Stop hand.png In a matter of hours D&D Wiki be down for an extended period of time to perform necessary hardware upgrades.
These hardware upgrades should address user's concerns including Talk:Main Page#Web Page Not Found Error and the database access times when saving and moving pages. Please stand by.

Steal Dead (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
This page contains Open Setting Licensed-content. This means that setting elements such as characters and placenames are freely re-usable in other published works that are released under the same License. It may be distributed alongside material released under the Open Game License, the GNU FDL License, any of the Creative Commons suite of licenses or under a proprietary license. Under the terms of the Open Game License, all Open Setting Content constitutes "Product Identity".
Animate Dead
Necromancy
Level: Clr 4, Death 4, Sor/Wiz 5, Spellclaine/Mageclaine 4, Godclaine 4
Components: V, S, M
Casting time: 1 standard action
Range: Touch
Targets: One or more corpses touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No


This spell takes control of creatures who have previously been animated through Animate Dead, such as undead skeletons or zombies. The spellcaster who originally animated them may make a Will save as a Standard Action to keep control.

The undead can follow you, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. (A destroyed skeleton or zombie can’t be animated again.)

Regardless of the type of undead you control with this spell, you can’t control more HD of undead than twice your caster level with a single casting of steal dead.

The undead you steal remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly stolen creatures fall under your control, and any excess undead from previous castings become uncontrolled. (You choose which creatures are released.) If you are a cleric, any undead you might command by virtue of your power to command or rebuke undead do not count toward the limit.

Material Component: You must place a black onyx gem worth at least 25 gp per Hit Die of the undead into the mouth or eye socket of each corpse you intend to animate. The magic of the spell turns these gems into worthless, burned-out shells.



Back to Main Page3.5e Open Game ContentSystem Reference DocumentSpells

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors