Speedstrike (3.5e Class)
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|Status:||Done, I guess.|
|Editing:||Constructive edits welcome|
The swiftest of swordsman are often called Speedstrikes, for they can attack in a blink of eye and counter any attack in an instant. It takes rigorous training to be a masterful Speedstrike, but once the rank of master is attained, they are simply uncatchable and impossible to dodge.
 Making a Speedstrike
The Speedstrike is a warrior who relies upon their swiftness and mobility above all, making use of it more than a suit of full plate armor. In the Speedstrike world, the faster you go, the better you are, so they tend to try to end fights before anyone ever even realized that they had begun.
Abilities: Dexterity is the most important ability for the Speedstrike, for it increases their low Armor Class and many of their class abilities and skills rely on their mobility and speed. Strength is important for increasing the damage a Speedstrike deals in its quick attacks, and Constitution is always good for increasing their relatively low hit points.
Races: Elves and halflings often see the lure of being a Speedstrike, for both are nimble and dextrous, though humans and half-elves also train in the art of speed. Dwarves are almost never speedstrikes, for they usually feel they move too slowly and are too bulky for such a class.
Starting Gold: 4d4×10 gp (100 gp).
Starting Age: Simple.
|1st||+1||+0||+2||+0||Quick Counterattack, Wisdom Dodge|
|2nd||+2||+0||+3||+0||Attack Whirlwind 1d4, Weapon Finesse|
|3rd||+3||+1||+3||+1||Evasion, Fast Movement +10 feet|
|4th||+4||+1||+4||+1||Skirmish +1d6, Sound Slash 1d20|
|5th||+5||+1||+4||+1||Uncanny Dodge, Attack Whirlwind 1d6|
|6th||+6/+1||+2||+5||+2||Fast Movement +20 feet|
|8th||+8/+3||+2||+6||+2||Skirmish +2d6, Attack Whirlwind 2d6|
|9th||+9/+4||+3||+6||+3||Fast Movement +30 feet|
|10th||+10/+5||+3||+7||+3||Improved Uncanny Dodge|
|11th||+11/+6/+1||+3||+7||+3||Attack Whirlwind 2d6 and 1d4|
|12th||+12/+7/+2||+4||+8||+4||Skirmish + 3d6, Fast Movement + 40 feet|
|15th||+15/+10/+5||+5||+9||+5||Fast Movement + 50 feet, Attack Whirlwind 1d20|
|16th||+16/+11/+6/+1||+5||+10||+5||Skirmish + 4d6, Amazing Speed|
|18th||+18/+13/+8/+3||+6||+11||+6||Fast Movement + 60 feet|
|20th||+20/+15/+10/+5||+6||+12||+6||Skirmish + 5d6, Godly Speed, Attack Whirlwind 2d20|
Class Skills (2 + Dex modifier per level, ×4 at 1st level)
 Class Features
All of the following are class features of the Speedstrike.
Weapon and Armor Proficiency: A Speedstrike is proficient with all simple weapons, as well as the short sword, longsword, rapier, and scimitar, and is proficient with no kinds of armor or shields.
Quick Counterattack (Ex): A Speedstrike retaliates amazingly fast when attacked, sending a counterattack as soon as opponent attacks. When a successful melee attack is scored against a Speedstrike, they can make a single immediate melee attack against their opponent, albeit taking -5 on the attack roll. This ability can only be used if the initial attack from the opponent does not kill the Speedstrike, reduce them to negative hit points, render them unconscious, or if the Speedstrike is wearing armor.
Wisdom Dodge (Ex): Being unable to wear armor satisfactorily, Speedstrikes develop amazing senses of dodging. A Speedstrike adds their Wisdom modifier (if any) to their AC when unarmored. This bonus does not apply if the Speedstrike if helpless, though it does still apply when they are flat-footed.
Attack Whirlwind : At 2nd level, a Speedstrike can use attack whirlwind, as a principal attack, the Speedstrike spins so rapdly that noone can see him, he makes multiples melee attack against evreybody in his range is like the Speedstrike get into a Frenzy or a Madness when he used this ability,noone can stop him, he attacks as many spins he does, spins 1d4 at lvl 2, 1d6 at lvl 5, 2d6 at lvl 8, 2d6 1d4 at lvl 11, 1d20 at lvl 15 and 2d20 at lvl 20, and for each spin its 1d6 damage, if the Speedstrike is hide, and he attack Silently, this attack simulate as a Sneack attack.
Weapon Finesse: At 2nd level, a Speedstrike gains Weapon Finesse as a bonus feat.
Evasion: At 3rd level and higher, a Speedstrike can avoid even magical and unusual attacks with great agility. If they make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, they instead take no damage. Evasion can be used only if the Speedstrike is unarmored. A helpless Speedstrike does not gain the benefit of evasion.
Fast Movement (Ex): Starting at 3rd level, a Speedstrike gains a +10 foot enhancement bonus to their base land speed and can do an extra action in each turn. At 6th level and every 3 levels thereafter, it increases by 10 feet (+20 at 6th, +30 at 9th, etc.). The Speedstrike loses the additional speed if not unarmored.
