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|- class="odd" | Improved Shield Mate | | |- class="even" | Improved Sleight Of Hand | | You are capable of performing sleight of hand tricks more easily than most. |- class="odd" | Improved Spell Mastery | | The character can spontaneously cast spell mastery spells. |- class="even" | Improved Spit | | |- class="odd" | Improved Subdual | | You are skilled in making nonlethal attacks |- class="even" | SRD:Improved Sunder | | |- class="odd" | Improved Target | Target (3.5e Feat) | Through practice you have learnt to maintain a focus on a single foe while maintaining a solid defense. |- class="even" | Improved Targeted Strike | | You may, at a reduced, or even nonexistent, cost to overall accuracy, attempt to disable your opponent by targeting important regions. |- class="odd" | Improved Toughness | | |- class="even" | Improved Tower Shield Bash | Tower Shield Bash (3.5e Feat) | Through further training, you can now keep your shield bonus when attacking with a tower shield |- class="odd" | SRD:Improved Trip | | |- class="even" | SRD:Improved Two-Weapon Fighting | | |- class="odd" | SRD:Improved Unarmed Strike | | |- class="even" | Improved Weapon Finesse | | You've become more reliant on agility rather than strength when it comes to damage. |- class="odd" | Improved Whip Proficiency | | Your whip attacks are less useless. |- class="even" | Improved breath weapon (3.5 feat) | | You can use your breath weapon more times per day |- class="odd" | Improved link (animal companian | | Share spells and feats with companion. |- class="even" | Improvised Weapon Proficiency | | You are skilled at using unconventional items as weapons. This feat extends proficiency with a normal weapon to all those that resemble it. When you take this feat, choose any one weapon. |- class="odd" | Improvised Weapons | | Lower the non-proficiency penalty of weapons. |- class="even" | Indomitable | | Your strength of spirit enables you to better withstand the slings and arrows of your foes. |- class="odd" | Inhuman Reflex | | Your reflex, no matter what class is mighty. |- class="even" | Initiate of Kazael | | You leave your life in the shadowy hand of Kazael. |- class="odd" | Innate Magic | | You can cast a minor spell. |- class="even" | Inspiring Leader | | You work to inspire your followers and cohorts and raise their morale. |- class="odd" | Inspiring Love | | Your love bolsters your efficacy when doing something for your beloved. |- class="even" | Instant Awakening | | You can instantly awaken from sleep at the slightest sign of danger. |- class="odd" | Intelligent Strike | | |- class="even" | Interpose | | Your skills in battle allow you to place yourself in harm's way to protect your companions. |- class="odd" | Intuitive | | You use intuition where others use logic. |- class="even" | Intuitive Blow | | Through practice and long meditation you know that the most telling blow comes not from the force applied to the target but from weakness of the target itself. |- class="odd" | Iron skin | | Your skin is tough like iron. |- class="even" | JLock's SuperDuperSaveBooster | | Your saves will be better. This is a must have. |- class="odd" | Jagged Edge | | You shape your weapons to leave vicious wounds on your foes. |- class="even" | Jumping Charge | | You can use your mount's jumping ability to pounce on your foes. |- class="odd" | Juttejutsu | | You are trained in using the Jitte and are skilled at disarming enemies with bladed weapons. |- class="even" | Keep Focused | | |- class="odd" | Kick-Up | | You have learned how to get up from being prone very quickly. |- class="even" | Knowledge Focus | | You just seem to remember a bit more small detail about a given topic than the next fellow. |- class="odd" | Knowledge Substitution | | |- class="even" | Knowledge is Eveything | | |- class="odd" | Knowledge of the Bards | | You study and learn about the power of your bardic music. |- class="even" | Knowledgeable Adept | | |- class="odd" | Knucklehead | | |- class="even" | Last Ditch | | The heart of a hero beats in your chest, allowing you one last attack. |- class="odd" | Legion of Souls | | Allows a Binder to merge the souls of two or more creatures of the same species. |- class="even" | Let Me Try | | |- class="odd" | Lich Leadership | | |- class="even" | Life-Learned | | You draw your skills from your experiences. |- class="odd" | Lightning Parry | | You use your lightning-quick strikes for defense instead of attack. |- class="even" | Limit Breaker | | This allows the character to further push themselves in life or death situations, allowing them to perform greater feats than even they imagined. |- class="odd" | Linguistic Savant | | You are talented at learning languages. |- class="even" | Live by the Swallow | | you live with birds, particularly the swallow. |- class="odd" | Look Harmless | | You have a knack for looking harmless, enabling you to avoid unwanted attention and potentially surprise your enemies. |- class="even" | Loremaster of the Arcane Arts | Master of Spellcasting (3.5e Feat) | |- class="odd" | Lucky Gambler | | |- class="even" | Luminous sigils | | The sigils that orbit an illumian’s head glow vigorously, providing illumination. |- class="odd" | Lunatic | | Through some trauma your mind is shattered into pieces... the voices in your head mess with your thoughts, but also make it difficult for magic to bind your will. |- class="even" | Lungs of Steel | | Through arduous training or birth, you have maximized your ability to hold your breath and thus resist poisonous gas. |- class="odd" | Lycan Heritage | | You have the blood of those affected by the moon. You are naturally resistant to magic which alter your form. |- class="even" | Lycan Legacy | | The supernatural powers of your ancestors manifest in you. |- class="odd" | Lycan Power | | Your Lycan heritage augments the power of certain types of magic. |- class="even" | Lycan Presence | | The mystic powers which shaped your ancestors' manifest under your control. |- class="odd" | Lycan Skin | | Your lycan heritage guards you against all weapons except those crafted with silver. |- class="even" | Magic Sensitivity | | Whenever a spell is cast nearby, the hair of your arms and neck rises, and you can feel the magical energy around. |- class="odd" | Magical Attacker | | Your magic guides your hand, and through your intelligent predictions, wisdom based awareness, or sheer force of will, your magic touch attacks find their mark. |- class="even" | Magical Resistance, Variant | | You have been struck so much by magic that you have developed a resistance to it. |- class="odd" | Magnificient Spellcaster | Prodigious caster (3.5e Feat) | The superior version of Prodigious Spellcaster |- class="even" | Main Gauche | | |- class="odd" | Manual Technique | | |- class="even" | Marksman | | Your hand-eye coordination has evolved to become far greater than mere normal archers; but rather, you can accurately pinpoint locations on your enemies body that are weak. |- class="odd" | Martial Improvisation | | You can use anything you can carry as a light load as a weapon. |- class="even" | Martial Leadership | | Might makes right - at least, that's what the people who follow you believe. |- class="odd" | Martial Sneak Attack | | Your rogue levels stack with your martial class to decide your Sneak attack damage. |- class="even" | Martial Veteran | | You are a veteran fighter, and unlock the ability to gain even more powerful abilities. |- class="odd" | SRD:Martial Weapon Proficiency | | |- class="even" | Mass-Induced Development | | Due to your size -or rather, your lack thereof- you have developed certain features that enable you to perform as well as your larger counterparts. |- class="odd" | Massive Frame | | You are able to extend your size-related benefits to the use of weapons designed for creatures one size larger than you. |- class="even" | Master Alchemist | | You have mastered your ability to craft alchemy items. |- class="odd" | Master Artisan | | |- class="even" | Master Battlecaster | | |- class="odd" | Master Disarm | | |- class="even" | Master Feint | | Your are an expert at feinting your opponent. |- class="odd" | Master Initiative | | |- class="even" | Master Overrun | | |- class="odd" | Master Prestidigitator | | The arcane spellcaster has become an expert at using prestidigitations to bolster other spells. |- class="even" | Master Sunder | | |- class="odd" | Master of Goblin Cuisine | | |- class="even" | Master of Poisons (4e Feat) | | |- class="odd" | Master of Spellcasting | | You are a master of casting spells. |- class="even" | Material Mastery | | Your training with your chosen material has made you far more dangerous to those damaged by it. |- class="odd" | Mechanically Inclined | | You can figure out how things work and how to fix them. If you don't have the correct item at hand to fix a machine or an item, you can use something similar to provide a temporary fix. |- class="even" | Meddlesome | | |- class="odd" | Memories of Death | | You retain your