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|- class="odd" | Improved Far Shot | | You can attack with ranged weapons more accurately at long range. |- class="even" | Improved Far Shot 2 | | With amazing accuracy, you can shoot haphazardly at greater distances. |- class="odd" | SRD:Improved Feint | | |- class="even" | Improved Firearm Sniper | Firearm Sniper (3.5e Feat) | You are even more adept in lining up accurate, deadly shots with your gun. |- class="odd" | Improved Glide | | You have strengthened your wings and can control your falls better. |- class="even" | SRD:Improved Grapple | | |- class="odd" | Improved Healing | | give you extra healing on healing spells base on you caster level |- class="even" | SRD:Improved Initiative | | |- class="odd" | Improved Ki Blast | | Allows Charging of Ki Blast over multiple rounds and increased range |- class="even" | Improved Link | | Share spells and feats with companion. |- class="odd" | Improved Lockpicking | | You are capable of opening locks rather quickly. |- class="even" | Improved Martial Arts | | You deal more damage while unarmed |- class="odd" | Improved Masterwork | | |- class="even" | Improved Monkey Grip | Monkey Grip (3.5e Feat) | You can wield larger weapons than creatures of your size, even in your off hand. |- class="odd" | Improved Mounted Combat | | You may evade more than one attack to your mount in a round. |- class="even" | SRD:Improved Multiattack | | |- class="odd" | SRD:Improved Natural Attack | | |- class="even" | Improved Natural Attack: Variant | | Your chosen natural attack deals more damage. |- class="odd" | SRD:Improved Overrun | | |- class="even" | Improved Parry | | You are trained to parry incoming melee attacks. |- class="odd" | Improved Point Blank Shot | | With this feat you learn to take advantage of the closeness of your ranged precision attacks. |- class="even" | Improved Power Attack | | You can control the amount of power you put behind each of your strikes. |- class="odd" | Improved Power Double Weapon | Power Double Weapon (3.5e Feat) | You can inflict terrible blows with a double weapon. |- class="even" | Improved Ranked Fighting | Rank Fighting (3.5e Feat) | When fighting in a rank with at least one ally who also possesses this feat, you can co-ordinate your attacks effectively and threaten your opponent's vital areas more easily. |- class="odd" | Improved Search | | You are capable of searching an area quickly. |- class="even" | SRD:Improved Shield Bash | | |- class="odd" | Improved Shield Mate | | |- class="even" | Improved Single Weapon Fighting | | You have trained even further with wielding a single weapon, becoming faster. |- class="odd" | Improved Sleight Of Hand | | You are capable of performing sleight of hand tricks more easily than most. |- class="even" | Improved Spell Mastery | | The character can spontaneously cast spell mastery spells. |- class="odd" | Improved Spit | | |- class="even" | Improved Subdual | | You are skilled in making nonlethal attacks |- class="odd" | SRD:Improved Sunder | | |- class="even" | Improved Target | Target (3.5e Feat) | Through practice you have learnt to maintain a focus on a single foe while maintaining a solid defense. |- class="odd" | Improved Toughness | | |- class="even" | Improved Tower Shield Bash | Tower Shield Bash (3.5e Feat) | Through further training, you can now keep your shield bonus when attacking with a tower shield |- class="odd" | SRD:Improved Trip | | |- class="even" | SRD:Improved Two-Weapon Fighting | | |- class="odd" | SRD:Improved Unarmed Strike | | |- class="even" | Improved Weapon Finesse | | You've become more reliant on agility rather than strength when it comes to damage. |- class="odd" | Improved Whip Proficiency | | Your whip attacks are less useless. |- class="even" | Improvised Weapon Proficiency | | You are skilled at using unconventional items as weapons. This feat extends proficiency with a normal weapon to all those that resemble it. When you take this feat, choose any one weapon. |- class="odd" | Improvised Weapons | | Lower the non-proficiency penalty of weapons. |- class="even" | Increased Monk Armor | | able to use light and medium armor with monk ability's |- class="odd" | Incredible Resilience | | It's very hard to kill you. |- class="even" | Indomitable | | Your strength of spirit enables you to better withstand the slings and arrows of your foes. |- class="odd" | Inherited Instinct | | Gained from your wild blood you have an uncanny level of instinct and insight, that which your mortal heritage cannot compete with. |- class="even" | Inhuman Reflex | | Your reflex, no matter what class is mighty. |- class="odd" | Initiate of Kazael | | You leave your life in the shadowy hand of Kazael. |- class="even" | Innate Magic | | You can cast a minor spell. |- class="odd" | Insighful Shot | | |- class="even" | Insight Archery | | Use your Int bonus on ranged attack rolls instead of Dex |- class="odd" | Inspiring Leader | | You work to inspire your followers and cohorts and raise their morale. |- class="even" | Inspiring Love | | Your love bolsters your efficacy when doing something for your beloved. |- class="odd" | Instant Awakening | | You can instantly awaken from sleep at the slightest sign of danger. |- class="even" | Intelligent Healer | | Your Knowledge of the living body guides your Lay on Hands ability |- class="odd" | Intelligent Strike | | |- class="even" | Interpose | | Your skills in battle allow you to place yourself in harm's way to protect your companions. |- class="odd" | Intimidating Demise | | After slaying a foe in combat, you let out a battle cry that demoralizes all who can see you. |- class="even" | Intuitive | | You use intuition where others use logic. |- class="odd" | Jiraigan | | You have inherited the vast latent energies secreted deep in your family's blood. |- class="even" | Jumping Charge | | You can use your mount's jumping ability to pounce on your foes. |- class="odd" | Juttejutsu | | You are trained in using the Jitte and are skilled at disarming enemies with bladed weapons. |- class="even" | Keen Critical | | You become even more adept at striking vital points of your enemies. |- class="odd" | Keep Focused | | |- class="even" | Ki Training | Ki Adept (3.5e Feat), Con 15 or Wis 15 (3.5e Feat) | Your extensive traning has gained you more ki than most. |- class="odd" | Kick-Up | | You have learned how to get up from being prone very quickly. |- class="even" | Knowledgable Strike | | Your intelligence and knowledge of physiology allows you to identify how best to strike an opponent. |- class="odd" | Knowledge Focus | | You just seem to remember a bit more small detail about a given topic than the next fellow. |- class="even" | Knowledge Substitution | | |- class="odd" | Knowledge is Eveything | | |- class="even" | Knowledge of the Bards | | You study and learn about the power of your bardic music. |- class="odd" | Knowledgeable Adept | | |- class="even" | Knucklehead | | |- class="odd" | Last Ditch | | The heart of a hero beats in your chest, allowing you one last attack. |- class="even" | Legion of Souls | | Allows a Binder to merge the souls of two or more creatures of the same species. |- class="odd" | Lethal Whip | | Whip does lethal damage, among other things. |- class="even" | Lich Leadership | | |- class="odd" | Life-Learned | | You draw your skills from your experiences. |- class="even" | Lightning Parry | | You use your lightning-quick strikes for defense instead of attack. |- class="odd" | Limit Breaker | | This allows the character to further push themselves in life or death situations, allowing them to perform greater feats than even they imagined. |- class="even" | Linguistic Savant | | You are talented at learning languages. |- class="odd" | Loremaster of the Arcane Arts | Master of Spellcasting (3.5e Feat) | |- class="even" | Lucky Gambler | | |- class="odd" | Luminous Sigils | | The sigils that orbit an illumian’s head glow vigorously, providing illumination. |- class="even" | Lunatic | | Through some trauma your mind is shattered into pieces... the voices in your head mess with your thoughts, but also make it difficult for magic to bind your will. |- class="odd" | Lungs of Steel | | Through arduous training or birth, you have maximized your ability to hold your breath and thus resist poisonous gas. |- class="even" | Lycan Heritage | | You have the blood of those affected by the moon. You are naturally resistant to magic which alter your form. |- class="odd" | Lycan Legacy | | The supernatural powers of your ancestors manifest in you. |- class="even" | Lycan Power | | Your Lycan heritage augments the power of certain types of magic. |- class="odd" | Lycan Presence | | The mystic powers which shaped your ancestors' manifest under your control. |- class="even" | Lycan Skin | | Your lycan heritage guards you against all weapons except those crafted with silver. |- class="odd" | Magic Sensitivity | | Whenever a spell is cast nearby, the hair of your arms and neck rises, and you can feel the magical energy around. |- class="even" | Magical Attacker | | Your magic guides your hand, and through your intelligent predictions, wisdom based awareness, or sheer force of will, your magic touch attacks find their mark. |- class="odd" | Magical Resistance, Variant | | You have been struck so much by magic that you have developed a resistance to it. |- class="even" | Magnificient Spellcaster | Prodigious caster (3.5e Feat) | The superior version of Prodigious Spellcaster |- class="odd" | Main Gauche | | |- class="even" | Manifest Bloodline | | The animal within manifests completely, granting you a savage power and strength unknown to others. |- class="odd" | Manual Technique | | |- class="even" | Marksman | | Your hand-eye coordination has evolved to become far greater than mere normal archers; but rather, you can accurately pinpoint locations on your enemies body that are weak. |- class="odd" | Martial Arts Training | | You are well-practiced in the martial arts. |- class="even" | Martial Improvisation | | You can use anything you can carry as a light load as a weapon. |- class="odd" | Martial Leadership | | Might makes right - at least, that's what the people who follow you believe. |- class="even" | Martial Sneak Attack | | Your rogue levels stack with your martial class to decide your Sneak attack damage. |- class="odd" | Martial Veteran | | You are a veteran fighter, and unlock the ability to gain even more powerful abilities. |- class="even" | SRD:Martial Weapon Proficiency | | |- class="odd" | Mass-Induced Development | | Due to your size -or rather, your lack thereof- you have developed certain features that enable you to perform as well as your larger counterparts. |- class="even" | Massive Frame | | You are able to extend your size-related benefits to the use of weapons designed for creatures one size larger than you. |- class="odd" | Master Alchemist | | You have mastered your ability to craft alchemy items. |- class="even" | Master Artisan | | |- class="odd" | Master Battlecaster | | |- class="even" | Master Disarm | | |- class="odd" | Master Feint | | Your are an expert at feinting your opponent. |- class="even" | Master Initiative | | |- class="odd" | Master Overrun | | |- class="even" | Master Prestidigitator | | The arcane spellcaster has become an expert at using prestidigitations to bolster other spells. |- class="odd" | Master Sunder | | |- class="even" | Master of Goblin Cuisine | | What your food lacks in flavor it makes up in more tactical uses. Masters of Goblin Cuisine find themselves well-armed if they have eaten in the past five hours. They may not use this if they have eaten less than one hour ago, and they can only use it once per meal they have eaten. |- class="odd" | Master of Poisons (4e Feat) | | |- class="even" | Master of Spellcasting | | You are a master of casting spells. |- class="odd" | Material Mastery | | Your training with your chosen material has made you far more dangerous to those damaged by it. |- class="even" | Mechanically Inclined | | You can figure out how things work and how to fix them. If you don't have the correct item at hand to fix a machine or an item, you can use something similar to provide a temporary fix. |- class="odd" | Meddlesome | | |- class="even" | Memories of Death | | You retain your memories perfectly after you are slain and brought back from the dead. |- class="odd" | Mental Fortitude | | You are particularly resistant to psychic attack. |- class="even" | Mental Savant | | You can make one power harder to counter. |- class="odd" | Metalinguist | | |- class="even" | Mettle Training | | You are able to resist effects with great fortitude. |- class="odd" | Mighty Carry Capacity | | I'm smaller, stronger, and I can carry a lot more. |- class="even" | Mighty Charge | | Your charges are incredibly powerful. |- class="odd" | Mighty Death-Blow | | You can cleave heads in a single mighty blow. |- class="even" | Mighty Hunter | | |- class="odd" | Mighty Stunner | | Replace your Stunning Fist Wis DC mod with Str mod |- class="even" | Mimicry | | |- class="odd" | Minor Fast Healing | | A lower-power version of the Fast Healing Epic feat. |- class="even" | Missile Proof | | |- class="odd" | SRD:Mobility | | |- class="even" | Mollarok's Fist | | Foe and adjacent creatures are stunned by thundering blow |- class="odd" | Monastary Training | | The humble Monk as grown up to learn much more than what the average monk as learned. Beware because this knowledge was obtained through travel and dedication to her teachings. |- class="even" | Monastic Strike | Improved Unarmed Strike (3.5e Feat) | Your training has granted you the grace and unarmed strike of a monk rather than that of the average peon. |- class="odd" | Monk Weapon Focus | | Monks now can apply their unarmed damage to a special monk weapon. |- class="even" | Monk Weaponry | | You may use additional weapons for the purposes for Flurry of Blows. |- class="odd" | Monkey Beats the Gong | | Allows you to make an attack of opportunity if at least two of your Flurry of Blows strikes hit. |- class="even" | Mortal Binder | | Allows a Binder to bind Humanoids and Monstrous Humanoids |- class="odd" | SRD:Mounted Archery | | |- class="even" | SRD:Mounted Combat (Feat) | | |- class="odd" | Mounted Dodge | | |- class="even" | Mounted Overrun | | |- class="odd" | Multiclass | | You gain a superior multiclassing mechanic |- class="even" | Multihanded Weapon | | |- class="odd" | Multimetamagic | | You are now able to place a metamagic feat on a spell twice. |- class="even" | Musical Genius | | The power of your performances derives more from your appreciation of musical theory than your ability to directly to directly connect with your listeners. |- class="odd" | Mystic Tattoo | | You are able to artistically scribe a magical tattoo that can later be used to cast a spell. |- class="even" | Naginatajutsu | | You are trained in the art of fighting with the naginata. You are specialized in fighting cavalry. |- class="odd" | Narugan | | You have inherited the vast primal fury buried deep in your family's blood. |- class="even" | Natural Alchemist | | You were born with a natural affinity for alchemy. |- class="odd" | Natural Immunity | | A useful genetic mutation |- class="even" | Natural Leader | | |- class="odd" | Natural Multiattack | | Allows for many attacks |- class="even" | Nature Sympathy | Leadership (3.5e Feat) | This allows for a character of any class to obtain an Animal Companion |- class="odd" | Nature's Undying Favor | | This feat needs a summary |- class="even" | Near and Far | | |- class="odd" | Necromantic Binder | | Allows a Binder to bind Deathless and Undead. |- class="even" | Needles Mastery | | |- class="odd" | Net Master | | You are an expert in the use of the fighting net. You know how to throw the net to increase its effect on a victim, and you are skilled at controlling the movements of your victim. |- class="even" | Nimble Turning | | |- class="odd" | Nymph:Bedroom Proficiency (General) | | |- class="even" | Observant | | |- class="odd" | Olympian | | You can run up walls, spring off walls, or kick off walls to get high up in the air. |- class="even" | One Handed Crossbow Shot | | |- class="odd" | One Handed Reloader | | You are able to load a hand crossbow with surprising ease. |- class="even" | One Last Drop | | You have one last drop to give. |- class="odd" | One Spirit | | |- class="even" | One Thousand Fanged Whispers | | The voices in your head sometimes speak out loud. |- class="odd" | One-Two Punch | | You add an extra unarmed attack when your opponent least expects it. |- class="even" | Ooze Binder | | Allows a Binder to bind Oozes. |- class="odd" | Open Hand, Focused Mind | | |- class="even" | Open Totem Chakra | | |- class="odd" | Opportunity Shot | | |- class="even" | Overbear | | This feat needs a summary |- class="odd" | Overpull | | You have learned to overdraw the power of a bow to increase power while sacrificing accuracy. |- class="even" | Oversized Deflection | | You are able to knock away objects much larger than normal. |- class="odd" | Oversized Weaponry | Monkey Grip (3.5e Feat), Gigantic Weapon (3.5e Feat) | You can use weapons that are two sizes too big. |- class="even" | Pack Attack | | |- class="odd" | Pack Initiative | | |- class="even" | Pack Mule | | |- class="odd" | Pact of Envy | | You have made a pact with Zariel to wreak vengeance on those with more than you. |- class="even" | Pact of Gluttony | | You have made a pact with Erythnul to be as wrathful as possible. |- class="odd" | Pact of Greed | | You have made a pact with Dispater to sacrifice all of your wealth to him, in exchange for great power. |- class="even" | Pact of Lust | | You have made a pact with Fierna to be... lustful. |- class="odd" | Pact of Pride | | You have made a pact with Maladomini to uphold an absurd standard of vanity. |- class="even" | Pact of Sloth | | You have made a pact with Lupercio to be as slothful as possible |- class="odd" | Pact of Wrath | | You have made a pact with Bel to be as wrathful as possible. |- class="even" | Pain Is My Friend | | |- class="odd" | Parlour Tricks | | |- class="even" | Path of the Inevitables | | |- class="odd" | Patron of the Peaks | | You are extremely familiar with the mountain side |- class="even" | Penetrate Spell Resistance (D20 Modern Feat) | | |- class="odd" | Perceptive | Multitasker (3.5e Feat) | You are skilled at scanning an area or object quickly and thoroughly and listening into the sounds of your surroundings. |- class="even" | Perceptive Duelist | | |- class="odd" | Perfect Blindsense | Greater Blindsense (3.5e Feat) | This feat improves Blindsense to 200ft and improves Blindsight to 100ft. |- class="even" | Personal Technique | | |- class="odd" | Personalized Technique | | |- class="even" | Perspicacity | | |- class="odd" | Phalanx Combat | | |- class="even" | Phalanx Fighting | | You are trained in fighting in close formation with your allies. |- class="odd" | Phoenix Cannon | Santoryu (3.5e Feat) | Wielding 3 swords, you swing fast enough to compress the air and launch a ranged attack with swords. |- class="even" | Physician | | |- class="odd" | Pierce Armor | | |- class="even" | Pin Weapon | | |- class="odd" | Pinpoint Shot | | |- class="even" | Plague of Arrows | | |- class="odd" | SRD:Point Blank Shot | | |- class="even" | Poison Resistance | | |- class="odd" | Poison Spell (4e Feat) | | |- class="even" | Poison Tolerance | | |- class="odd" | Poison Use | | |- class="even" | Polar Bear Skin | | |- class="odd" | Pole Fighting | | |- class="even" | Pole Vaulting | | |- class="odd" | Port Savvy | | |- class="even" | Potent Memory | | |- class="odd" | SRD:Power Attack | | |- class="even" | Power Bow | | You can sacrifice accuracy for power with composite bows. |- class="odd" | SRD:Power Critical | | |- class="even" | Power Double Weapon | | |- class="odd" | Power Resting | | |- class="even" | Powerful Charger | | You can deal devastating damage to any opponent you charge. |- class="odd" | Powerful Shield Bash | | Allows you to shield bash with a tower shield and similar shields |- class="even" | Powerful Voice | | |- class="odd" | Practice Makes Perfect | | |- class="even" | Practiced Feint | | |- class="odd" | Practiced Spellcaster, Greater | Practiced Spellcaster (3.5e Feat) | Your advanced training in your primary arcane spellcasting class has resulted in enhanced knowledge. |- class="even" | SRD:Precise Shot | | |- class="odd" | Precocious Initiate | | Your master has shown you the basics of a spell beyond the normal limits of your experience and training. |- class="even" | Preparation | | With proper preparation, you can dodge anything |- class="odd" | Prescient Strike | | Your sharp mind discovers a critical flaw in your opponent's defenses, allowing you to slip past. |- class="even" | Primeval Rage | | |- class="odd" | Primordial | | |- class="even" | Prodigious caster | | You were born with the gift of magic. The spells you cast are way more powerful than those of the average magic user, even though you aren't so brilliant in the martial arts. |- class="odd" | Product of Infernal Dalliance | | One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power. |- class="even" | Professional | | |- class="odd" | Progressive Gestalt Training | | You learn the aspects of multiple skills that are normally out of reach. |- class="even" | Prone Combat | | |- class="odd" | Prone-Fight | | |- class="even" | Prophetic Dreamer | | |- class="odd" | Psychic Ability | | |- class="even" | Psychic Refusal (4e Feat) | | |- class="odd" | Pugilist | | |- class="even" | Pull Blow | | |- class="odd" | Push Magic Device | | |- class="even" | Quick Cut | | |- class="odd" | Quick Deadly Blows | | You make deep and numerous cuts, punctures, and bruises that eventually pile up to take down your foe. |- class="even" | SRD:Quick Draw | | |- class="odd" | Quick Rage | | |- class="even" | Quick Strike | | |- class="odd" | Quick Swap | | |- class="even" | Quicken Summoning | | This allows the caster to summon creatures more quickly. |- class="odd" | Quickened Summoning | | |- class="even" | Quicker Mercy | | |- class="odd" | Quicksilver | | |- class="even" | Raise Poisonous Creature | | |- class="odd" | Range Master | | You are skilled at using range weapons to strike vulnerable spots |- class="even" | Range Spree | | You can make an additional ranged attack after dropping an enemy |- class="odd" | Ranged Dodge | | |- class="even" | Ranged Shield Pin | | |- class="odd" | Rank Fighting | | |- class="even" | SRD:Rapid Reload | | |- class="odd" | Rapid Reload | | |- class="even" | SRD:Rapid Shot | | |- class="odd" | Rapid Thrust | | |- class="even" | Rapier Wit | | Your tongue strikes keener than any blade and your words cut deep. |- class="odd" | Reach Weapon Fighting | | You gain greater skill with your chosen reach weapon. |- class="even" | Reactive Stance | | |- class="odd" | Reaping Cleave | | Allows you to move as you continually cleave through enemies. |- class="even" | Reckless Accuracy | | |- class="odd" | Recover | | You can quickly roll to your feet after being thrown, tripped, or knocked down. |- class="even" | Reflex Set | | |- class="odd" | Reflexive Recovery | | |- class="even" | Reload on the Run | | |- class="odd" | Remote Running | | |- class="even" | Rend | | You can rend things you hit with your claws |- class="odd" | Resist Poison Damage | | |- class="even" | Resist Restraint | | |- class="odd" | Resize | | Allows the player to change size. |- class="even" | Resolve Training | | You are able to resist effects with great