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|Level:||Brd 1, Clr 1, Sor/Wiz 1|
|Components:||V, S, F/DF|
|Casting time:||1 round|
|Range:||Close (25 ft. + 5 ft./2 levels)|
|Effect:||One summoned creature|
|Duration:||1 round/level (D)|
[[3e Summary::This spell summons an ooze. It appears where you designate and acts immediately, on your turn. It attacks everyone to the best of its ability. Remember that oozes are not intelligent; the summoned ooze cannot distinguish between friend or foe.
The ooze summoned may have a CR up to 1/2 your caster level. This spell may also be cast using a 3rd level slot; if this option is used, the ooze's CR may be up to your full caster level.
A summoned ooze cannot summon or otherwise conjure another creatures, nor can it use any teleportation or planar travel abilities. Oozes cannot be summoned into an environment that cannot support them.
When you use a summoning spell to summon a chaotic, evil, good or lawful creature, it is a spell of that type.
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