Strong Man (3.5e Prestige Class)
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| Rating: | Not rated |
|---|---|
| (Rate this class) | |
| Status: | Playable |
| Editing: | Please Do Not Edit |
Contents |
[edit] Strong Man
| “ | I don't need a weapon, I'll just punch my fist through their chest! | ” |
| —Gregory, Human Fighter Strong Man | ||
The Strong Man is a melee focused class, but for those with a high strength already, the idea of throwing a dragon becomes a little more possible. Strong Men are MADE for strength, a single punch from them can shatter armor, not to mention what they can do with a sword.
[edit] Becoming a Strong Man
Usually it's fighters and barbarians that enter this class for a little boost. It isn't impossible for other classes but the strength requirement and the feats needed sometimes limits the class too much for rangers or paladins.
| Base Attack Bonus: | +5. |
|---|---|
| Race: | Any small, medium, or large humanoid. |
| Feats: | Power Attack, Cleave, Imp. Sunder. |
| Special: | Strength of 18 or higher. |
| Level | Base Attack Bonus |
Saving Throws | Special | Str Bonus | Fast Movement | Unarmed Damage | |||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +1 | +2 | +0 | +0 | Strength Bonus, Balls To The wall, Fast Movement, Unarmed Strike | +2 | +10ft | 1d4 | |||||||||||||||||||||||||||||||||
| 2nd | +1 | +3 | +0 | +0 | Imp. Grapple | +4 | +20ft | 1d6 | |||||||||||||||||||||||||||||||||
| 3rd | +2 | +3 | +1 | +1 | +4 | +20ft | 1d6 | ||||||||||||||||||||||||||||||||||
| 4th | +2 | +4 | +1 | +1 | Bonus Feat | +6 | +30ft | 1d6 | |||||||||||||||||||||||||||||||||
| 5th | +3 | +4 | +1 | +1 | +6 | +30ft | 1d8 | ||||||||||||||||||||||||||||||||||
| 6th | +3 | +5 | +2 | +2 | Imp. Bullrush | +8 | +40ft | 1d8 | |||||||||||||||||||||||||||||||||
| 7th | +4 | +5 | +2 | +2 | +8 | +40ft | 1d8 | ||||||||||||||||||||||||||||||||||
| 8th | +4 | +6 | +2 | +2 | Bonus Feat | +10 | +50ft | 1d10 | |||||||||||||||||||||||||||||||||
| 9th | +5 | +6 | +3 | +3 | +10 | +50ft | 1d10 | ||||||||||||||||||||||||||||||||||
| 10th | +5 | +7 | +3 | +3 | Bonus Feat, Strength Speciality | +12 | +60ft | 1d10 | |||||||||||||||||||||||||||||||||
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Class Skills (4 + Int modifier per level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
Strength Bonus: A Strong Man gains increases to his strength score as he levels up. A Strong Man adds his Strong Man level, plus his "Strength Bonus" to his Strength. So a Strong Man level 4 would have a +10 to his Str.
Balls To The Wall: At 1st level, a Strong Man no longer adds his Dex bonus to Ac, and instead adds his Str bonus. He looses his Str bonus to Ac just as he would his Dex, if Flat-Footed or Etc. Also, you no longer add your dex mod to your reflex saves, but instead you add your strength mod.
Fast Movement: A Strong Man gains increased speed as he levels up, due to his strength.
Unarmed Strike: A Strong man is treated armed even when unarmed, and can use Imp. Sunder and any other "Weapon Required" feats with his bare hands. The damage of a Strong Man's Unarmed Strike increases as he levels.
Strength Speciality: At 10th level, the DC for anything involving Strength (Skill Checks, Strength Checks, ETC) is lowered by 5 for the Strong Man.
[edit] Strength Checks
For the purpose of making things simpler, Ive gone through some forums and I think I have the DC's for some interesting Strength Checks. Ripping off a pinned person's limb = DC 40, Ripping off a pinned person's head = DC 45, Ripping a pinned person in half down the middle = DC 50. Throwing a pinned Huge creature = DC 35, Gargantuan = DC 45, Collossal = DC 55.
[edit] Campaign Information
The Strong Man can fill in the role of any Fighter or Barbarian.
[edit] Playing a <-class name->
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Combat: <-Typical role in combat->
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->
Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->
[edit] <-pluralized class name-> in the World
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| “ | <-Some quote from a character of this class-> | ” |
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NPC Reactions: <-How NPCs react to characters of this class->
[edit] <-class name-> Lore
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Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 11 | <-not so common knowledge->. |
| 16 | <-rare information->. |
| 21 | <-very rare information->. |
| 26 | <-information so obscure that members of this class might not even know it->. |
[edit] <-pluralized class name-> in the Game
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<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: <-Fitting this class in your campaign->
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