memories perfectly after you are slain and brought back from the dead. |- class="even" | Mental Fortitude | | You are particularly resistant to psychic attack. |- class="odd" | Mental Savant | | You can make one power harder to counter. |- class="even" | Metalinguist | | |- class="odd" | Mighty Carry Capacity | | I'm smaller, stronger, and I can carry a lot more. |- class="even" | Mighty Charge | | Your charges are incredibly powerful. |- class="odd" | Mighty Death-Blow | | You can cleave heads in a single mighty blow. |- class="even" | Mighty Hunter | | |- class="odd" | Mighty Stunner | | Replace your Stunning Fist Wis DC mod with Str mod |- class="even" | Mimicry | | |- class="odd" | Minor Fast Healing | | A lower-power version of the Fast Healing Epic feat. |- class="even" | Missile Proof | | |- class="odd" | Missing Link | | You are….the missing link. |- class="even" | SRD:Mobility | | |- class="odd" | Mollarok's Fist | | Foe and adjacent creatures are stunned by thundering blow |- class="even" | Monastary Training | | The humble Monk as grown up to learn much more than what the average monk as learned. Beware because this knowledge was obtained through travel and dedication to her teachings. |- class="odd" | Monk Weapon Focus | | Monks now can apply their unarmed damage to a special monk weapon. |- class="even" | Monk Weaponry | | You may use additional weapons for the purposes for Flurry of Blows. |- class="odd" | Monkey Beats the Gong | | Allows you to make an attack of opportunity if at least two of your Flurry of Blows strikes hit. |- class="even" | Mortal Binder | | Allows a Binder to bind Humanoids and Monstrous Humanoids |- class="odd" | SRD:Mounted Archery | | |- class="even" | SRD:Mounted Combat (Feat) | | |- class="odd" | Mounted Dodge | | |- class="even" | Mounted Overrun | | |- class="odd" | Mug | | You are able to preform a slight of hand action while attacking. |- class="even" | Multiclass | | You gain a superior multiclassing mechanic |- class="odd" | Multiclassing | | You are now able to place a metamagic feat on a spell twice. |- class="even" | Multihanded Weapon | | |- class="odd" | Muscles of Iron | Iron_skin (3.5e Feat) | Greater form of Iron Skin - makes it more usable at higher levels. |- class="even" | Musical Genius | | The power of your performances derives more from your appreciation of musical theory than your ability to directly to directly connect with your listeners. |- class="odd" | Mystic Tattoo | | You are able to artistically scribe a magical tattoo that can later be used to cast a spell. |- class="even" | Naginatajutsu | | You are trained in the art of fighting with the naginata. You are specialized in fighting cavalry. |- class="odd" | Natural Alchemist | | You were born with a natural affinity for alchemy. |- class="even" | Natural Immunity | | A useful genetic mutation |- class="odd" | Natural Leader | | |- class="even" | Natural Rider | | |- class="odd" | Natural Skill | | You have a natural knack for picking up new abilities. You gain 1 extra skill point per level. This ability stacks with a human's racial ability, giving them a total of two free skill points per level. |- class="even" | Nature Sympathy | Leadership (3.5e Feat) | This allows for a character of any class to obtain an Animal Companion |- class="odd" | Nature's Undying Favor | | This feat needs a summary |- class="even" | Near and Far | | |- class="odd" | Necromantic Binder | | Allows a Binder to bind Deathless and Undead. |- class="even" | Needles Mastery | | |- class="odd" | Net Master | | You are an expert in the use of the fighting net. You know how to throw the net to increase its effect on a victim, and you are skilled at controlling the movements of your victim. |- class="even" | Nimble Turning | | |- class="odd" | Notorious | | |- class="even" | Observant | | |- class="odd" | Olympian | | You can run up walls, spring off walls, or kick off walls to get high up in the air. |- class="even" | One Handed Crossbow Shot | | |- class="odd" | One Handed Reloader | | You are able to load a hand crossbow with surprising ease. |- class="even" | One Last Drop | | You have one last drop to give. |- class="odd" | One Spirit | | |- class="even" | One Thousand Fanged Whispers | | The voices in your head sometimes speak out loud. |- class="odd" | One-Two Punch | | You add an extra unarmed attack when your opponent least expects it. |- class="even" | Ooze Binder | | Allows a Binder to bind Oozes. |- class="odd" | Open Hand, Focused Mind | | |- class="even" | Open Totem Chakra | | |- class="odd" | Opportunity Shot | | |- class="even" | Overbear | | This feat needs a summary |- class="odd" | Overpull | | You have learned to overdraw the power of a bow to increase power while sacrificing accuracy. |- class="even" | Oversized Deflection | | You are able to knock away objects much larger than normal. |- class="odd" | Oversized Weapon Finesse | | You are the master of all weapons. |- class="even" | Oversized Weaponry | Monkey Grip (3.5e Feat), Gigantic Weapon (3.5e Feat) | You can use weapons that are two sizes too big. |- class="odd" | Pack Attack | | |- class="even" | Pack Initiative | | |- class="odd" | Pack Mule | | |- class="even" | Pain Is My Friend | | |- class="odd" | Parcour I | | Through little training, you have learned to make your way through urban areas more quickly. |- class="even" | Parcour II | Parcour I (3.5e Feat) | After some practice, you have learned to use your abilities to some advantage. |- class="odd" | Parcour III | Parcour II (3.5e Feat) | You are perfectly at home swinging from poles and branches, running across walls and hanging off of the edge of buildings. |- class="even" | Parlour Tricks | | |- class="odd" | Path of the Inevitables | | |- class="even" | Patron of the Peaks | | You are extremely familiar with the mountain side |- class="odd" | Penetrate Spell Resistance | | |- class="even" | Perceptive | Multitasker (3.5e Feat) | You are skilled at scanning an area or object quickly and thoroughly and listening into the sounds of your surroundings. |- class="odd" | Perceptive Duelist | | |- class="even" | Perfect Blindsense | Greater Blindsense (3.5e Feat) | This feat improves Blindsense to 200ft and improves Blindsight to 100ft. |- class="odd" | Personal Technique | | |- class="even" | Personalized Technique | | |- class="odd" | Perspicacity | | |- class="even" | Phalanx Combat | | |- class="odd" | Phalanx Fighting | | You are trained in fighting in close formation with your allies. |- class="even" | Physician | | |- class="odd" | Pierce Armor | | |- class="even" | Pin Weapon | | |- class="odd" | Pinpoint Shot | | |- class="even" | Plague of Arrows | | |- class="odd" | SRD:Point Blank Shot | | |- class="even" | Poison Resistance | | |- class="odd" | Poison Spell (4e Feat) | | |- class="even" | Poison Tolerance | | |- class="odd" | Poison Use | | |- class="even" | Polar Bear Skin | | |- class="odd" | Pole Fighting | | |- class="even" | Pole Vaulting | | |- class="odd" | Port Savvy | | |- class="even" | Potent Memory | | |- class="odd" | SRD:Power Attack | | |- class="even" | SRD:Power Critical | | |- class="odd" | Power Double Weapon | | |- class="even" | Power Resting | | |- class="odd" | Powerful Strength | | |- class="even" | Powerful Voice | | |- class="odd" | Practice Makes Perfect | | |- class="even" | Practiced Feint | | |- class="odd" | Practiced Spellcaster, Greater | Practiced Spellcaster (3.5e Feat) | Your advanced training in your primary arcane spellcasting class has resulted in enhanced knowledge. |- class="even" | SRD:Precise Shot | | |- class="odd" | Precocious Initiate | | Your master has shown you the basics of a spell beyond the normal limits of your experience and training. |- class="even" | Preparation | | With proper preparation, you can dodge anything |- class="odd" | Prescient Strike | | Your sharp mind discovers a critical flaw in your opponent's defenses, allowing you to slip past. |- class="even" | Primeval Rage | | |- class="odd" | Primordial | | |- class="even" | Prodigious caster | | You were born with the gift of magic. The spells you cast are way more powerful than those of the average magic user, even though you aren't so brilliant in the martial arts. |- class="odd" | Product of Infernal Dalliance | | |- class="even" | Product of Infernal Dalliance | | One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power. |- class="odd" | Professional | | |- class="even" | Progressive Gestalt Training | | You learn the aspects of multiple skills that are normally out of reach. |- class="odd" | Prone Combat | | |- class="even" | Prone-Fight | | |- class="odd" | Prophetic Dreamer | | |- class="even" | Psychic Ability | | |- class="odd" | Psychic Refusal (4e Feat) | | |- class="even" | Pugilist | | |- class="odd" | Pull Blow | | |- class="even" | Push Magic Device | | |- class="odd" | Quick Cut | | |- class="even" | Quick Deadly Blows | | You make deep and numerous cuts, punctures, and bruises that eventually pile up to take down your foe. |- class="odd" | SRD:Quick Draw | | |- class="even" | Quick Rage | | |- class="odd" | Quick Strike | | |- class="even" | Quick Swap | | |- class="odd" | Quicken Summoning | | This allows the caster to summon creatures more quickly. |- class="even" | Quickened Summoning | | |- class="odd" | Quicker Mercy | | |- class="even" | Quicksilver | | |- class="odd" | Raise Poisonous Creature | | |- class="even" | Range Spree | | |- class="odd" | Ranged Dodge | | |- class="even" | Ranged Shield Pin | | |- class="odd" | Rank Fighting | | |- class="even" | SRD:Rapid Reload | | |- class="odd" | Rapid Reload | | |- class="even" | SRD:Rapid Shot | | |- class="odd" | Rapid Thrust | | |- class="even" | Reach Weapon Fighting | | You gain greater skill with your chosen reach weapon. |- class="odd" | Reactive Stance | | |- class="even" | Reckless Accuracy | | |- class="odd" | Recover | | You can quickly roll to your feet after being thrown, tripped, or knocked down. |- class="even" | Reflex Set | | |- class="odd" | Reflexive Recovery | | |- class="even" | Reload on the Run | | |- class="odd" | Remote Running | | |- class="even" | Rend | | You can rend things you hit with your claws |- class="odd" | Resist Poison Damage | | |- class="even" | Resist Restraint | | |- class="odd" | Restoration | | |- class="even" | Reverse Strike | | |- class="odd" | SRD:Ride-By Attack | | |- class="even" | Righteous Calling | | The call to arms in a righteous cause can overpower preconceived notions of a person's destiny |- class="odd" | Riposte | | |- class="even" | Riposte v2 | | |- class="odd" | River Runner | | |- class="even" | Robust Health | | |- class="odd" | Rogueish Ability | | |- class="even" | Rope Climber | | |- class="odd" | Roulette | | Your intense amount of luck, has applied to combat affecting circumstance in combat. |- class="even" | Running Attack | | |- class="odd" | Rushing Parry | | |- class="even" | SRD3e:Two-Weapon Fighting | | |- class="odd" | Sacrifice For Power | | |- class="even" | Safe Recover | Recover (3.5e Feat) | You are adept at regaining your footing without letting your guard down. |- class="odd" | Sage | | |- class="even" | Savage Critical | | |- class="odd" | Savage Empathy | | You are able to tame monstrous creatures like you would normal animals |- class="even" | Scope Precision Intelligence | | By mastering the timeless secrets of the Faerie Mysteries, You are a intellectual prodigy of Art of Combat Warfare.

|- class="odd" | Scribe Magic Tattoo | | Create Magic Tattoos that cast a spell |- class="even" | Scroll Mastery | | |- class="odd" | Scrounging | | |- class="even" | Sea Dog | | |- class="odd" | Secret Art: Burning Falcon | | Taking the Stance of the Burning Falcon, your punches become fiery, and your legs become more swift. You are formidable, but only as long as you maintain the stance. |- class="even" | Secret Art: Crane Step | | Taking the Stance of the Graceful Crane, your body becomes like the water, flowing and reacting to its surroundings fluidly. In a moment, you are but the faintest ripple; When disturbed, you become a torrent. |- class="odd" | Secret Art: Venomous Fang | | Taking the Stance of the Venomous Fang, your blows become subtle nuances, striking not at the exterior of your opponents, but within; Striking vitals and weakening the enemy before even he knows of it. |- class="even" | Seduction | | |- class="odd" | Self Exsanguination | | |- class="even" | Self Repair | | A medium construct obtains hive-minded nanoconstructs that constantly repair over time. |- class="odd" | Sense Magic | | |- class="even" | Sense of Maturity | | |- class="odd" | Servant of Shini | | |- class="even" | Shadow Enhancement | | |- class="odd" | Shadow Illusion | | Your images are imbued with material from the Plane of Shadow, making them partially real. |- class="even" | Shadow Puppet | | |- class="odd" | Shadow Warper | | |- class="even" | Shadow Weave Magic (3.5E Feat) | | |- class="odd" | SRD:Sharp-Shooting | | |- class="even" | Shield Ally | | |- class="odd" | Shield Bearer | | Your skill with shields is exceptional, making you a better defender with any shield you know how to handle. |- class="even" | Shield Charge | | It allows you to charge your opponent and knock them down with your shield. |- class="odd" | Shield Defender | | |- class="even" | Shield Edge Deflection | | |- class="odd" | Shield Evasion | | |- class="even" | Shield Expertise | | |- class="odd" | Shield Focus | | |- class="even" | Shield Harmony | | |- class="odd" | Shield Mastery | | |- class="even" | Shield Mate | | Grants allies +1 shield bonus. |- class="odd" | Shield Mount | | |- class="even" | Shield Skill | | |- class="odd" | Shield Slam | | Full Attack or Charge that Dazes target |- class="even" | Shield Ward (3.5 Feat) | | May add your shield bonus to additional scores. |- class="odd" | Shifting Binder | | Allows a Binder to bind shapeshifting creatures to a greater extend. |- class="even" | Shoop da Whoop | | |- class="odd" | SRD:Shot on the Run | | |- class="even" | Sidekick | | You have a sidekick/combat butler/servant etc. |- class="odd" | Siege Boat | | |- class="even" | Silver Spoon | | |- class="odd" | SRD:Simple Weapon Proficiency | | |- class="even" | Situational Awareness | | |- class="odd" | Skill Aptitude | | |- class="even" | Skill Mastery | | |- class="odd" | Skill Training | | Allows extra training of a skill |- class="even" | Skilled Multiclass | | |- class="odd" | Skillful combat | | Allows the user to attack with great skill, taking advantage of his knowledge of the weaknesses of others and exploiting their openings |- class="even" | Skirmishing | | |- class="odd" | Skyclad | | |- class="even" | Skyclad Warrior | | |- class="odd" | Slayer Of | | |- class="even" | Sleek | | |- class="odd" | Slender | | You are slim for your race |- class="even" | Slow Maturation | | Your body ages slower and you retain your youthful outlook on life longer than others of your race. |- class="odd" | Smash Concentration | | |- class="even" | Smooth Talker | | |- class="odd" | SRD:Snatch Arrows | | |- class="even" | Sniper range spree | | |- class="odd" | Soul of Battle | Indomitable (3.5e Feat) | Your fighting spirit manifests itself in the heat of battle. |- class="even" | Soul of Blüdfrost | | |- class="odd" | Soul-Mate | | |- class="even" | Spear and Shield | | |- class="odd" | Speed Reader | | |- class="even" | Spell Defense | | |- class="odd" | Spell Focus | | |- class="even" | Spell Penetration Surge | | With a surge of power you improve your ability to defeat spell resistance. |- class="odd" | Spell Pool | | You can pool some of your spell slots to utilize for metamagic. |- class="even" | Spell Toughness | | |- class="odd" | Spellsword Shield Expertise | Arcanist Buckler Speciality (3.5e Feat) | Improves a Spellsword's ability to use shields |- class="even" | Spider Leadership | | |- class="odd" | Spider Obsession | | |- class="even" | Spider-Jumping Charge | | |- class="odd" | Spiked Chain Focus | | |- class="even" | Spinning Weapon Defense | | |- class="odd" | Spirit of Fury | Indomitable (3.5e Feat), Fateful Strike (3.5e Feat), Soul of Battle (3.5e Feat) | Your fury in battle is unmatched by all but the most intrepid heroes. |- class="even" | Spirit of Vengeance | | |- class="odd" | SRD:Spirited Charge | | |- class="even" | Spirited Dive | | |- class="odd" | Spiritual Leader | | |- class="even" | Spoken Vengence | | Damage cannot prevent you from seeking revenge |- class="odd" | Spontaneous Summoner | | |- class="even" | SRD:Spring Attack | | |- class="odd" | Stab | | |- class="even" | Stance Mastery | | Use 2 martial stances (Tome of Battle) simultaneously. |- class="odd" | Stand Your Ground | | |- class="even" | Steel Bones | | Your body has been altered and parts of your physiology have been replaced with artificial prosthetics. |- class="odd" | Still Weapon Technique | | A way to expand your options as a bare fist fighter. |- class="even" | Stipend | | |- class="odd" | Stocky | | You have a thicker, stouter body than normal for your race |- class="even" | Stomp | | |- class="odd" | Stone Thrower | | |- class="even" | Stone to Flesh | | |- class="odd" | Strangle Hold | | |- class="even" | Strength of a Warrior | | |- class="odd" | Strike at the Tail | | |- class="even" | Strong Stomach | | You don't mind the smell of even the worst stench. |- class="odd" | Strongarm Diplomacy | | Your brute strength makes up for your charisma when it comes to the art of fear. |- class="even" | Stubborn Heart | | |- class="odd" | SRD:Stunning Fist | | |- class="even" | Style | | If you're going to fight, you might as well look good doing it! |- class="odd" | Suave | | A suave person is sophisticated, elegant, well mannered, polite, and generally well liked by everyone |- class="even" | Sublime Kensai | | Your mastery of the Sublime Ways is reflected in your Kensai training. |- class="odd" | Sudden Action | | |- class="even" | Summoning Diversity | | |- class="odd" | Super Focus Dodge | | |- class="even" | Superior Ameliorated Burden | Ameliorated Burden (3.5e Feat), Greater Ameliorated Burden (3.5e Feat) | You are