Stalker (D20 Modern Creature)

From D&D Wiki

Jump to: navigation, search

Stalker[edit]

Stalkers are the result of cruel Combine Genetic and Mechanical Experimentation Processes. Although they were once human, they are now shadows of their former selves. Combine experimenting has left them mechanically enslaved and mentally nonexistent. Their brains have all but been destroyed, leaving only the ability to breathe, walk, and eat. They are unable to talk, but they can make loud "screams" from what is left of their throat. Their muscles and excess body fat have been siphoned away to create their skinny appearance.

A Stalker
Size/Type: Medium Monstrous Humanoid
Hit Dice: 3d8 (21 hp)
Initiative: +1
Speed: 20ft (Can't run)
Armor Class: 12, touch 12, flat-footed 10
Base Attack/Grapple: +2/—
Attack: +2 Ranged Laser tool (2d4)
Full Attack: +2 Ranged Laser tool (2d4)
Space/Reach: 5ft/5ft
Special Attacks:
Special Qualities: Rebuke Machine
Saves: Fort —, Ref -3, Will —
Abilities: Str 3, Dex 10, Con 5, Int 21, Wis 7, Cha
Skills: Computer Use +10, Repair +12
Feats: Gearhead, Frightful Presence
Environment: Combine Central Citadel
Organization: single or Work Crew (5-10)
Challenge Rating: 2
Treasure: Standard
Alignment: Enslaved Evil
Advancement:
Level Adjustment:


Stalker[edit]

Stalkers are not battlefield material, instead being deployed when machines and equipment need to be repaired. Stalkers can use their laser tools to directly attack an enemy, but they prefer to attack through machines, rebuking manhacks or activating roller mines from a safe distance

Rebuke Machine (Ex) Stalkers can rebuke unmanned machines with a successful computer use check DC 10+ the machine's HD.


Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors