Speed Painter (3.5e Class)

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Speed Painter
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Speed Painter[edit]

Speed Painters use their amasing speed and artistic abilities to mimic allies and foes, summon a heap of trouble to the field, or even summon magic weapons.

Making a Speed Painter[edit]

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Speed Painters usualy want to stay in the back, using ranged weapons and spells. because they are very vulnerable on the front lines.

Abilities: Speed Painters will focus mainly on Cha, Dex, Con

Races: Most races can be speed painters, although hands are required

Alignment: Any non lawful

Starting Gold: 2d10x2

Starting Age: Simple(born artistic) Moderate(trained artist)

Table: The Speed Painter

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +2 +0 Paint, Painter's Weakness 1
2nd +1 +0 +3 +0 Dodge, 6th sense 2
3rd +1 +1 +3 +1 Speed Paint 3 1
4th +2 +1 +4 +1 Power Painting 4 2
5th +2 +1 +4 +1 Safe Read, Weapon Form 5 3 1
6th +3 +2 +5 +2 Painting Pack 6 4 2
7th +3 +2 +5 +2 7 5 3 1
8th +4 +2 +6 +2 Store Spell, Power Painting 8 6 4 2
9th +4 +3 +6 +3 Blood Craft 9 7 5 3 1
10th +5 +3 +7 +3 Artistic Eyesight, Improved Weapon Form 10 8 6 4 2
11th +5 +3 +7 +3 Spontaneous Paint Cast 11 9 7 5 3 1
12th +6 +4 +8 +4 Copy Paint, Power Painting 12 10 8 6 4 2
13th +6 +4 +8 +4 13 11 9 7 5 3 1
14th +7 +4 +9 +4 Speed 14 12 10 8 6 4 2
15th +7 +5 +9 +5 Greater Weapon Form 15 13 11 9 7 5 3 1
16th +8 +5 +10 +5 Power Painting 16 14 12 10 8 6 4 2
17th +8 +5 +10 +5 Elemental Ink 17 15 13 11 9 7 5 3 1
18th +9 +6 +11 +6 Copy Magical Writing 18 16 14 12 10 8 6 4 2
19th +9 +6 +11 +6 Improved Artistic Eyesight 19 17 15 13 11 9 7 5 3 1
20th +10 +6 +12 +6 Expert paint, Power Painting, Master Weapon Form 20 18 16 14 12 10 8 6 4 2

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Climb, Jump, Concentration, Craft-Alchemy, Proffesion-Painter

Class Features[edit]

<-fluff about class features->. All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: Proficient with QuarterStaff and Demon Shuriken. No Armour proficiencies.

Spells: DC=Cha+1/2lvl. bonus spell can be aquired with high Cha, +1 to amount known spells equal per Cha mod, after the spell lvl is aqquired, that is. Highest lvl spells are set and are unchangeable. Speed Painters choose their spells from the following list:

0— Apprentice' Fireball, Summon Rope of Spidersilk, Party Cracker, Arrow's Flight, Create Jelly, Halt, Ray of Heat, Ray of Force, Sonic Beam, Azore's Speaking Tome, Mending, Light, Acid Splash, Ray of Frost, Open/Close, Arcane Mark, Create Water, Cure Minor Wounds, Light, Detect Poison

1st— Burning Hands, Magic Missile, Ray of Enfeeblement, Enlarge Person, True Strike, Summon Monster I, Grease, Entangle, Summon Nature’s Ally I, Alarm, Cure Light Wounds, Chill Touch, Feather Fall, Mage Armor, Obscuring Mist, Comprehend Languages, Shield, Endure Elements, Erase, +2 more spells

2nd—Fire Trap, Flaming Sphere, Cat’s Grace, Barkskin, Spider Climb, Summon Nature’s Ally II, Summon Monster II, Touch of Idiocy, Acid Arrow, Warp Wood, Heat Metal, Chill Metal, Darkness, Blur, Darkvision, Fog Cloud, Delay Poison, Blindness/Deafness, Web, Scorching Ray, Improved Magic Missile

3rd— Explosive Runes, Sepia Snake Sigil, Summon Monster III, Call Lightning, Cure Moderate Wounds, Summon Nature’s Ally III, Wind Wall, Fireball, Lightning Bolt, Tiny Hut, Illusory Script, Improved Burning Hands, Shadow Arrows, Keen Edge, Secret Page, Suggestion, Deep Slumber, Tongues, Sleet Storm, Phantom Steed

4th— Ice Darts, Air Walk, Ice Storm, Summon Nature’s Ally IV, Spike Stones, Wall of Fire, Wall of Ice, Summon Monster IV, Black Tentacles, Ice Storm, Fire Shield, Cure Serious Wounds, Flame Strike, Siosilvar's Missile Storm, Water Shield, Minute Missiles, Shower of Sparks, Control Water

5th— Cure Critical Wounds, Summon Nature’s Ally V, Call Lightning Storm, Summon Monster V, Teleport, Blasting Magic Missile, Cone of Cold, Feeblemind

6th— 7 needed

7th— 6 needed

8th— 5 needed

9th— 4 needed


the shadow arrows spell may be applied to any ranged weapon.

Table: Speed Painter Spells Known
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 1
2nd 2
3rd 3 2
4th 4 3
5th 5 4 3
6th 6 5 4
7th 7 6 5 4
8th 8 7 6 5
9th 9 8 7 6 5
10th 10 9 8 7 6
11th 11 10 9 8 7 1
12th 12 11 10 9 8 1
13th 13 12 11 10 9 2 1
14th 14 13 12 11 10 2 1
15th 15 14 13 12 11 3 2 1
16th 16 15 14 13 12 3 2 1
17th 17 16 15 14 13 4 3 2 1
18th 18 17 16 15 14 4 3 2 1
19th 19 18 17 16 15 5 4 3 2 1
20th 20 19 18 17 16 6 5 4 3 2


{{#ancPaint}}: the speed painter gains the ability to paint, very well.

Painter's Weakness: speed painters are dexterious and are hard to hit, causing them to be unacustomed to dmg(when attacked by a different creature other than the speed painter you divide the dmg by 2 then triple that number)

Dodge: Same as feat. double bonus when not wearing armor.

6th Sense: takes effect on unknown(Surprise) attacks, you and foe both roll initiatives, you gain+10, if your initiative is higher than your foes you take your turn before your foe, causing your foe to take an instant 1 on their roll(if they roll a 5-2 they drop their weapon, if they roll a 1 they deal weapon dmg to themselves)your turns then take effect after you have made your move.

Speed Paint: you gain the ability to paint quickly, with few mistakes(DC 10 per possible mistake)

Power Painting: a special symbol inscribed on your palm that lets you use one of the following Extra Special spells. choose one per Power Painting You have Earned. Flame Geyser-you send a narrow cone from this symbol. deals 1d12+Cha dmg per caster lvl(max 5d12) Lightning Orb-you hurl a cracling orb of electricity at foe. deals 1d8+Cha dmg per caster lvl(max 5d8) triple dmg against foes wearing or holding metal. Earth Spike-this symbol summons a giant spike that is about 7ft tall and 1ft wide, right up to meet your outstreched hand. deals 1d8 dmg+Cha per caster lvl(max 5d8) after your turn you have +5 AC vs foes on the opposite side of spike Water Manipulation-you have 100% control over water. allows you to walk on water as well as attack(1d6+cha per caster lvl) and block(+1 AC per inch of water, stops all ranged weapons and ranged spells. Shadow Weapon-You gain the ability to call a weapon of shadow to your hand. Shadow weapons deal weapon dmg+1d6 Shadow+Cha(and 2xDex if you have are using Speed) this lets you have an unlimited amount of amunition, if that is your use for the effect. Death Spell- you inscribe you rune on anything, anyone, for 1d4 days, must make a (DC 1d20+int)will save or die. You must be lvl 20 to choose this power spell.