able to shirk off all but the heaviest loads within your abilities. |- class="odd" | Superior Hearing | | You can discern even the finest difference in sounds, giving you an exacting ear |- class="even" | Superior Sense of Smell | | Your sensitive nose can detect even the most minute odors. |- class="odd" | Superior Taste | | You have a heightened sense of taste. |- class="even" | Superior Touch | | You feel every imperfection in even the smoothest texture, and your skin senses the slightest vibration. |- class="odd" | Superior Training | | |- class="even" | Superior Vision | | Your eyesight is truly extraordinary. |- class="odd" | Supernal | | |- class="even" | Supernatural Linguist | | |- class="odd" | Suppressing Weapon Focus | | |- class="even" | Supreme Trip | | By combining their tripping abilities and their mighty attacks, a tripper can throw an enemy to the ground so hard, it really hurts. |- class="odd" | Surge of Fortitude | | You are able to shrug off an effect with a mighty surge of fortitude., You are able to shrug off an effect with a mighty surge of will., You are able to avoid an effect with a swift move. |- class="even" | User:Surgo/TestFeat1 | Alertness (3.5e Feat) | Testing |- class="odd" | Swift Defense | | Defend one ally in movement range |- class="even" | Swift Fighting Style | | Your training makes you more capable or changing the style you're employing in less time, making it easier for you to change from longsword to bow to greataxe. |- class="odd" | Swing for the Fences | | |- class="even" | Swing-By Attack | | |- class="odd" | Tactical Forfeit | | |- class="even" | Tactical Warrior | | |- class="odd" | Taking the last breath (3.5 feat) | | By stealing the final breath of one leaving this world you gain a fraction of their strength. |- class="even" | Talaran Tracking | | You are adept at tracking down individuals within Urban Environments and Communities |- class="odd" | Talented Healer | | |- class="even" | Talented Invoker | | You know more invocations than the typical warlock. |- class="odd" | Target | | |- class="even" | Taunting Wit | | You can drive your foes to distraction. |- class="odd" | Team Fighting | | |- class="even" | Tenacious Magic | | |- class="odd" | Thoroughbred | | You are capable of pulling off amazing physical stunts |- class="even" | Threatened Reach | | |- class="odd" | Throw and Charge | | |- class="even" | Tireless Pilot | | |- class="odd" | Topple | | |- class="even" | Tornado Attack | | |- class="odd" | Toss | | |- class="even" | Total Recall | | |- class="odd" | Totem Animal | | You share a spiritual bond with an animal companion, that in return grants you special abilities. |- class="even" | Touch Mastery | | |- class="odd" | Touch of Grace | | |- class="even" | Toughness, Variant | | You are much tougher than the average guy or gal of your race. |- class="odd" | Tower Shield Bash | | Through intense training, you can now shield bash with tower shields |- class="even" | Trained Memory | | You have the incredible memory of a preliterate scholar. |- class="odd" | Trained Stance | | |- class="even" | SRD:Trample (Feat) | | |- class="odd" | Triple Threat | | |- class="even" | Tumbling Attack | | |- class="odd" | Tunnel Fighting | | You know how to fight with no room to maneuver. |- class="even" | Tunnel Rat | | You can squeeze through tight spaces more easily than normal |- class="odd" | Turning Mastery | Turn or Rebuke Undead (3.5e Feat) | Choose a class without the Turn or Rebuke Undead special ability. Your Turn or Rebuke Undead will be more powerful. |- class="even" | Turning Swallow Strike | | A sword technique named after the famous technique of Sasaki Kojiro. |- class="odd" | Twin Weapon Fighting | | |- class="even" | Twist the Knife | | You know how to make your blows especially painful — something that can be extremely useful if you’re attempting to distract a spellcaster. |- class="odd" | Two in One Training | | This Feat allows you to wield two-handed weapons in one hand |- class="even" | Two-Handed Defense | | |- class="odd" | Two-Handed Finesse | | |- class="even" | Two-Handed Flurry | | |- class="odd" | SRD:Two-Weapon Defense | | |- class="even" | SRD:Two-Weapon Fighting (Feat) | | |- class="odd" | Two-Weapon Focus | | |- class="even" | Two-Weapon Harmony | | |- class="odd" | Ultimate Cleave | | |- class="even" | Unbalancing Fist | | |- class="odd" | Uncanny Reaction | | |- class="even" | Undeserved Toughness | | Even though your body is no more resilient than the average person, you show added vitality.



