Sublime Incarnate (3.5e Prestige Class)
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Contents |
Sublime Incarnate
| “ | <-Some quote from a character of this class-> | ” |
| This section needs a more complete description. For more information please look here |
<-fluff about this prestige class->
Becoming a Sublime Incarnate
<-why characters persue this class, what other classes they typically have, and what abilities are important->
| Skills: | 8 ranks in either Martial Lore or Spellcraft, and 4 ranks in the other. |
|---|---|
| Meldshaping: | Ability to shape soulmelds, ability to bind a soulmeld to a chakra. |
| Martial Maneuvers: | Must know at least two martial maneuvers. |
| Martial Stances: | Must know at least one martial stance. |
| Level | Base Attack Bonus |
Saving Throws | Special | Maneuvers Known | Maneuvers Readied | Stances Known | Meldshaping | ||
|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||
| 1st | +1 | +2 | +0 | +0 | Spirit Strike | 1 | 0 | 0 | — |
| 2nd | +2 | +3 | +0 | +0 | 0 | 0 | 0 | +1 level of existing meldshaping class | |
| 3rd | +3 | +3 | +1 | +1 | 1 | 1 | 0 | +1 level of existing meldshaping class | |
| 4th | +4 | +4 | +1 | +1 | 0 | 0 | 0 | +1 level of existing meldshaping class | |
| 5th | +5 | +4 | +1 | +1 | Martial Soulboost | 1 | 0 | 1 | — |
| 6th | +6 | +5 | +2 | +2 | 0 | 1 | 0 | +1 level of existing meldshaping class | |
| 7th | +7 | +5 | +2 | +2 | 1 | 0 | 0 | +1 level of existing meldshaping class | |
| 8th | +8 | +6 | +2 | +2 | 0 | 0 | 0 | +1 level of existing meldshaping class | |
| 9th | +9 | +6 | +3 | +3 | Martial Meld | 1 | 1 | 0 | — |
| 10th | +10 | +7 | +3 | +3 | 0 | 0 | 1 | +1 level of existing meldshaping class | |
| 11th | +11 | +7 | +3 | +3 | 1 | 0 | 0 | +1 level of existing meldshaping class | |
| 12th | +12 | +8 | +4 | +4 | Sublime Bond | 0 | 1 | 0 | +1 level of existing meldshaping class |
| 13th | +13 | +8 | +4 | +4 | 1 | 0 | 0 | — | |
| 14th | +14 | +9 | +4 | +4 | 0 | 0 | 0 | +1 level of existing meldshaping class | |
| 15th | +15 | +9 | +5 | +5 | Stance of the Agile Soul | 1 | 1 | 1 | +1 level of existing meldshaping class |
|
Class Skills (2 + Int modifier per level) | |||||||||
| Level | Special |
|---|---|
| 11th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 12th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 13th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 14th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 15th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 16th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 17th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 18th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 19th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 20th | <-any improvements to class features gained at this level, including any bonus feats-> |
Class Features
<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the Sublime Incarnate.
Spirit Strike (Su): As a swift action (part of the normal action taken to reallocate essentia), a Sublime Incarnate may invest essentia into a single melee attack or martial strike made in the same round. The attack or strike gains the number of points of invested essentia as a bonus to attack and twice that number to damage.
Martial Soulboost (Su): As a free action, a Sublime Incarnate may expend one of her readied maneuvers to gain a number of points of bonus essentia equal to the level of the maneuver expended for the same number of rounds. Each round the number of points of bonus essentia decreases by one. This bonus essentia can be invested as normal.
Martial Meld (Su): As a swift action, a Sublime Incarnate may either unshape or (in the case of a bound soulmeld) unbind a soulmeld in order to change her readied maneuvers and have all recovered.
Sublime Bond (Su): As a swift action, a Sublime Incarnate may expend a single readied maneuver in order to bind a currently unbound soulmeld. The amount of essentia invested in the soulmeld must be less than or equal to the level of the expended maneuver, and the soulmeld remains bound until the beginning of the Sublime Incarnate's next turn.
Stance of the Agile Soul (Su): When a Sublime Incarnate is in any martial stance, she can forgo its normal benefits as a swift action to gain the effect of the Stance of the Agile Soul. This ability lasts as long as she would maintain the stance. While in the Stance of the Agile Soul, a Sublime Incarnate may reallocate her invested essentia once per round as a free action. This is in addition to the normal swift action reallocation and may only be used after the normal reallocation has been used for the round.
The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->
Campaign Information
Playing a <-class name->
| This section needs a more complete description. For more information please look here |
Combat: <-Typical role in combat->
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->
Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->
<-pluralized class name-> in the World
| This section needs a more complete description. For more information please look here |
| “ | <-Some quote from a character of this class-> | ” |
<-Where characters of this class fit in a d20 world->
NPC Reactions: <-How NPCs react to characters of this class->
<-class name-> Lore
| This section needs a more complete description. For more information please look here |
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 11 | <-not so common knowledge->. |
| 16 | <-rare information->. |
| 21 | <-very rare information->. |
| 26 | <-information so obscure that members of this class might not even know it->. |
<-pluralized class name-> in the Game
| This section needs a more complete description. For more information please look here |
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: <-Fitting this class in your campaign->
Sample Encounter: <-DM placement for NPC of this class->
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->
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