Skirmish (Ex): At 4th level, a Speedstrike relies on mobility to deal extra damage. They deal an extra 1d6 points of damage on all attacks they make during any round in which they move at least 10 feet. The extra damage applies only to attacks taken during the Speedstrike’s turn. This extra damage increases to 2d6 at 8th level and increases by 1d6 every 4 levels thereafter (2d6 at 8th, 3d6 at 12th, etc.) and the Speedstrike only applies the extra damage for ranged weapons if the target is within 30 feet.
Sound Slash (Ex): At 4th level, a Speedstrike use his agility and straight in order to make a inusually speed in his weapon (only swords and axes)and the speedstrike use that speed to cut the air an everything touched from this attack like a wind cutting and its can be used from everywhere until his objetive, the cut is so fast, anybody can see it, and after that just 1 time for all day the speedstrike move so fast as this attack whit an incredible speed the speedstriker can do an extra attack whit his weapon. The slash is a 1d20 and increses by 1d6 every 3 levels.
Uncanny Dodge (Ex): Starting at 5th level, a Speedstrike can react to danger before their senses would normally allow them to do so. They retain their Dexterity bonus to AC (if any) even if they are caught flat-footed or struck by an invisible attacker. However, they still lose there Dexterity bonus to AC if immobilized. If a Speedstrike already has uncanny dodge from a different class they automatically gains improved uncanny dodge (see below) instead.
Spring Attack: At 7th level, a Speedstrike is treated as having the Spring Attack feat, even if they do not meet the prerequisites.
Improved Uncanny Dodge (Ex): A Speedstrike of 10th level or higher can no longer be flanked. This defense denies an enemy the ability to sneak attack the character by flanking them, unless the attacker has at least four more rogue levels than the target does Speedstrike. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
Amazing Speed (Ex): At 16th level, a Speedstrike can move at astonishing speed when they need to. They can use create the effect once a day, and the effect lasts for a number of rounds equal to their Dexterity modifier. While the effect lasts, you can move at triple your normal base movement speed, gain a +15 circumstance bonus to Reflex saves, gain a +3 dodge bonus to Armor Class, and make twice as many attacks as you normal could in 1 round. A Speedstrike can only use this ability if they are unarmored.
Godly Speed (Ex): At 20th level, a Speedstrike can move so fast that they creates an effect similar to that of a time stop spell once a day for 1d4 rounds. During the duration of the effect, you move at triple your normal base movement speed. A Speedstrike can only use this ability if they are unarmored.
 Epic Speedstrike
|21st||Fast Movement +70 feet|
|24th||Skirmish + 6d6, Fast Movement +80 feet|
|27th||Fast Movement +90 feet|
|30th||Fast Movement +100 feet|
2 + Dex modifier skill points per level.
Skirmish: The extra damage from the Skirmish class ability continues to increase by 1d6 every 4 levels.
Fast Movement: The fast movement speed continues to increase by 10 feet every 3 levels.
 Campaign Information
 Playing a Speedstrike
Religion: Speedstrikes worship no common deity, usually just worshipping their race's deity, though I guess you could say that Olidammara is common.
Other Classes: Speedstrikes like swift and agile classes, like the rogue, whilst they are rather impatient with the more heavily armored. However, they realize that brute power may sometimes be as useful as speed, so they aren't too harsh on them. They are pretty neutral towards spellcasters, but they sometimes admire them for their abilities.
Combat: Some Speedstrikes like to charge forward to defeat the opponent before they know that the fight even began, though some honor stealth and all of them, of course, revere speed when fighting. They can fight on their own, as well as provide help to others whilst, making them a very versatile class.
Advancement: Being unable to use spells, a Speedstrike might want to pursue a spellcasting class who also does not wear armor, for then they can still use all their Speedstrike abilities.
 Speedstrikes in the World
|“||I love the sound of my sword zooming through the air... it's soothing in a way.||”|
Speedstrikes are warriors always in search of something to beat their speed, for they love to train and accept the challenge of becoming the fastest thing alive.
Daily Life: When not off adventuring, Speedstrikes often take many days to simply hone their skills, sometimes even attempting to make others more speedy as a hobby.They, however, do not train so hard as not to have fun. Speedstrikes like to be the center of attention, showing off their quick wits and swordplay.
Organizations: Speedstrikes, though they try to make others slightly speedier, generally do not like the presence of other Speedstrikes. If more than one congregate, they usually find themselves competing to see who can be faster, which usually wears them both out and makes them both angry.
NPC Reactions: Honorable fighters usually treat a Speedstrike well, for they know that they worked very hard to become what they did. Most people usually find their speed astonishing, loving to watch them show off their skills and talents.
 Speedstrike Lore
Characters with ranks in gather information can research Speedstrikes to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC 5: With a check that beats a DC of 5 or more, PCs learn that Speedstrikes are trained to be super quick.
DC 10: With a check that beats a DC of 10 or more, PCs learn of any Speedstrikes in the region and where one could train to become one.
DC: 15: With a check that beats a DC of 15 or more, PCs learn the origins of Speedstrikes and their clans in which they train.
DC: 20:With a check that beats a DC of 20 or more, PCs learn legends about a particularly fast Speedstrike.
 Speedstrikes in the Game
Speedstrikes can be played as either fighting machines or swift and stealthy attackers due to their skill set and battle capabilities.
Sample Encounter: Speedstrikes could be encountered as assassins, mercenaries, or thieves, all of which are occupations Speedstrikes flourish at.