Stage Illusionist (3.5e Prestige Class)
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|Editing:||Constructive edits welcome|
|“||*Let me amuse and entertain! ...as I rob you blind...||”|
|—Aldemir, Stage Illusionist as he addressed a crowd of the king's court., Entry 1239 - Journal of Tennison, traveling observer.|
A Stage Illusionist performs, sometimes the stage is an honest to goodness stage in front of crowds other times it is the stage of life in the middle of an adventure. They command magic but are both more and less than magic. Their talents allow them to take many roles in the world of high fantasy. They can perform for money, steal from the rich and give to the poor in their performances. They live the high life through their sleight of hand, but as most of their magic is illusion they are still greater thieves than mages.
Becoming a Stage Illusionist
When an illusionist tricks someone smarter, wiser, or stronger than themselves they have taken the first step in becoming a Stage Illusionist. When fooling one is too easy, they move on to fooling many, aiming forward at fooling all.
|Skills:||Bluff 9 or Sleight of Hand 9.|
|Feats:||Spell Focus(Illusion), Still Spell.|
|Spells:||Must be able to cast 3rd level illusion spells|
|Special||Spells per Day/Spells Known|
|1st||+0||+0||+0||+2||Great Persona, Ventriloquist, (Sacrifice School)||+1 level of existing arcane class|
|2nd||+1||+0||+0||+3||Double Hand, Double Speak||+1 level of existing arcane class|
|3rd||+1||+1||+1||+3||Illusion's Grip||+1 level of existing arcane class|
|4th||+2||+1||+1||+4||Mentalist Mastery||+1 level of existing arcane class|
|5th||+2||+1||+1||+4||Practice Illusions, (Sacrifice School)||+1 level of existing arcane class|
|6th||+3||+2||+2||+5||Striking Smoke||+1 level of existing arcane class|
|7th||+3||+2||+2||+5||Magical Misdirect||+1 level of existing arcane class|
|8th||+4||+2||+2||+6||Hide in Plainsight||+1 level of existing arcane class|
|9th||+4||+3||+3||+6||Shadow Step||+1 level of existing arcane class|
|10th||+5||+3||+3||+7||Bend Reality, (Sacrifice School)||+1 level of existing arcane class|
Class Skills (4 + Int modifier per level) Autohypnosis (Wis),Balance (Dex), Bluff (Chr), Concentration (Con), Craft (Int), Disable Device (Int), Disguise (Chr), Escape Artist (Dex),Forgery(Int), Handle Animal (Cha), Hide (Dex), Knowledge (arcana/religion) (Int), Move Silently (Dex), Open Lock (Dex), Perform (Chr), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int) and Tumble (Dex).
Stage Illusionists are masters of misdirection, as they become closer to the very fabric of illusion. Their craft is older than true magic and reaches back to a time when illusionist were mysterious and magic was only part of the show.
Great Persona (Ex): At 1st level, a Stage Illusionist gains Great Persona. They seem larger than life, and their greatness increases with every act. A Stage Illusionist gains +1 to hit and damage, +1 to their AC each time target fails a save verse a Stage Illusionist’s illusion spell up to their Stage Illusionist level, these effects last 1 day per character level. This bonus cannot exceed the Stage Illusionist's charisma bonus.
Ventriloquist (Su):At 1st level, a Stage Illusionist can use Ventriloquism as spell at will.
Sacrifice School (Su):A Stage Illusionist commits to the art of Illusion, they are forced to give up their access to certain areas of magic. The must pick a school at 1st, 5th and 10th level to give up. They must have access to the school in the first place to give it up.
Double Hand (Ex): At 2nd level, a Stage Illusionist gains two weapon fighting feat. Additionally, they can use either hand equally well in any situation.
Double Speak (Ex): Also known as Illusionist Cant, a long ago language passed down and rediscovered by Illusionist of the old devotion. At 2nd level, a Stage Illusionist can speak to a group and deliver two different messages with the same words to any number of people. Other Illusionist can hear both messages.
Illusions Grip (Ex): At 3rd level a Stage Illusionist manipulates the audience with each spell. Each illusion spell cast with-in 30 feet may damaging spectators 1 Wisdom or Strength. The Stage Illusionist can determine who and who is not affected during casting, target's unseen by Stage Illusions but with in ranger are unaffected. Targets must fail a saving throw to suffer the effect. All targets have either Strength or Wisdom affected, which is determined upon casting the Stage Illusionist.
Mentalist Mastery (Sp): A Stage Illusionist is a performer but also a master of the power of suggestion. At 4th level adds Modify Memory to their spell list, and can cast it once per day for free.
Quicken Illusions (Sp): At 5th level a Stage Illusionist can as a quicken spell cast an illusionist spell equal to ½ their Stage Illusionist level once per day. Illusion spells casts in this manner have no level adjustment. In addition to illusionist spells, a Stage Illusionist may cast the following spelling in identical manner: Knock,
Practiced (Sp): At 5th level a Stage Illusionist's illusion spells affect a creature type that is normally immune to illusions. At 10th level a Stage Illusionist can pick an additional type.
Striking Smoke (Sp): At 6th level, a Stage Illusionist, as a move action, can cause a target to miss an attack by succeeding in a Bluff verse Sense Motive opposed roll. A Stage Illusion receives a cumulative -4 for each additional use of Striking Smoke used per day.
Magical Misdirect (Su): At 7th level, a Stage Illusionist frustrates logic, and physical effects do not appear to limit the Stage Illusionist. A Stage Illusionist can make a Bluff or Sleight of Hand check as free action.
Hide in Plainsight (Su): At 8th level, a Stage Illusionist gains the ability to hide in plain sight.
Dimension Door (Sp): At 9th level, a Stage Illusionist gains the ability to Dimension Door twice a day. The Illusionist must spend at least one hour in an area before using the ability. The Stage Illusionist must use a spell of any level in order to use the dimension door ability.
Bend Reality (Sp):At 10th level, a Stage Illusionist may disbelieve a real object making it an illusion. The effect last 1 round, plus additional rounds as long as the Stage Illusionist succeeds a concentration check DC 25 each round. The object effectively become ethereal, and may be invisible or translucent. Objects cannot be larger that a 10 by 10 foot square. A Stage Illusionist can only do this 1 time per day.
Epic Class Stage Illusionist Features
Playing a Stage Illusionist
Combat: A Stage Illusionist is not built for combat but they do gain abilities that make them capable in an hostile setting. They are powerful and veritable commanders of stealth.
Resources: A Stage Illusionist can set up a show anywhere, they can be outted illusionist or pretend to be something else while pulling the wool over eye's of others.
Stage Illusionist in the World
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NPC Reactions: <-How NPCs react to characters of this class->
Stage Illusionist Lore
Knights of Beauty are visible agents of a beauty. They are representatives that make it a purpose to be seen doing good, vocally exposing their belief and furthering their agenda.
Characters with ranks in Knowledge Arcana can learn more Stage Illusionist. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
Stage Illusionist in the Game
A Stage Illusionist will defy a single explanation, except when defining what they are not; they are not bumblers, they are not loud and abrasive, they are not what they seem.