Spellstorm (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Spellstorm
Universal
Level: Sor 9
Components: V, S
Casting time: 1 round
Range: See text
Target, Effect, or Area: See text
Duration: See text
Saving Throw: See text
Spell Resistance: Yes


The caster unleashes an unimaginable amount of magical energy, all at once. Choose up to 6 levels of spells you have unused spell slots for (for example, you could choose a 2nd-level scorching ray, two 1st-level magic missiles and two 1st-level shocking grasps); these spells must be from the same school. You can cast all these spells exactly as they would be cast had you cast them normally. You expend all the spell slots, as well as the spell slot for spellstorm. These spells may not have any components or foci that have a listed cost, nor may they cost xp to cast. The spells chosen must take no more than 1 standard action to cast. Metamagic feats can be applied to these spells as normal. Level 0 spells count as level 1/2 for the purposes of casting spellstorm.


Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

Personal tools
Home of user-generated,
homebrew, pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors