Spell Miser (3.5e Prestige Class)
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|“||<-Some quote from a character of this class->||”|
|—<-NPC name->, <-race-> <-class->|
|This section is not complete, and needs to be finished. Edit this Page|
<-fluff about this prestige class->
Becoming a Spell Miser
<-why characters persue this class, what other classes they typically have, and what abilities are important->
|Skills:||Knowledge (Arcana) 8 ranks, Spellcraft 8 ranks, Concentration 8 ranks.|
|Feats:||Skill Focus (Spellcraft), Eschew Materials, at least one Reserve feat.|
|Spellcasting:||Arcane caster level 5TH.|
|1st||+0||+0||+0||+2||Miser of Magic||+1 of Existing Class|
|2nd||+1||+0||+0||+3||Arcane Reserves||+1 of Existing Class|
|3rd||+1||+1||+1||+3||+1 of Existing Class|
|4th||+2||+1||+1||+4||Arcane Reserves||+1 of Existing Class|
|5th||+2||+1||+1||+4||+1 of Existing Class|
|6th||+3||+2||+2||+5||Arcane Reserves||+1 of Existing Class|
|7th||+3||+2||+2||+5||+1 of Existing Class|
|8th||+4||+2||+2||+6||Arcane Reserves||+1 of Existing Class|
|9th||+4||+3||+3||+6||+1 of Existing Class|
|10th||+5||+3||+3||+7||Arcane Reserves||+1 of Existing Class|
Class Skills (2 + Int modifier per level)
All of the following are class features of the spell miser.
Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a spell miser, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Miser of Magic (Ex): The Spell Miser learns to get more mileage out of his spellcasting. There is a 2% chance per class level that any arcane spell cast does not leave the mages memory or use up the spell slot. This applies to items that have a finite number of charges as well but not to items that are usable a certain number of times per day.
Arcane Reserves: This class feature grants a Reserve feat for free.
The only way to be denied continuing advancement in this class is the spell miser cast all his daily alotment of spells compleatly (not including cantrips). To regain advancement the formor spell miser must spend a year and a day with at least 3 non cantrip spells at his disposal at all time. At the end of that time he may again take more levels of this class.
Playing a <-class name->
Combat: A spell miser still operates much as he did before, the only difference being that he will often use one of his reserve feats in place of a spell for minor threats. This is especially true for spontaneous-casting spell misers, as they only need to know the pertinent spell of the required level for the feat, and not have cast all spells of that level. This is doubly so if the campaign uses the spell point system, as barring total spell point loss, it's unlikely the caster will run out of juice, so to speak.
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<-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
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EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->