SphereMode (3.5e Template)
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SphereMode creatures look like most other constructs of their type, but they have rounded plates spread out all over their bodies, and they also have more range of motion in their limbs to account for the warping transformation process. In Sphere Mode, a SphereMode construct is a smooth ball that rotates so fast that it is almost impossible to see the gaps where the plates meet.
Creating a SphereMode
SphereMode is an inherited or acquired template that can be applied to any construct. Converting a construct into a SphereMode creature is a week-long process that requires a DC 15 Craft (Engineering) check or a DC 20 Craft (Blacksmithing) check.
Size and Type
Type is unchanged. Size decreases by one step in sphere mode only.
A SphereMode creature's speed increases by ten feet. In addition, when it enters Sphere Mode, a SphereMode creature's speed adds another ten feet to its movement.
Thanks to the plates layered over its body, a SphereMode Creature gains a +2 bonus to natural armor. In Sphere Mode, a SphereMode creature gains an additional +2 natural armor bonus when the plates lock together and form a barrier.
Ram (Ex): A SphereMode Creature can ram its opponents when in Sphere Mode. This deals 1 point of damage for Fine Spheres, 1d2 for Diminutive, and so on. A creature of the same size attacked in this fashion can attempt a DC 15 reflex save to get out of the way; the DC increases by +2 for every category smaller the target creature is.
Crush (Ex): SphereMode creature can Crush a creature at least one size category smaller than its Sphere is with a successful Ram attack. A creature one size category smaller than the Sphere must make a DC 15 Reflex save or take 2d6 points of damage as the Sphere bowls over it and wind up prone in its space.
Sphere Mode (Ex): A SphereMode creature can assume Sphere Mode as a full-round action that provokes an attack of opportunity. Its size decreases by one step as body parts shift inward and bend in order to allow the plates to join together.
All-Around Vision (Ex): A SphereMode creature cannot be flanked.
+2 Dex, -2 Str. A SphereMode Creature is more flexible than other Constructs, but this flexibility reduces the strength of the construct.
Because their size decreases, a SphereMode creature in Sphere Mode gains a +1 bonus on hide checks. At the same time, since it constantly grinds the ground underneath it in Sphere Mode, it takes a -2 penalty on Move Silently checks.
In Sphere Mode, a SphereMode creature is treated as having the Run feat.