Safe Reading:you can read ANYTHING and it has no effect on you(even though it is still activated)

Weapon Form: you choose one weapon and use it toward your advantages.(you gain +2 to hit with this weapon) you also name your form(name must resemble the form). you attack using special movements.

Painting Pack:you paint your items in your possesion on a scroll, then youch the item and the painting, causing it to be stored in the scroll. you can carry all your possesions with only a scroll.

Store Spell: you can inscribe a spell on a scroll(or parchment/paper) days later you can use that spell, without using any of your spells per day(does not sacrifice exp. also you DO lose the spell per day the day you inscribe the scroll)

Blood Craft: any spell that is written with your blood doubles its power, consequently you still have feeling in the blood and take 1 dmg per spell lvl

Artistic Eyesight: you can see all written(includes symbols and spells like explosive runes) before they take effect, able to warn allies, granting a DC reflex to avoid their effect(ref save goes WITH any other saves needed)

Improved Weapon Form: your choosen weapon becomes more Lethal, Dealing an extra 2 dmg when you hit, you also use your dex for attack AND dmg calculations regardless of the weapon size or type.

Spontaneous Paint Cast: you may cast 10 spells per round, as long as they are inscribed inside the same scroll. you may add you INT to your total number of spells that can be cast epr turn in this way(example- 10+18(INT)=28 per turn) also you add 1d10 to this number every level after gaining this ability.

Copy Paint: you duplicate the effects of a spell used within 20ft of you and are able to inscribe the spell into a scroll(basicly you store the spell inside a scroll, same as Store Spell above, but u copy it from something else)this takes double the spell per day cost.

Perfect Poison: you give up all other alchemy abilities and gain +15 to create poisons, also you no longer can poison yourfself, AND you recive +5 on saves vs poison. poisons you create now are worth double the original price, and (if you roll a 20 on craft) take the poisons 2nd effect twice, the effects stacking.

Speed: you gain your dex mod twice to AC, but only if you are not wearing armor. also you can now move as fast as you want, but at the distance of 200ft you take 1d12 dmg per foot afterwards(so you move 205ft you take 5d12 dmg if you move 210ft you take 10d12) also you gain an extra attack on top of others you naturaly gain. If you make an attack after you run fast than your standard speed you deal an extra 1d6 dmg(melee) or gain +10 to hit(ranged)

Hidden Poison: you gain the ability to inscribe spells with poison. spells inscrbed with poison activates the poison to the target that the spell hits(for spells like "grease" the poison takes effect when foe fails their save, when they fall). also poison you apply to weapons cause the weapon to deal an extra 1d4 acid dmg, the weapon takes 1d6 dmg on impact, and inflict the poisons effect(on impact)

Greater Weapon Form: your critical range with chosen weapon increases by 1(stacks with feat(s)/Magic. example-20 becomes 19-20 19-20 becomes 18-20 18-20 becomes 17-20 ECT.)

Elemental Ink: your Stored Spells no longer are their original element, but become what you want them to be, the color decides the element(purple=shadow/red=fire/blue=water/green=lightning/brown=earth) also the color of the spell also changes(example a earthen burnings hands is a brown flame) causing spells to confuse creatures with less than 14 int

Copy Magical Writing: you can copy the magical writing of others, even though you normaly can't. you must use double the normal spells per day to copy the writing, and if you choose you may spend 4 spells per day to learn the spell.

Improved Artistic Eyesight: you can read scrolls even when not directly visible(example when foe is reading/carrying a visible scroll) and you make a DC35 concentration check to know the foes spell the turn before it is cast, then the turn it is cast you make a reflex save. if save is: 1-25 full effect applies/26-35 half anydmg(death results in half total hp as dmg) 36+ no effect. magic missiles still hit, but their dmg is reduced by an amount equal to you cha mod.

Expert Paint: you make no mistakes while paining even in battle.

Master Weapon Form: you chosen weapon gain +2 to hit, +2 dmg, and increases its critical range by 1. Stacks with other feats and previous weapon forms


Ex-Speed Painters[edit]

Speed Painter who becomes lawful in alignment cannot progress in levels as a speed painter, though he retains all his speed painter abilities.

