Sublime Incarnate (3.5e Prestige Class)

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Sublime Incarnate
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Sublime Incarnate

<-Some quote from a character of this class->
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<-fluff about this prestige class->

Becoming a Sublime Incarnate

<-why characters persue this class, what other classes they typically have, and what abilities are important->

Entry Requirements
Skills: 8 ranks in either Martial Lore or Spellcraft, and 4 ranks in the other.
Meldshaping: Ability to shape soulmelds, ability to bind a soulmeld to a chakra.
Martial Maneuvers: Must know at least two martial maneuvers.
Martial Stances: Must know at least one martial stance.

Table: The Sublime Incarnate

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Maneuvers Known Maneuvers Readied Stances Known Meldshaping
Fort Ref Will
1st +1 +2 +0 +0 Spirit Strike 1 0 0
2nd +2 +3 +0 +0 0 0 0 +1 level of existing meldshaping class
3rd +3 +3 +1 +1 1 1 0 +1 level of existing meldshaping class
4th +4 +4 +1 +1 0 0 0 +1 level of existing meldshaping class
5th +5 +4 +1 +1 Martial Soulboost 1 0 1
6th +6 +5 +2 +2 0 1 0 +1 level of existing meldshaping class
7th +7 +5 +2 +2 1 0 0 +1 level of existing meldshaping class
8th +8 +6 +2 +2 0 0 0 +1 level of existing meldshaping class
9th +9 +6 +3 +3 Martial Meld 1 1 0
10th +10 +7 +3 +3 0 0 1 +1 level of existing meldshaping class
11th +11 +7 +3 +3 1 0 0 +1 level of existing meldshaping class
12th +12 +8 +4 +4 Sublime Bond 0 1 0 +1 level of existing meldshaping class
13th +13 +8 +4 +4 1 0 0
14th +14 +9 +4 +4 0 0 0 +1 level of existing meldshaping class
15th +15 +9 +5 +5 Stance of the Agile Soul 1 1 1 +1 level of existing meldshaping class

Class Skills (2 + Int modifier per level)
A Sublime Incarnate chooses one meldshaping class and one martial adept class in which she had levels before taking her first level in this class. All class skills for both of those classes are considered class skills for the Sublime Incarnate.

Table: The Epic Sublime Incarnate
Level Special
11th <-any improvements to class features gained at this level, including any bonus feats->
12th <-any improvements to class features gained at this level, including any bonus feats->
13th <-any improvements to class features gained at this level, including any bonus feats->
14th <-any improvements to class features gained at this level, including any bonus feats->
15th <-any improvements to class features gained at this level, including any bonus feats->
16th <-any improvements to class features gained at this level, including any bonus feats->
17th <-any improvements to class features gained at this level, including any bonus feats->
18th <-any improvements to class features gained at this level, including any bonus feats->
19th <-any improvements to class features gained at this level, including any bonus feats->
20th <-any improvements to class features gained at this level, including any bonus feats->

Class Features

<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the Sublime Incarnate.

Spirit Strike (Su): As a swift action (part of the normal action taken to reallocate essentia), a Sublime Incarnate may invest essentia into a single melee attack or martial strike made in the same round. The attack or strike gains the number of points of invested essentia as a bonus to attack and twice that number to damage.

Martial Soulboost (Su): As a free action, a Sublime Incarnate may expend one of her readied maneuvers to gain a number of points of bonus essentia equal to the level of the maneuver expended for the same number of rounds. Each round the number of points of bonus essentia decreases by one. This bonus essentia can be invested as normal.

Martial Meld (Su): As a swift action, a Sublime Incarnate may either unshape or (in the case of a bound soulmeld) unbind a soulmeld in order to change her readied maneuvers and have all recovered.

Sublime Bond (Su): As a swift action, a Sublime Incarnate may expend a single readied maneuver in order to bind a currently unbound soulmeld. The amount of essentia invested in the soulmeld must be less than or equal to the level of the expended maneuver, and the soulmeld remains bound until the beginning of the Sublime Incarnate's next turn.

Stance of the Agile Soul (Su): When a Sublime Incarnate is in any martial stance, she can forgo its normal benefits as a swift action to gain the effect of the Stance of the Agile Soul. This ability lasts as long as she would maintain the stance. While in the Stance of the Agile Soul, a Sublime Incarnate may reallocate her invested essentia once per round as a free action. This is in addition to the normal swift action reallocation and may only be used after the normal reallocation has been used for the round.

The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->

Campaign Information

Playing a <-class name->

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Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

<-pluralized class name-> in the World

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<-Some quote from a character of this class->

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NPC Reactions: <-How NPCs react to characters of this class->

<-class name-> Lore

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Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-pluralized class name-> in the Game

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<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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