Spike Grenade (D20 Modern Equipment)
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Spike Grenade
| Size | Small |
| Critical | — |
| Range Increment | 15ft |
| Type | Piercing |
| Weapon | |
|---|---|
| Purchase DC | 25 |
| Restriction | Mil +3 |
| Damage | 3D6 |
| Rate of Fire | — |
| Magazine | — |
| Weight | 2lbs |
| Burst Radius | 15ft |
| Scope | — |
[edit] Spike Grenade
The Spike Grenade is one of the main grenades used by Brutes. It has adhesive properties; A creature or Character that throws a grenade can throw it at a creature or character (rolling against the square the character occupies as normal)- on a successful hit, the creature or character must pass a DC 15 reflex save or be "stuck". A "stuck" creature of character takes double damage from the Plasma Grenade and may not make a reflex save to half the damage. When the grenade explodes, the center of the explosion is the space which the "stuck" creature or character occupies when the grenade explodes. A miss works as normal for a thrown splash weapon, and a passed reflex save signifies that the grenade lands in the space that the character occupies, and that the character is not "stuck" A Spike grenade explodes at the end of the round. The purchase DC shown is for a box of 6 grenades.
See this page for background information.
Back to Main Page → D20 Modern → Equipment.
Back to Main Page → D20 Modern → Campaign Settings → Halo → Equipment → Weapons.
Categories: D20M | User | Equipment | Weapon | Mundane | Grenade | Thrown Weapon | Halo Setting

