Straight Razor, Variant (3.5e Equipment)
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| Size | Cost1 | Damage | Weight1 | hp | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Fine | - | - | - | 1 | |||||||
| Diminutive | 1gp | 1 | 0.1 lb. | 1 | |||||||
| Tiny | 2gp | 1d3 | 0.1 lb. | 1 | |||||||
| Small | 3gp | 1d4 (Default) | 0.2 lb. | 1 | |||||||
| Medium | 3gp | 1d6 | 0.5 lb. | 1 | |||||||
| Large | 5gp | 1d8 | 0.8 lb. | 2 | |||||||
| Huge | 7gp | 2d6 | 1.2 lb. | 4 | |||||||
| Gargantuan | 10gp | 3d6 | 2 lb. | 8 | |||||||
| Colossal | 25gp | 4d6 | 3 lb. | 16 | |||||||
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The straight razor has been used as a torture and intimidation weapon, and is usually utilized by rogues, assassins, and thugs. Due to the small size and ease of concealment, the straight razor grants a +2 bonus to Hide and Sleight of Hand checks to conceal it. Since the straight razor was not intended for combat and is hard to use effectively, anyone with a Dexterity lower than 14 takes a -2 penalty on attack rolls, and a failed reflex save on a critical miss incurs 1d4 points of damage on the user. However, due to the extreme sharpness of the razor, the critical range and critical damage is larger, and a successful Critical Hit or Coup-de-Gras will do 2 points of damage per round due to trauma unless healed by a successful DC 15 heal check. In addition, when used as a tool of torture or intimidation, the straight razor grants a +2 bonus to Intimidate checks.
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