Spell Blade (4e Class)
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 Spell Blade
|“||My arcane blade will tear into your soul.||”|
|Role: Striker. Attack your enemies with powerful arcane blades.|
|Power Source: Arcane.|
|Key Abilities: Constitution, Strength, Intelligence|
|Armor Proficiencies: Cloth, Leather, Hide, Chainmail|
|Weapon Proficiencies: Two Handed Blades, and see below|
|Implements: Two Handed Blade|
|Bonus to Defense: +1 to Fort, +1 to Will|
|Hit Points at 1st Level: 14 + Constitution Score + Constitution score|
|Hit Points per Level Gained: 5|
|Healing Surges per Day: 5 + Constitution modifier|
| Trained Skills: Arcane. From the class skills list below, choose 3 more trained skills at 1st level.|
Class Skills: Athletics, Intimidate, Dungeoneering, Acrobatics, Endurance, Constitution, Toughness
|Build Options: Arcane Warrior, Arcane Defender|
|Class Features: Arcane Challenge, Arcane weapon Mastery|
As a Spell-Blade, You are able to saturate your blade in magics of old. This gives you an advantage over most enemies if you know their weakness. The Sword is your most important tool, without the sword your unable to protect your allies with your abilities.
Spell Blade Overview
|Characteristics: Your powers are used to protect your allies or to annihilate your opponents.|
|Religion: Favors the warring and arcane gods.|
|Races: Eldrain, Human, Elf, Drow, and Half-Elf are most prominent.|
 Creating a Spell-Blade
Arcane Defenders Protect their allies with massive close ranged AoE while Arcane Warriors Rush in to the fray to dispatch their opponents first hand.
 Arcane Defender
Protect and boost your allies attacks.
- Suggested Feat: Quick-Draw (Human Feat:Action-Surge)
- Suggested Skills: Constitution, Endurance
- Suggested At-Will Powers: Empower Other, Wind Blade
- Suggested Encounter Power: Invigorate Other
- Suggested Daily Power: Razor Trap
 Arcane Warrior
Tear your opponent to shreds.
- Suggested Feat: Intimidate (Human Feat: Action Surge)
- Suggested Skills: Constitution,Toughness
- Suggested At-Will Powers: Arcane Blade Flame, Arcane Blade Thunder
- Suggested Encounter Power: Artic Spin
- Suggested Daily Power: Amputate
 Spell-Blade Class Features
All Spell-Blades share these class features.
Channel Divinity: once per encounter you can invoke divine power filling yourself with the might of your patron deity. With the divine might you invoke, you can weild divine powers such as arcane shield and rune blade. Some spell blades learn other uses for this feature: for instance , the divinity feats in chapter 6 grant charecters access to the channel divinity class feature. The ability to use special powers
Arcane Weapon Mastery: You specilize in the use of one kind of two-handed bladed weapon to gain additional abilities when you weild it. choose one of the following forms of weapon mastery.
mystic blade -at will -free action -range 5- -2 to targets AC till the end of your next turn-
Iron hilt -encounter -minor -trigger: a melee attack is decalred on you- immediate interupt - +2 to your AC ->
Arcane Challange: At will -minor -mark the target - close burst 5 -target one cretur in burst -target takes -2 penalty to attack if it dosn't target the spell blade and damage equal to 3+con the first time it dose not target you. increace to 6+con at 11th, 9+con at 21st.
A <!- Spell Blade's -> powers are called <!- Arcane Weaponry -> and are <!- deadly to all ->. A list can be found [[<!- Spell Blade -> Powers (4e Power List)]].