StarDust Warrior (3.5e Class)
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|Status:||still in progress, but if anyone wants to do the saves, they arn't supposed to be perfect, so feel free to change those...and only those.|
|Editing:||Constructive edits welcome|
 Stardust Warrior
Stardust warriors are not the best when it comes to hand to hand combat, although they always have back-up, or possibly a second life in wait.
 Making a Stardust Warrior
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: Wisdom is the Stardust warrior's most important stat because it allows for the Stardust warrior to gain the power of her Stardust guardian, while Dex and Con are good for helping with AC and health respectively.
Races: Any race can be a Stardust warrior. However races with wisdom penalties are at a disadvantage.
Alignment: Any Non-Evil
Starting Gold: <-starting gold; 7d10x3 (average:140)
Starting Age: Simple, being blessed with a protector doesn't take much talent.
|1st||+0||+2||+2||+2||StarDust Guardian, StarDust weapon|
|9th||+6/+1||+6||+6||+6||StarDust Breath Shape|
|10th||+7/+2||+7||+7||+7||StarDust Spit(2d10), Improved StarDust Guardian,|
|15th||+11/+6/+1||+9||+9||+9||Greater StarDust Guardian,, StarDust Breath(4d8)|
|19th||+14/+9/+4||+11||+11||+11||StarDust Breath Controlled, StarDust Spit(4d10)|
|20th||+15/+10/+5||+12||+12||+12||Embodied StarDust Guardian, StarDust Breath(5d8)|
'Class Skills (4 + Int modifier per level, ×4 at 1st level
 Class Features
All of the following are class features of the StarDust Warrior.
Weapon and Armor Proficiency: Stardust warriors are proficient in all simple weapons, martial weapons, and greatbows. They are also proficient with light and medium armor but not shields.
StarDust weapon (Su): Much like ectoplasm, stardust is a rare material that only forms when a persons soul binds so greatly to another that a star in the sky dies turning to dust just as a person dies on earth. The persons soul then collects this stardust and forms it into the shape of a beast. They can't die but they can't live either, if destroyed they reform 1d4 days later. Once per day you may summon a single weapon (Chosen during creation) that the stardust warrior is proficient in made from Stardust. This weapons is treated as a Masterwork and deals damage as though it was one size larger. Every 5 levels a Stardust warrior may choose an additional weapon. These weapons last for 1 hour per level of StarDust warrior. Summoning these weapons is a full-round action that provokes attacks of opportunity.
StarDust Guardian: You have a protector of stars watching you, constantly watching for danger, and assisting you when in trouble. Pick one of the following: bear, dragon, tiger, whale, eagle, or monkey. If you pick bear then you get +4 con, if you pick dragon you gain natural armour 2, if you pick tiger you get +10 movement speed, if you pick whale you can swim at a speed equal to your land movement speed, if you pick eagle you gain +4 dex, And if you pick monkey, you get a climb speed equal to your land movement speed.
StarDust Reincarnation: When your reach -10 health, instead of making god call to revive you, you make a DC 10 fortitude save +X, where X=the number of times this ability has revived you. you return at full health, fully rested, and with all equipment and gear renewed.
Improved Stardust Guardian: Your guardian bonuses increase, if bear you now have +4 con and +4 str, if dragon you gain two claw attacks(automaticly proficent)that dead 1d6 damage, if tiger you now have +20 movement speed, if whale you now move twice as fast as your land speed when you are swimming, if eagle you now have +4 dex & +4 cha, if monkey you can still climb at you base land speed and also you may leap from surface to surface as long as it is within a 30 feet jumping range.
Greater StarDust Guardian: Your stardust guardian now protects you with more vigor. If bear you gain fast healing 2, if dragon you gain nothing at this time, if you picked tiger you now have +30 movement speed, if you picked whale you gain +4 con, if you picked eagle, you gain one extra feat, if you picked monkey you now gain +4 dex.
Embodied StarDust Guardian: When you reach lvl 20 you pick one of two things, choice one-fusion, you fuse your spirit & flesh with your Guardian, making you a fearsome warrior. choice 2-Summon, you can summon your Guardian from the Spirit world(StarDust plane) into the material plane to assist you in any way possible. I'll post the stat bonuses/summon stuff at the end of this page. Also, if you picked dragon, you now have 1d6 claws +4dex and you gain +4 to one stat of your choice(can be traded for movement of some kind, except fly)
StarDust Breath: You blow from your mouth a cone or line, that deals Nd8 damage. unlike other breath weapons, stardust is made of a small bit of everything, from fire, ice, air, adamantine, and even some magic, so it bypasses all damage reduction. also you may maintain this star dust breath for a number of rounds equal to your constitution modifier, when you finish using your breath, count the number of rounds you kept breathing it divide it by two, that is the number of rounds you must wait until the next time you can use your stardust breath. It has a range increment of 20 feet and counts as a bow for purposes of counting increments.
Shape StarDust Breath: You learned how to bend the stardust you breath into fantastic shapes, this allows it to be able to condense through a small path and expand rapidly.
StarDust Spit: You let a ball of your stardust breath loose, exploding on impact, dealing Nd10 damage to your target, and half that damage hits creatures around your target. you can delay the explosion for a number of rounds equal to your wisdom modifier.has a range increment of 40 feet, and counts as a bow for purposes of counting range increments. you can also shape the stardust spit into projectile weapons, arrows, bolts, darts, bullets, etc, these Projectiles will only survive for 5 rounds, each Spit Ball creates 20 arrows, which you may spread out among many people. these special projectiles don't deal damage on impact, like normal, unless you detonate it.
<-class feature->: <-class feature game rule information->
<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-... repeat as necessary.->
 Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
 Epic <-class name->
|21st||<-any improvements to class features gained at this level, including any bonus feats->|
|22nd||<-any improvements to class features gained at this level, including any bonus feats->|
|23rd||<-any improvements to class features gained at this level, including any bonus feats->|
|24th||<-any improvements to class features gained at this level, including any bonus feats->|
|25th||<-any improvements to class features gained at this level, including any bonus feats->|
|26th||<-any improvements to class features gained at this level, including any bonus feats->|
|27th||<-any improvements to class features gained at this level, including any bonus feats->|
|28th||<-any improvements to class features gained at this level, including any bonus feats->|
|29th||<-any improvements to class features gained at this level, including any bonus feats->|
|30th||<-any improvements to class features gained at this level, including any bonus feats->|
<-number of skill points-> + Int modifier skill points per level.
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
 <-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->||<-armor check penalty based on starting armor. If innapplicable put "—"->|
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->|| <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.->
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
 Campaign Information
 Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
 Stardust Warriors in the World
|“||-Fret not, little one! For I, Yurika Cosmos of the Eagle, will defend you! Stand and fight me villains!-||”|
|—Yurika Cosmos, Human Stardust Warrior|
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
 <-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
 <-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.