Spirit Bomb (3.5e Spell)
From D&D Wiki
|Level:||Ki Master 9|
|Casting time:||1 minute|
|Range:||Long (400 ft. + 40 ft./level)|
Hands held high, you can feel the life energy of those around you flow towards the shimmering blue light above your head. Your allies had been keeping your opponent busy for long enough, and with every second the sphere pulsed like a heartbeat, almost excited, eager to be released. With a heave, you throw the almost weighty orb of light. It strikes true and in a flash of light, everything is gone!
The most powerful of all the Ki Master's attacks, it is not easy to achieve. You must know how to Draw Energy, and proceed to do so every step of this spell, for 10 rounds (1 minute). In spite of drawing energy, you still expend this spell. If you manage to maintain your energy focus for all 10 rounds, you may then launch a powerful glowing sphere of light which explodes in a massive 60 ft. radius, dealing 1d12 disintegration damage per caster level (maximum 25d12).
Post launch you must succeed on a Concentration check, DC (19 + number of rounds charged, usually 10) or be dazed for 1d4 rounds afterward.
The Spirit Bomb is alignment based, and takes on the properties of your alignment. For example, a Lawful Good Ki Master using this spell will have the attack also count as Lawful and Good for purposes of bypassing damage reduction.
A unique quality of the spirit bomb is that a direct hit will render the target immune to all healing and regeneration effects.