Straight Razor, Variant (3.5e Equipment)

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Straight Razor
Simple Light
Critical: 18-20/x3
Range Increment: Melee
Type: Slashing
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine - - - 1
Diminutive 1gp 1 0.1 lb. 1
Tiny 2gp 1d3 0.1 lb. 1
Small 3gp 1d4 (Default) 0.2 lb. 1
Medium 3gp 1d6 0.5 lb. 1
Large 5gp 1d8 0.8 lb. 2
Huge 7gp 2d6 1.2 lb. 4
Gargantuan 10gp 3d6 2 lb. 8
Colossal 25gp 4d6 3 lb. 16
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

The straight razor has been used as a torture and intimidation weapon, and is usually utilized by rogues, assassins, and thugs. Due to the small size and ease of concealment, the straight razor grants a +2 bonus to Hide and Sleight of Hand checks to conceal it. Since the straight razor was not intended for combat and is hard to use effectively, anyone with a Dexterity lower than 14 takes a -2 penalty on attack rolls, and a failed reflex save on a critical miss incurs 1d4 points of damage on the user. However, due to the extreme sharpness of the razor, the critical range and critical damage is larger, and a successful Critical Hit or Coup-de-Gras will do 2 points of damage per round due to trauma unless healed by a successful DC 15 heal check. In addition, when used as a tool of torture or intimidation, the straight razor grants a +2 bonus to Intimidate checks.



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