Storm (3.5e Equipment)

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Range Increment:
Size Cost1 Damage Weight1 hp
Fine * *
Diminutive * *
Tiny * *
Huge * *
Gargantuan * *
Colossal * *
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Weapon plans (name?) A +5 weapon, that gains one power point every time it slays an opponent, and gains two power points every time that the wielder “wins” a combat (a combat of equal or higher to their challenge rating, in which more than 50% of the opposition perish and there are no losses on the wielder’s side). The wielder may choose to use power points based on the following table. The upper numbers are the amount of power points required to use that columns powers. (Any given ability may be used once per round, as a free action) Nb. - when the blade changes wielders, the amount of power points remains stable. 0-10 cost 11-20 cost 21-30 cost 31-40 cost 41+ cost Cure light wounds on self 1 Spider climb on self 1 Draw soul of wielder into weapon if they die* 5 Gain planar effects (see planar weapon) With up to a +1 or -1 shift per wielder level 2 Cure critical wounds on self 3 Cure minor wounds on other 1 Gain defending quality for six hours 2 Haste on self for one hour 2 Polymorph self, with the weapon vanishing for the duration 2 Heal on other 5 Inflict minor wounds on target struck 1 Gain keen quality for twelve hours 2 Gain vampiric regeneration 5 for six hours 2 +10 to strength for 2 turns 3 Resurrect on other 7 Feather fall on self 1 Gain sharpness for twelve hours 2 Cure serious wounds on self 2 Gain wounding quality for six hours 2 Mass cure light wounds 3 Mage armor on other (or self) 2 Mirror image on self 2 Cure moderate wounds on other 2 Gain vorpal quality for six hours 3 Disintegrate on target 5 Jump on self 1 Can shift into any other weapon 2 Inflict moderate wounds on striking 2 Fireball (CL 20) on target 4 Contingent resurrection on wielders death** 10 n/a Automatic effect Cannot be disarmed Automatic effect Gain +6 and is invulnerable Automatic effect Gain dancing Automatic effect Gain sharpness+ keen Automatic effect

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