willpower. |- class="odd" | Restoration | | |- class="even" | Reverse Strike | | |- class="odd" | SRD:Ride-By Attack | | |- class="even" | Righteous Calling | | The call to arms in a righteous cause can overpower preconceived notions of a person's destiny |- class="odd" | Righteous Command | | With but mere thought the power of good that embraces you strikes the mind of a wicked foe, compelling them to assail you rather than your more fragile companions. |- class="even" | Riposte | | |- class="odd" | Riposte v2 | | |- class="even" | River Runner | | |- class="odd" | Robust Health | | |- class="even" | Rogueish Ability | | |- class="odd" | Rope Climber | | |- class="even" | Roulette | | Your intense amount of luck, has applied to combat affecting circumstance in combat. |- class="odd" | Running Attack | | |- class="even" | Rushing Parry | | |- class="odd" | SRD3e:Two-Weapon Fighting | | |- class="even" | Sacrifice For Power | | |- class="odd" | Safe Recover | Recover (3.5e Feat) | You are adept at regaining your footing without letting your guard down. |- class="even" | Sagacious Strike | | You chose to use your understanding of the flow of battle, expecting your opponents movements to place an attack, rather than brute strength. |- class="odd" | Sage | | |- class="even" | Sailing Large | | |- class="odd" | Santoryu | Three weapon fighting (3.5e Feat) | You have achieved mastery with 3 sword combat. |- class="even" | Savage Critical | | |- class="odd" | Savage Empathy | | You are able to tame monstrous creatures like you would normal animals |- class="even" | Scope Precision Intelligence | | By mastering the timeless secrets of the Faerie Mysteries, You are a intellectual prodigy of Art of Combat Warfare.

|- class="odd" | Scribe Magic Tattoo | | Create Magic Tattoos that cast a spell |- class="even" | Scroll Mastery | | |- class="odd" | Scrounging | | |- class="even" | Sea Dog | | |- class="odd" | Second Weapon Bond | Two-Weapon Fighting (3.5e Feat) | You may bond with a second weapon. |- class="even" | Secret Art: Burning Falcon | | Taking the Stance of the Burning Falcon, your punches become fiery, and your legs become more swift. You are formidable, but only as long as you maintain the stance. |- class="odd" | Secret Art: Crane Step | | Taking the Stance of the Graceful Crane, your body becomes like the water, flowing and reacting to its surroundings fluidly. In a moment, you are but the faintest ripple; When disturbed, you become a torrent. |- class="even" | Secret Art: Rising Dragon | | Taking the Stance of the Rising Dragon, you become the lightning as it streaks across the sky, and your fists become the gale that assaults those caught in the wind, completely focused on the enemy in front of you. |- class="odd" | Secret Art: Venomous Fang | | Taking the Stance of the Venomous Fang, your blows become subtle nuances, striking not at the exterior of your opponents, but within; Striking vitals and weakening the enemy before even he knows of it. |- class="even" | Seduction | | |- class="odd" | Self Exsanguination | | |- class="even" | Self Repair | | A medium construct obtains hive-minded nanoconstructs that constantly repair over time. |- class="odd" | Sense Magic | | |- class="even" | Sense of Maturity | | |- class="odd" | Sensual Strike | | You blame your good looks for your accurate attacks. |- class="even" | Servant of Deity | | Your continued faithful service has pleased your god and they mark you as one of there servant by granting you special powers. |- class="odd" | Servant of Shini | | |- class="even" | Set Aside | | You are skilled at deflecting melee attacks. |- class="odd" | Shadow Enhancement | | |- class="even" | Shadow Illusion | | Your images are imbued with material from the Plane of Shadow, making them partially real. |- class="odd" | Shadow Puppet | | |- class="even" | Shadow Warper | | |- class="odd" | Shadow Weave Magic (3.5E Feat) | | |- class="even" | Sharingan | | You have inherited the vast visual powers hidden deep in your family's blood. |- class="odd" | SRD:Sharp-Shooting | | |- class="even" | Shield Ally | | |- class="odd" | Shield Bearer | | Your skill with shields is exceptional, making you a better defender with any shield you know how to handle. |- class="even" | Shield Charge | | It allows you to charge your opponent and knock them down with your shield. |- class="odd" | Shield Defender | | |- class="even" | Shield Edge Deflection | | |- class="odd" | Shield Evasion | | |- class="even" | Shield Expertise | | |- class="odd" | Shield Focus | | |- class="even" | Shield Harmony | | |- class="odd" | Shield Mastery | | |- class="even" | Shield Mate | | Grants allies +1 shield bonus. |- class="odd" | Shield Mount | | |- class="even" | Shield Skill | | |- class="odd" | Shield Slam | | Full Attack or Charge that Dazes target |- class="even" | Shield Ward (3.5 Feat) | | May add your shield bonus to additional scores. |- class="odd" | Shielded in Life | | You have always found ways to put your best skills to use when evading attacks. |- class="even" | Shifter Flurry | | A flurry of claws and fangs, you lash out once more in the hopes to rake, rend, and tear your foes again. |- class="odd" | Shifter Fury | | When you shift and enter a raging state with it, there is seemingly nothing that can stop your vicious assault. |- class="even" | Shifting Binder | | Allows a Binder to bind shapeshifting creatures to a greater extend. |- class="odd" | Shoop da Whoop | | |- class="even" | SRD:Shot on the Run | | |- class="odd" | Sidekick | | You have a sidekick/combat butler/servant etc. |- class="even" | Siege Boat | | |- class="odd" | Silver Spoon | | |- class="even" | SRD:Simple Weapon Proficiency | | |- class="odd" | Single Weapon Fighting | | You feel more comfortable fighting when you have a free hand and are able to better attack and defend. |- class="even" | Situational Awareness | | |- class="odd" | Skill Aptitude | | |- class="even" | Skill Mastery | | |- class="odd" | Skill Training | | Allows extra training of a skill |- class="even" | Skilled Multiclass | | |- class="odd" | Skillful combat | | Allows the user to attack with great skill, taking advantage of his knowledge of the weaknesses of others and exploiting their openings |- class="even" | Skirmishing | | |- class="odd" | Skyclad | | |- class="even" | Skyclad Warrior | | |- class="odd" | Slayer Of | | |- class="even" | Sleek | | |- class="odd" | Slender | | You are slim for your race |- class="even" | Slow Maturation | | Your body ages slower and you retain your youthful outlook on life longer than others of your race. |- class="odd" | Smash Concentration | | |- class="even" | Smooth Talker | | |- class="odd" | Snap Reflexes | | Read your opponent's movements as they act. |- class="even" | SRD:Snatch Arrows | | |- class="odd" | Sniper range spree | | |- class="even" | Solid Grip | | Wield most 2-handed weapons in one hand |- class="odd" | Soul of Battle | Indomitable (3.5e Feat) | Your fighting spirit manifests itself in the heat of battle. |- class="even" | Soul of Blüdfrost | | |- class="odd" | Soul-Mate | | |- class="even" | Spear and Shield | | |- class="odd" | Speed Reader | | |- class="even" | Spell Defense | | |- class="odd" | Spell Detonation | | You learn to detonate a spell stopped by spell absorption, spell resistance, energy resistance, DR, ETC. When this happens you may detonate the spell, costing you both the spell slot for the spell, and another of the same level, doing 1d6 per spell level. When you do this, the spell damages the target(s) bypassing the aforementioned obstacles. This can only be done twice per encounter. Any durations are halved. Any numerics are halved. (So an acid arrow cast by a lvl 4 wizard would do 2d6 dmg, last 1 round, and do 2d4 divided by 2 dmg) |- class="even" | Spell Focus | | |- class="odd" | Spell Penetration Surge | | With a surge of power you improve your ability to defeat spell resistance. |- class="even" | Spell Pool | | You can pool some of your spell slots to utilize for metamagic. |- class="odd" | Spell Toughness | | |- class="even" | Spellcasting | | You have dabbled in magic. |- class="odd" | Spellsword Shield Expertise | Arcanist Buckler Speciality (3.5e Feat) | Improves a Spellsword's ability to use shields |- class="even" | Spider Leadership | | |- class="odd" | Spider Obsession | | |- class="even" | Spider-Jumping Charge | | |- class="odd" | Spiked Chain Focus | | |- class="even" | Spinning Weapon Defense | | |- class="odd" | Spirit of Fury | Indomitable (3.5e Feat), Fateful Strike (3.5e Feat), Soul of Battle (3.5e Feat) | Your fury in battle is unmatched by all but the most intrepid heroes. |- class="even" | Spirit of Vengeance | | |- class="odd" | SRD:Spirited Charge | | |- class="even" | Spirited Dive | | |- class="odd" | Spiritual Leader | | |- class="even" | Spoken Vengence | | Damage cannot prevent you from seeking revenge |- class="odd" | Spontaneous Summoner | | |- class="even" | SRD:Spring Attack | | |- class="odd" | Spy | | You gain information through stealth rather than talking. |- class="even" | Stab | | |- class="odd" | Stance Mastery | | Use 2 martial stances (Tome of Battle) simultaneously. |- class="even" | Stand Your Ground | | |- class="odd" | SRD:Stealthy | | |- class="even" | Steel Bones | | Your body has been altered and parts of your physiology have been replaced with artificial prosthetics. |- class="odd" | Still Weapon Technique | | A way to expand your options as a bare fist