Spell Miser (3.5e Prestige Class)
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| Editing: | Constructive edits welcome |
Contents |
[edit] <-class name->
| “ | <-Some quote from a character of this class-> | ” |
| —<-NPC name->, <-race-> <-class-> | ||
|src= }}
| This section needs a more complete description. For more information please look here |
<-fluff about this prestige class->
[edit] Becoming a Spell Miser
<-why characters persue this class, what other classes they typically have, and what abilities are important->
| Skills: | Knowledge (Arcana) 8 ranks, Spellcraft 8 ranks, Concentration 8 ranks. |
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| Feats: | Skill Focus (Spellcraft), Eschew Materials, at least one Reserve feat. |
| Spellcasting: | Arcane caster level 5th. |
| Level | Base Attack Bonus |
Saving Throws | Special | Spellcasting | |||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +0 | +0 | +0 | +2 | Miser of Magic | +1 of Existing Class | |||||||||||||||||||||||||||||||||||
| 2nd | +1 | +0 | +0 | +3 | Arcane Reserves | +1 of Existing Class | |||||||||||||||||||||||||||||||||||
| 3rd | +1 | +1 | +1 | +3 | +1 of Existing Class | ||||||||||||||||||||||||||||||||||||
| 4th | +2 | +1 | +1 | +4 | Arcane Reserves | +1 of Existing Class | |||||||||||||||||||||||||||||||||||
| 5th | +2 | +1 | +1 | +4 | +1 of Existing Class | ||||||||||||||||||||||||||||||||||||
| 6th | +3 | +2 | +2 | +5 | Arcane Reserves | +1 of Existing Class | |||||||||||||||||||||||||||||||||||
| 7th | +3 | +2 | +2 | +5 | +1 of Existing Class | ||||||||||||||||||||||||||||||||||||
| 8th | +4 | +2 | +2 | +6 | Arcane Reserves | +1 of Existing Class | |||||||||||||||||||||||||||||||||||
| 9th | +4 | +3 | +3 | +6 | +1 of Existing Class | ||||||||||||||||||||||||||||||||||||
| 10th | +5 | +3 | +3 | +7 | Arcane Reserves | +1 of Existing Class | |||||||||||||||||||||||||||||||||||
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Class Skills (<-skill points-> + Int modifier per level) | |||||||||||||||||||||||||||||||||||||||||
| Level | Special |
|---|---|
| 11th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 12th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 13th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 14th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 15th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 16th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 17th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 18th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 19th | <-any improvements to class features gained at this level, including any bonus feats-> |
| 20th | <-any improvements to class features gained at this level, including any bonus feats-> |
[edit] Class Features
All of the following are class features of the spell miser.
Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a spell miser, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Miser of Magic (Ex): The Spell Miser learns to get more mileage out of his spellcasting. What this class feature does is simple. For every reserve feat (including the ones gained before/after qualifying and those granted by this class), the spell miser earns "spell points" which may be spent on extra spell slots. This does not mean that this class necessarily uses the spell point system, but the cost of the various slots is calculated as such. Spell points are awarded as follows: 3 points for the first Reserve feat, plus 2 points for every additional reserve feat. The distribution of extra spell slots may be changed each day.
Arcane Reserves: This class feature grants a Reserve feat for free.
[edit] Ex-Spell Misers
The only way to be denied continuing advancement in this class is to not maintain maximum ranks in Knowledge (Arcana) and Spellcraft. However, restoring maximum ranks in those skills is enough to continue advancement.
[edit] Campaign Information
[edit] Playing a <-class name->
| This section needs a more complete description. For more information please look here |
Combat: A spell miser still operates much as he did before, the only difference being that he will often use one of his reserve feats in place of a spell for minor threats. This is especially true for spontaneous-casting spell misers, as they only need to know the pertinent spell of the required level for the feat, and not have cast all spells of that level. This is doubly so if the campaign uses the spell point system, as barring total spell point loss, it's unlikely the caster will run out of juice, so to speak.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->
Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->
[edit] <-pluralized class name-> in the World
| This section needs a more complete description. For more information please look here |
| “ | <-Some quote from a character of this class-> | ” |
<-Where characters of this class fit in a d20 world->
NPC Reactions: <-How NPCs react to characters of this class->
[edit] <-class name-> Lore
| This section needs a more complete description. For more information please look here |
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 11 | <-not so common knowledge->. |
| 16 | <-rare information->. |
| 21 | <-very rare information->. |
| 26 | <-information so obscure that members of this class might not even know it->. |
[edit] <-pluralized class name-> in the Game
| This section needs a more complete description. For more information please look here |
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: <-Fitting this class in your campaign->
Sample Encounter: <-DM placement for NPC of this class->
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->
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