Stage Illusionist (3.5e Prestige Class)
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|“||*Let me amuse and entertain! ...as I rob you blind...||”|
|—Aldemir, Stage Illusionist as he addressed a crowd of the king's court., Entry 1239 - Journal of Tennison, traveling observer.|
A Stage Illusionist performs, sometimes the stage is an honest to goodness stage in front of crowds other times it is the stage of life in the middle of an adventure. They command magic but are both more and less than magic. Their talents allow them to take many roles in the world of high fantasy. They can perform for money, steal from the rich and give to the poor in their performances. They live the high life through their sleight of hand, but as most of their magic is illusion they are still greater thieves than mages.
Becoming a Stage Illusionist
When an illusionist tricks someone smarter, wiser, or stronger than themselves they have taken the first step in becoming a Stage Illusionist. When fooling one is too easy, they move on to fooling many, aiming forward at fooling all.
|Skills:||Bluff 5, Sleight of Hand 5, Perform 5.|
|Feats:||Spell Focus(Illusion), Skill Focus (Perform)|
|Spells:||Must be able to cast 3rd level illusion spells|
|Special||Spells per Day/Spells Known|
|1st||+0||+0||+0||+2||Great Persona, Ventriloquist, (Sacrifice School)||+1 level of existing arcane class|
|2nd||+1||+0||+0||+3||Double Hand, Double Speak||+1 level of existing arcane class|
|3rd||+1||+1||+1||+3||Illusion's Grip||+1 level of existing arcane class|
|4th||+2||+1||+1||+4||Mentalist Mastery||+1 level of existing arcane class|
|5th||+2||+1||+1||+4||Practice Illusions, (Sacrifice School)||+1 level of existing arcane class|
|6th||+3||+2||+2||+5||Hide in Plainsight||+1 level of existing arcane class|
|7th||+3||+2||+2||+5||Magical Misdirect||+1 level of existing arcane class|
|8th||+4||+2||+2||+6||Striking Smoke||+1 level of existing arcane class|
|9th||+4||+3||+3||+6||Shadow Step||+1 level of existing arcane class|
|10th||+5||+3||+3||+7||Bend Reality, (Sacrifice School)||+1 level of existing arcane class|
Class Skills (4 + Int modifier per level) Autohypnosis (Wis),Balance (Dex), Bluff (Chr), Concentration (Con), Craft (Int), Disable Device (Int), Disguise (Chr), Escape Artist (Dex),Forgery(Int), Handle Animal (Cha), Hide (Dex), Knowledge (arcana/religion) (Int), Move Silently (Dex), Open Lock (Dex), Perform (Chr), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int) and Tumble (Dex).
Stage Illusionists are masters of misdirection, as they become closer to the very fabric of illusion. Their craft is older than true magic and reaches back to a time when illusionist were mysterious and magic was only part of the show.
Spells (Sp): The Stage Illusionist has access to all Wizard/Sorcerer spells unless restricted by a prior class, or by a selected sacrificed school. All illusion spells are Stage Illusionist spells; additionally the following spells are considered Stage Illusionist's Illusion spells, are the following: Charm Animal, Darkness, Enthrall, Fog Cloud, Knock, Levitate, Major Creation, Minor Creation, Modify Memory, Obscuring Mist, Scare, Silence, Solid Fog, Suggestion, Summon Nature's Nature's Ally I. A Stage Illusion can add one known spell to his Stage Illusions act per level of Stage Illusionist's illusion spells.
Great Persona (Ex): At 1st level, a Stage Illusionist gains Great Persona. They seem larger than life, and their greatness increases with every act. Once per day a Stage Illusionist can add their Charisma bonus to the DC of a spell, skill check, attack and damage roll.
Additionally, by virtue of a Stage Illusionist's Great Persona they can 'put on a show' which increases the casting time of spell or skill to a full round action or longer but adds +1 to the spell's DC for each full round up to the Stage Illusionist's level. Putting on a show affects all spells a Stage Illusionist's illusion spells.
Lastly, a Stage Illusionist's illusion spells cast are not lost when cast if the Stage Illusionist can make a perform check DC equal to 25 + 2* Spell level. A Stage Illusionist can make a performance once per casting, or once per round that the Illusionist is putting on a show.
Ventriloquist (Su):At 1st level, a Stage Illusionist can use Ventriloquism as spell at will.
Sacrifice School (Su):A Stage Illusionist commits to the art of Illusion, they are forced to give up their access to certain areas of magic. The must pick two schools at 1st, and again at 5th level to give up. They must have access to the school in order to give it up. Spells already known are not lost, but new spells in that school may not be learned. A Stage Illusionist cannot give up the school of Illusion.
Double Hand (Ex): At 2nd level, a Stage Illusionist cloak or cape acts as an extension of their body. With a whip of the cloak the can perform anything they could with one hand, including sleight of hand or touch attacks, at a range of 10 feet. A Stage Illusionist can attack single target blinding them for 1 round, attack hit if they succeed a touch attack (DC to save verse blindness is Reflex verse the Stage Illusionist's sleight of hand roll. If an opponent succeed more than 5 they grad the cloak). At 6th level the range extends to 15ft and the Stage Illusionist can perform anything they could with two hands. At 10th level the range extends to 20ft and the Stage Illusionist can perform any thing they could achieve if they were given a minute.
Double Speak (Ex): Also known as Illusionist Cant, a long ago language passed down and rediscovered by Illusionist of the old devotion. At 2nd level, a Stage Illusionist can speak to a group and deliver two different messages with the same words to any number of people. Other Illusionists can hear both messages. A sense motive check is only allowed if the Stage Illusionist uses this ability more than his level in rounds in front the the target. A sense motive check that exceeds the Stage Illusionist's bluff reveals only that the another party is getting a different message not what that message is. A Stage Illusionist is able to cast or perform skills while being observed without giving away their actual act. These spells are not silenced or stilled but masked.
Rigged Game (Sp): At 3rd level, a Stage Illusionist gains the ability wait for the right timing to perform sleight of hand or targeting a spell. As a move action, a Stage Illusionist can have a target make a saving throw or opposed roll in advance of an action. The Stage Illusionist aware of the adjusted result. The target must take the roll if the action is performed on the following round. A Stage Illusionist may only maintain a rigged game one round per level of Stage Illusionist. A Stage Illusionist can't use a Rigged Game in Conjunction with Putting on Show.
Practiced (Sp): A Stage Illusionist tricks are more tricks than pure magical effect. At 4th level a Stage Illusionist's illusion spells affect creature types that are normally immune to illusions and can bypasses a creature's spell resistance if the Illusionist beats the target's sense motive with a bluff check.
Trivial Illusion (Ex): At 5th level a Stage Illusionist manipulates the audience with each spell. A Stage Illusionist may convert any memorized spell into any equivalent Stage Illusionist's spell of the same level. A Stage Illusion can only convert spells which are ½ their Stage Illusionist level.
Hide in Plainsight (Su): At 6th level, a Stage Illusionist gains the ability to hide in plain sight.
Common Misdirect (ex): At 7th level, a Stage Illusionist frustrates logic. Twice per day, a Stage Illusionist can redirect any spell or attack directed at him to different target or no target with 30 feet. Parties taking action against the Stage Illusionist get a Sense Motive just prior to the action verse the Stage Illusionist's bluff roll. A Stage Illusion add their level to all bluff rolls. This ability doesn't work on mindless creatures.
Impossible Hands (Su): At 8th level, a Stage Illusionist, can perform a sleight of hand action as a swift actions once per round. They may make attacks with cape or cloak gain improved disarm, and improve steal.
Bend Reality (Sp):
Quicken Illusions (Sp): At 10th level a Stage Illusionist can an illusion spell equal to ½ their Stage Illusionist level once per round. Illusion spells casts in this manner have no level adjustment.
Epic Class Stage Illusionist Features
Playing a Stage Illusionist
Combat: A Stage Illusionist is not built for combat but they do gain abilities that make them capable in an hostile setting. They are powerful and veritable commanders of stealth.
Resources: A Stage Illusionist can set up a show anywhere, they can be outted illusionist or pretend to be something else while pulling the wool over eye's of others.
Stage Illusionist in the World
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NPC Reactions: <-How NPCs react to characters of this class->
Stage Illusionist Lore
Knights of Beauty are visible agents of a beauty. They are representatives that make it a purpose to be seen doing good, vocally exposing their belief and furthering their agenda.
Characters with ranks in Knowledge Arcana can learn more Stage Illusionist. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
Stage Illusionist in the Game
A Stage Illusionist will defy a single explanation, except when defining what they are not; they are not bumblers, they are not loud and abrasive, they are not what they seem.