|- class="odd" | Unyielding Soul | Indomitable (3.5e Feat) | You can turn assaults on your mind into assaults on the body. |- class="even" | Up and Down | | |- class="odd" | Use Prejudice | | |- class="even" | Useless Magecraft | | Allow you to use the magic which is mostly useless (but it has a few uses) |- class="odd" | Vae School (4e Feat) | | |- class="even" | Venomous Strike (4e Feat) | | |- class="odd" | Ventriloquism | | |- class="even" | Verdant Mage | | Combine Druid & Wizard levels for animal companion and familiar |- class="odd" | Vermin Binder | | Allows a Binder to bind Vermin |- class="even" | Vernal | | |- class="odd" | Versatile Craftsman | | You are skilled at many types of craft. |- class="even" | Vexing Feint | | |- class="odd" | Viscous Grip | | Your grip has high viscosity and you are able to grip non-solid objects. |- class="even" | Vore | | You can consume other creatures whole. |- class="odd" | Wall Acrobat | | The wall is your playground. Enjoy it |- class="even" | Wall Run | | Your sheer skill and speed allows you to run across vertical platforms and seemingly defy gravity. |- class="odd" | Waste Walker | | You are adept at moving over sand and ice |- class="even" | Watchman | | |- class="odd" | Way of the Gargoyle | | |- class="even" | Way of the Hare | | |- class="odd" | Weapon Brace | | |- class="even" | SRD:Weapon Finesse | | |- class="odd" | SRD:Weapon Focus | | |- class="even" | Weapon Grace | | |- class="odd" | Weapon Guard | | |- class="even" | Weapon Handling | | Your weapon of choice is easier to handle. |- class="odd" | Weapon Juggle | | |- class="even" | Weapon Manipulation | | |- class="odd" | Weapon Powering | | Greatly improves a one handed weapon's damage |- class="even" | Weapon Reliability | | |- class="odd" | SRD:Weapon Specialization | | |- class="even" | Weapon Tricks | | |- class="odd" | Weapon and Shield Offensive Harmony | | |- class="even" | Webwalker | | |- class="odd" | Well Practiced Aim | | |- class="even" | Wheeling Attack | | |- class="odd" | Whip Focus | | You are very skilled with the technical aspects of using a whip |- class="even" | SRD:Whirlwind Attack | | |- class="odd" | Whirlwind Defense | | |- class="even" | Wild Binder | | Allows a Binder to bind Fey. |- class="odd" | Wild Leadership | | |- class="even" | Wild Magic Student | | |- class="odd" | Wild Rider | | |- class="even" | Wild Talent | | |- class="odd" | Will to Live | | You have convinced yourself to move forward when your body would otherwise give out. |- class="even" | Willful Reflexes | | Your experience allows to to easier avoid danger. |- class="odd" | Wingstorm | | You flatten targets with blasts of air from your wings. |- class="even" | Wisdom of Age | | |- class="odd" | Wizard's Grace | | |- class="even" | Wondrous Pet | | |- class="odd" | Wondrous Rings | | You gain the ability to craft rings. |- class="even" | Woodscraft | | |- class="odd" | Woodsprite Flight | Improved Glide (3.5e Feat) | You have strengthed your wings and have unlocked the secrets of flight. |- class="even" | Word of Truth | | You have learned the secret of utterances. |- class="odd" | Wrap Shot | | |- class="even" | Wrenching Attack | | |- class="odd" | Wushu | | You are trained in Wushu, a fighting art that improves your ability to fight unarmed. |- class="even" | Zen Defense | | +Wis on AC in some circumstances |- class="odd" | Zen Fencing | | |- class="even" | Zen Reflexes | | |- class="odd" | Zen Swordsmanship | | Your take the art of swordsmanship with a serene and zen mind. |- class="even" | Zonder Force | | |- class="odd" | Zonder Link | | |- class="even" | Zonder Madness | | |- class="odd" | Zonder Sense | |

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