Festering Sores, Light Sensitivity, Very Thick Hide

Possessions: Pulse rifle, sports pads, supersledge, 1d4 power packs, 1d2-1 misc. items.

Advancement: By Character Class.


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