Squirrel, Scout (3.5e Creature)

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A scout squirrel.
Size/Type: Tiny Animal
Hit Dice: 1/4 ( hp)
Initiative: +4
Speed: 30ft, climb 20ft,
Armor Class: 15 (+2 size, +3 dexterity, touch 15, flat-footed 12
Base Attack/Grapple: +1/+3 (natural)
Attack: Bite +5 melee (1d3-4)
Full Attack: Bite +5 melee (1d3-4)
Space/Reach: 2 1/2 ft./1ft
Special Attacks: -
Special Qualities: darkvision, scent
Saves: Fort +2, Ref +6, Will +1
Abilities: Str 2, Dex 17, Con 10, Int 8, Wis 10, Cha 6
Skills: Balance +13, Climb +13, +12 move silently, +19 hide
Feats: Weapon FinesseB,
Environment: temperate forests
Organization: Solitary, pair, or group (2-10)
Challenge Rating: 1/8
Treasure: None
Alignment: Always Neutral
Advancement: -
Level Adjustment: -

These rodents are excellent scouts as familiars, when in the wild, they are the ones chosen to seek food or be lookouts.


Scout Squirrels are very good at escaping and blending in. They only attack if they have no other options.

Skills: Scout Squirrels have a +8 racial bonus on Balance, Climb, Hide and Move Silently checks. This creature can always choose to take a 10 on Climb checks, even if rushed or threatened. It also uses its Dexterity mod instead of its Strength mod for climb checks.

Scout Squirrels as Familiars[edit]

A Scout Squirrel may be selected as a familiar. It grants a +3 on climb checks

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