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Squirrel (DnD Creature)

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Squirrel
Size/Type: Tiny Animal
Hit Dice: 1/4d8 (1 hp)
Initiative: +3
Speed: 30 feet (6 squares), climb 30 ft.
Armor Class: 15 (+2 size, +3 Dexterity), touch 15, flat-footed 12
Base Attack/Grapple: +0/-12
Attack: Bite +5 melee (1d3-4)
Full Attack: Bite +5 melee (1d3-4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks:
Special Qualities: Low-light vision, scent
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 2, Dex 17, Con 10, Int 2, Wis 12, Cha 6
Skills: Balance +13, Climb +13
Feats: Weapon Finesse
Environment: Temperate forests
Organization: Solitary, pair, or group (2-10)
Challenge Rating: 1/8
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:


These docile rodents thrive in temperate woods, where they eat mostly nuts, berries, and small insects.

[edit] Combat

Squirrels are extremely timid and run at the first sight of danger, biting only when cornered.


Skills:

Squirrels have a +8 bonus racial bonus on Balance and Climb checks. A squirrel can always choose to take 10 on Climb checks, even if rushed or threatened. A squirrel uses its Dexterity modifier instead of its Strength modifier for Climb checks.


Squirrels As Familiars:

A squirrel may be selected as a familiar. It grants its master a +2 bonus on Climb checks.

Created By
Dracomortis (talk)
Date Created: 03/26/2006
Status:
Editing: Please feel free to edit constructively!



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