Squirrel, Scout (3.5e Creature)

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A scout squirrel.
Size/Type: Tiny Animal
Hit Dice: 1/4 ( hp)
Initiative: +4
Speed: 30ft, climb 20ft,
Armor Class: 15 (+2 size, +3 dexterity, touch 15, flat-footed 12
Base Attack/Grapple: +1/+3 (natural)
Attack: Bite +5 melee (1d3-4)
Full Attack: Bite +5 melee (1d3-4)
Space/Reach: 2 1/2 ft./1ft
Special Attacks: -
Special Qualities: darkvision, scent
Saves: Fort +2, Ref +6, Will +1
Abilities: Str 2, Dex 17, Con 10, Int 8, Wis 10, Cha 6
Skills: Balance +13, Climb +13, +12 move silently, +19 hide
Feats: Weapon FinesseB,
Environment: temperate forests
Organization: Solitary, pair, or group (2-10)
Challenge Rating: 1/8
Treasure: None
Alignment: Always Neutral
Advancement: -
Level Adjustment: -


These rodents are excellent scouts as familiars, when in the wild, they are the ones chosen to seek food or be lookouts.

Combat[edit]

Scout Squirrels are very good at escaping and blending in. They only attack if they have no other options.

Skills: Scout Squirrels have a +8 racial bonus on Balance, Climb, Hide and Move Silently checks. This creature can always choose to take a 10 on Climb checks, even if rushed or threatened. It also uses its Dexterity mod instead of its Strength mod for climb checks.

Scout Squirrels as Familiars[edit]

A Scout Squirrel may be selected as a familiar. It grants a +3 on climb checks



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