Strong Man (3.5e Prestige Class)

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Strong Man
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Status: Playable
Editing: Please Do Not Edit
Toriko, A Strong Man

Strong Man[edit]

I don't need a weapon, I'll just punch my fist through their chest!
—Gregory, Human Fighter Strong Man

The Strong Man is a melee focused class, but for those with a high strength already, the idea of throwing a dragon becomes a little more possible. Strong Men are MADE for strength, a single punch from them can shatter armor, not to mention what they can do with a sword.

Becoming a Strong Man[edit]

Usually it's fighters and barbarians that enter this class for a little boost. It isn't impossible for other classes but the strength requirement and the feats needed sometimes limits the class too much for rangers or paladins.

Entry Requirements
Base Attack Bonus: +5.
Race: Any small, medium, or large humanoid.
Feats: Power Attack, Cleave, Imp. Sunder.
Special: Strength of 18 or higher.

Table: The Strong Man

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Str Bonus Fast Movement Unarmed Damage
Fort Ref Will
1st +1 +2 +0 +0 Strength Bonus, Balls To The wall, Fast Movement, Unarmed Strike +2 +10ft 1d4
2nd +1 +3 +0 +0 Imp. Grapple +4 +20ft 1d6
3rd +2 +3 +1 +1 +4 +20ft 1d6
4th +2 +4 +1 +1 Bonus Feat +6 +30ft 1d6
5th +3 +4 +1 +1 +6 +30ft 1d8
6th +3 +5 +2 +2 Imp. Bullrush +8 +40ft 1d8
7th +4 +5 +2 +2 +8 +40ft 1d8
8th +4 +6 +2 +2 Bonus Feat +10 +50ft 1d10
9th +5 +6 +3 +3 +10 +50ft 1d10
10th +5 +7 +3 +3 Bonus Feat, Strength Speciality +12 +60ft 1d10

Class Skills (4 + Int modifier per level)
Climb, Intimidate, Jump, Swim, Craft, Search, Survival.

Class Features[edit]

Strength Bonus: A Strong Man gains increases to his strength score as he levels up. A Strong Man adds his Strong Man level, plus his "Strength Bonus" to his Strength. So a Strong Man level 4 would have a +10 to his Str.

Balls To The Wall: At 1st level, a Strong Man no longer adds his Dex bonus to Ac, and instead adds his Str bonus. He looses his Str bonus to Ac just as he would his Dex, if Flat-Footed or Etc. Also, you no longer add your dex mod to your reflex saves, but instead you add your strength mod.

Fast Movement: A Strong Man gains increased speed as he levels up, due to his strength.

Unarmed Strike: A Strong man is treated armed even when unarmed, and can use Imp. Sunder and any other "Weapon Required" feats with his bare hands. The damage of a Strong Man's Unarmed Strike increases as he levels.

Strength Speciality: At 10th level, the DC for anything involving Strength (Skill Checks, Strength Checks, ETC) is lowered by 5 for the Strong Man.

Strength Checks[edit]

For the purpose of making things simpler, Ive gone through some forums and I think I have the DC's for some interesting Strength Checks. Ripping off a pinned person's limb = DC 40, Ripping off a pinned person's head = DC 45, Ripping a pinned person in half down the middle = DC 50. Throwing a pinned Huge creature = DC 35, Gargantuan = DC 45, Collossal = DC 55.

Campaign Information[edit]

The Strong Man can fill in the role of any Fighter or Barbarian.

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