Spell Breaker (3.5e Prestige Class)

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Spell Breaker
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Spell Breaker:[edit]

You should have thought twice before battling me fighter, for now I would like to see you try to counter my magic.
—Vur'thos, archmage of the Cult of Nerull, last words before he was killed by Nite Shadowsong, elven spell breaker

The Spell Breaker is a spellcaster and a warrior that either has great skill with a bastard sword or with a two-bladed sword, as well as great ability with the schools of evocation and abjuration. But they also risk the lost of spellcasting ability if they ever cease to uphold law and order.

Requirements[edit]

To qualify to become an Spell Breaker a character must fulfill all of the following criteria.

  • Base Attack Bonus: +4
  • Alignment: Any non-evil Lawful
  • Skills: Concentration 6 ranks, Knowledge (arcana) 8 ranks, Spellcraft 6 ranks
  • Feats:Combat Casting, Exotic Weapon Proficiency (Bastard Sword) or Exotic Weapon Proficiency (Two-Bladed Sword), and Weapon Focus (for Bastard Sword or Two-Bladed Sword)
  • Special: Ability to cast 2nd level Arcane Spells. Must have access to the schools of evocation and abjuration. Must have cast three spells while wearing medium armor in while being threatened in combat. Upon gaining the first level of Spell Breaker you must give up one school of magic other than evocation or abjuration.


Table: Spell Breaker
Hit Die: d8

Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day/Spells Known
1st +1 +2 +0 +2 Ignore Spell Failure 5%, Melee Casting +1 level of existing arcane class
2nd +2 +3 +0 +3 Ignore Spell Failure 10%, Dispel Magic +1 level of existing arcane class
3rd +3 +3 +1 +3 Ignore Spell Failure 15%, Slashing Dispel/Spinning Sword +1 level of existing arcane class
4th +4 +4 +1 +4 Ignore Spell Failure 20% +1 level of existing arcane class
5th +5 +4 +1 +4 Ignore Spell Failure 25% +1 level of existing arcane class
6th +6 +5 +2 +5 Ignore Spell Failure 30% +1 level of existing arcane class
7th +7 +5 +2 +5 Ignore Spell Failure 35% +1 level of existing arcane class
8th +8 +6 +2 +6 Ignore Spell Failure 40%, Greater Dispel Magic +1 level of existing arcane class
9th +9 +6 +3 +6 Ignore Spell Failure 45% +1 level of existing arcane class
10th +10 +7 +3 +7 Ignore Spell Failure 50%, Weapon Perfection +1 level of existing arcane class

Class Skills (2 + Int modifier per level)
Concentration, Craft, Knowledge (all skills, taken individually), Ride, Spellcraft.

Class Features:[edit]

All of the following are Class Features of the Spell Breaker prestige class.

Weapon and Armor Proficiency: Spell Breakers gain proficiency with heavy armor and tower shields.

Spells per Day: When a new Spell Breaker level is gained the Spell Breaker gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming an Spell Breaker, he must decide to which class he adds the new level for purposes of determining spells per day.

Ignore Spell Failure(Ex): Because they have learned how to cast spells while wearing armor Spell Breakers reduce spell failure by 5% per class level.

Spontaneous Mastery: At every other level (1,3,5, etc), the Spell Breaker gains the ability to spontaneously cast spells, or cast unknown spells using already available spell slots. Every time he gains this ability he must choose 3 spells of the chosen level (Level 0 spells for this ability at 1st level, Level 1 spells for this ability at 3rd level, etc), the anarchist can never change these spells once chosen. If he used a spellbook the Spell Breaker must already have these spells in his spellbook, if he spontaneously casted his spells the chosen spells can be completely new. If the Spell Breaker uses a spellbook he may now cast these 3 chosen spells without preparing them, using a spell slot of the appropriate level when he casts the spells. If he does not use a spellbook the Spell Breaker is able to cast these 3 spells anytime, using a spell slot of the appropriate level when he casts the spells. However, the Spell Breaker may only change out his prepared spells for one of these spells 3 times a day, and may only spontaneously cast a unknown spell 3 times a day as well.

Melee Casting: A Spell Breaker has learned to engage enemies with melee while armed and cast spells. Spell Breakers can cast spells with somatic components with the need for a free hand (this still has the risk of spell failure), and future more he can take 10 on concentration checks to cast spells defensively.

Dispel Magic (Sp): At 2nd level, Spell Breakers learn how to copy the effects of Dispel Magic. He can use Dispel Magic as a spell-like ability (caster level equal to the highest arcane caster level of the character) 1/2 the class level plus his Intelligence modifier per day(minimum 1/day).

Slashing Dispel (Su)/Spinning Sword (Ex): At 3rd level the Spell Breaker learns either Slashing Dispel (if a bastard sword Spell Breaker) or Spinning Sword (if a two-bladed sword Spell Breaker). Slashing Dispel: At the cost of two uses of the dispel magic class ability, or one use of the greater dispel magic class ability, the Spell Breaker can instantly dispel the magical items (for 1d4 hours) and spell or spell-like effects on a creature next to him and send a 60-foot line of force in the direction of the creature from the Spell Breaker that does 1d6 damage for every two calls levels of Spell Breaker. Spinning Sword: The Spell Breaker can attack with both ends of a two-bladed sword (even with only one hand) taking a -1 penalty on all attack rolls till his next turn, and he way throw the weapon with a range increment of 20 feet (both sides are used).

Greater Dispel Magic (Sp): At 8th level, Spell Breakers learn how to copy the effects of Greater Dispel Magic. He can use Greater Dispel Magic as a spell-like ability (caster level equal to the highest arcane caster level of the character) 1/4 the class level plus half his Intelligence modifier per day (minimum 0/day).

Weapon Perfection: Spell Breakers gain Weapon Specialization as a bonus feat for either bastard sword or two-bladed sword. Also, they lose proficiency with the other weapon (and get to re-pick that one feat if it was chosen).

Note[edit]

A character that becomes a Spell-Breaker may take levels in other classes but afterward may no longer advance as a Spell Breaker. A Spell Breaker that changes alignment from lawful loses all spellcasting ability and loses all spell-like abilities)



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