Spell Blade (4e Class)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing powers.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Recycle.png This page was proposed for deletion on 08:04, 19 June 2013 (MDT) because: Still no powers, incomprehensible class features. Just use a hexblade. (discuss).

Need a page deleted immediately? Use {{needsadmin}} instead!

If it is obvious that this page should not be deleted or if this page has been fixed since this template was added, please remove this template. However please do not remove this template from pages you have created yourself. Instead, please discuss whether changes made to this page are sufficient to warrant removal of this template. Why is my article up for deletion?
Administrators remember to check if anything links here and the page history (last edit) before deleting

Edit this Page | Articles which may get deleted

Contents

[edit] Spell Blade

My arcane blade will tear into your soul.
Class Traits
Role: Striker. Attack your enemies with powerful arcane blades.
Power Source: Arcane.
Key Abilities: Constitution, Strength, Intelligence
Armor Proficiencies: Cloth, Leather, Hide, Chainmail
Weapon Proficiencies: Two Handed Blades, and see below
Implements: Two Handed Blade
Bonus to Defense: +1 to Fort, +1 to Will
Hit Points at 1st Level: 14 + Constitution Score + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 5 + Constitution modifier
Trained Skills: Arcane.  From the class skills list below, choose 3 more trained skills at 1st level.
Class Skills: Athletics, Intimidate, Dungeoneering, Acrobatics, Endurance, Constitution, Toughness
Build Options: Arcane Warrior, Arcane Defender
Class Features: Arcane Challenge, Arcane weapon Mastery

As a Spell-Blade, You are able to saturate your blade in magics of old. This gives you an advantage over most enemies if you know their weakness. The Sword is your most important tool, without the sword your unable to protect your allies with your abilities.

Spell Blade Overview

Characteristics: Your powers are used to protect your allies or to annihilate your opponents.
Religion: Favors the warring and arcane gods.
Races: Eldrain, Human, Elf, Drow, and Half-Elf are most prominent.

[edit] Creating a Spell-Blade

Arcane Defenders Protect their allies with massive close ranged AoE while Arcane Warriors Rush in to the fray to dispatch their opponents first hand.

[edit] Arcane Defender

Protect and boost your allies attacks.

Suggested Feat: Quick-Draw (Human Feat:Action-Surge)
Suggested Skills: Constitution, Endurance
Suggested At-Will Powers: Empower Other, Wind Blade
Suggested Encounter Power: Invigorate Other
Suggested Daily Power: Razor Trap
[edit] Arcane Warrior

Tear your opponent to shreds.

Suggested Feat: Intimidate (Human Feat: Action Surge)
Suggested Skills: Constitution,Toughness
Suggested At-Will Powers: Arcane Blade Flame, Arcane Blade Thunder
Suggested Encounter Power: Artic Spin
Suggested Daily Power: Amputate

[edit] Spell-Blade Class Features

All Spell-Blades share these class features.

Channel Divinity: once per encounter you can invoke divine power filling yourself with the might of your patron deity. With the divine might you invoke, you can weild divine powers such as arcane shield and rune blade. Some spell blades learn other uses for this feature: for instance , the divinity feats in chapter 6 grant charecters access to the channel divinity class feature. The ability to use special powers

Arcane Weapon Mastery: You specilize in the use of one kind of two-handed bladed weapon to gain additional abilities when you weild it. choose one of the following forms of weapon mastery.

mystic blade -at will -free action -range 5- -2 to targets AC till the end of your next turn-

Iron hilt -encounter -minor -trigger: a melee attack is decalred on you- immediate interupt - +2 to your AC ->

Arcane Challange: At will -minor -mark the target - close burst 5 -target one cretur in burst -target takes -2 penalty to attack if it dosn't target the spell blade and damage equal to 3+con the first time it dose not target you. increace to 6+con at 11th, 9+con at 21st.


[edit] Powers

A <!- Spell Blade's -> powers are called <!- Arcane Weaponry -> and are <!- deadly to all ->. A list can be found [[<!- Spell Blade -> Powers (4e Power List)]].



Back to Main Page4e HomebrewClasses, Paragon Paths, and Epic DestiniesClasses[[Category:]]

Personal tools
d20M
miscellaneous
admin area