Epic Speed Painter[edit]

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st
22nd
23rd
24th
25th
26th
27th
28th
29th Transforming Feat
30th Perfect Dodge,

<-number of skill points-> + Int modifier skill points per level.

Transforming Feat: You may choose which feat you wish this to be, canchable once a day.

Perfect Dodge: Your Str is ruduced to 6 and your dex bonus to AC is removed, in exchange you now use your reflex save as your dex AC bonus.


Bonus Feats: The epic Speed Painter gains a bonus feat (selected from the list of epic Fighter,Wizard bonus feats) every 4 levels after 20th.

Epic Speed Painter Bonus Feat List: same as fighter+wizard.

Elven Speed Painter Starting Package[edit]

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Weapons: Demon Shuriken(X200)

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Jump 4 Str
Concentration 4 Con
Craft-Alchemy 4 int
Proffesion-Painter 4 cha


Feat: improved critical:demon shuriken.


Gear: Traveling clothes, 10x vials ink, 10x 50ft long scrolls(rolled around a wooden rod).

Gold: 1d10.

Campaign Information[edit]

Speed Painter[edit]

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Religion: Usualy worship no god, but may worship any.

Other Classes: Gets along well with all classes, except sorcerers and Warlords

Combat: Stand in back striker. may choose to fight upfront, also striker

Advancement: the most common prestige class for Speed Painters is the kensai, because it raises their ability to use their weapons. most speed painters would prefer to multiclass as rouges or bards, because they hold skills not normaly avalible to speed painter(open lock, disable divice, perform)

Speed Painters in the World[edit]

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"I can dodge anything you send at me, but my Paintbrush never fails
—Yousei, Elf Speed Painter

Normally hang around local markets, selling paintings to others

Daily Life: You sell all of your previously painted paintings, get some food, chat. and you must try to remember, scribe your scrolls before bed.

Notables: Yousei-Master Speed Painter

Organizations: The Painting Portal-found behind walls marked with magic writing only seen by speed painters.

NPC Reactions: most NPCs get along with Speed Painters although, warriors and warlocks attack on-sight

Speed Painter Lore[edit]

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Characters with ranks in Knowledge can research SPeed Painters to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knoledge arcane
DC Result
5 Very sociable people that get along with others, that paint for a living
10 Somtimes must defend them selves quickly, have developed a 6th sense
15 Use their paintings to "rapid fire" spells at foes, seemingly unendless. also the extent of their 6th sense is great, so many(unknowingly) avoid fighting them.
20 Often help plan the layout of the city, Speed Painters who plan the town usually create a giant artwork seen from the air, these towns constantly have a (Good/Bad) feeling to them.

Speed Painters in the Game[edit]

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Pc Speed Painters usualy help their allies gain riches, and items.Npc Speed Painters usualy spend days selling paintings, but if convinced, make a great ally, or a deadly foe.Speed Painters Play a Magic/Melee/Ranged Striker role. Although they can become very hard to hit.

Adaptation: Variants of this class may include: specalized magic, specialized melee, specialized ranged, or specialized speed(AC)

Sample Encounter: Markets mostly have speed painters, don't ruin their work or insult them, they may make a fool of you, either with words or with skills

EL 20: You are walking through the local market when al of a suddenly you hear/see a huge explosion. when the smoke clears, you see a person standing there holding a peice of paper, smiling, motionless. when the guards arrive, the man looks deep into the crowd, staring at somthing. When the guards asked what happened he says "someone tried to assassinate me" then with extreme graces and a wide Cresent Moon like motion throws a Demon Shuriken toward the crowd. the weapon flies into the crowd, harming no one, until a man screams. when the crowd leaves the general area, a man with a demon shuriken lodge halfway though his chest. and the Man holding the smoking scoll says "And art is the best deffence" Str=16 Dex=24 con=14 int=18 wis=12 cha=20. lvl 20, randomize equipment, power painting.


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