fighter. |- class="even" | Stipend | | |- class="odd" | Stocky | | You have a thicker, stouter body than normal for your race |- class="even" | Stomp | | |- class="odd" | Stone Thrower | | |- class="even" | Stone to Flesh | | |- class="odd" | Strangle Hold | | |- class="even" | Strength of a Warrior | | |- class="odd" | Strike at the Tail | | |- class="even" | Strong Stomach | | You don't mind the smell of even the worst stench. |- class="odd" | Strongarm Diplomacy | | Your brute strength makes up for your charisma when it comes to the art of fear. |- class="even" | Stubborn Heart | | |- class="odd" | SRD:Stunning Fist | | |- class="even" | Style | | If you're going to fight, you might as well look good doing it! |- class="odd" | Suave | | A suave person is sophisticated, elegant, well mannered, polite, and generally well liked by everyone |- class="even" | Sublime Kensai | | Your mastery of the Sublime Ways is reflected in your Kensai training. |- class="odd" | Sudden Action | | |- class="even" | Summoning Diversity | | |- class="odd" | Sunlight Immunity | | Through sustained use of Liquid Night, vampires can walk in sunlight, but give off a distinct scent. |- class="even" | Super Focus Dodge | | |- class="odd" | Superior Ameliorated Burden | Ameliorated Burden (3.5e Feat), Greater Ameliorated Burden (3.5e Feat) | You are able to shirk off all but the heaviest loads within your abilities. |- class="even" | Superior Hearing | | You can discern even the finest difference in sounds, giving you an exacting ear |- class="odd" | Superior Sense of Smell | | Your sensitive nose can detect even the most minute odors. |- class="even" | Superior Taste | | You have a heightened sense of taste. |- class="odd" | Superior Touch | | You feel every imperfection in even the smoothest texture, and your skin senses the slightest vibration. |- class="even" | Superior Training | | |- class="odd" | Superior Vision | | Your eyesight is truly extraordinary. |- class="even" | Supernal | | |- class="odd" | Supernatural Linguist | | |- class="even" | Suppressing Weapon Focus | | |- class="odd" | Supreme Trip | | By combining their tripping abilities and their mighty attacks, a tripper can throw an enemy to the ground so hard, it really hurts. |- class="even" | Surge of Fortitude | | You are able to shrug off an effect with a mighty surge of fortitude., You are able to shrug off an effect with a mighty surge of will., You are able to avoid an effect with a swift move. |- class="odd" | User:Surgo/TestFeat1 | Alertness (3.5e Feat) | Testing |- class="even" | Swarm Summoner | | You can summon hordes of monsters. |- class="odd" | Swift Defense | | Defend one ally in movement range |- class="even" | Swift Fighting Style | | Your training makes you more capable or changing the style you're employing in less time, making it easier for you to change from longsword to bow to greataxe. |- class="odd" | Swing for the Fences | | |- class="even" | Swing-By Attack | | |- class="odd" | Tactical Commander | | Your experience in warfare makes you a capable leader in combat. |- class="even" | Tactical Forfeit | | Give up attacks to add those BABs to your next single attack. |- class="odd" | Tactical Warrior | | |- class="even" | Talaran Tracking | | You are adept at tracking down individuals within Urban Environments and Communities |- class="odd" | Talented Healer | | |- class="even" | Talented Invoker | | You know more invocations than the typical warlock. |- class="odd" | Target | | |- class="even" | Taunting Wit | | You can drive your foes to distraction. |- class="odd" | Team Fighting | | |- class="even" | Tenacious Magic | | |- class="odd" | Thoroughbred | | You are capable of pulling off amazing physical stunts |- class="even" | Threatened Reach | | |- class="odd" | Three weapon fighting | Two-Weapon Fighting (3.5e Feat) | you can use three weapons, one in each hand and another in your mouth, this is known as the art of 'San Buki Shura'. |- class="even" | Throw and Charge | | |- class="odd" | Tireless Pilot | | |- class="even" | Topple | | |- class="odd" | Tornado Attack | | |- class="even" | Toss | | |- class="odd" | Total Recall | | |- class="even" | Totem Animal | | You share a spiritual bond with an animal companion, that in return grants you special abilities. |- class="odd" | Touch Mastery | | |- class="even" | Touch of Grace | | |- class="odd" | Toughness, Variant | | You are much tougher than the average guy or gal of your race. |- class="even" | Tower Shield Bash | | Through intense training, you can now shield bash with tower shields |- class="odd" | Trained Memory | | You have the incredible memory of a preliterate scholar. |- class="even" | Trained Stance | | |- class="odd" | SRD:Trample (Feat) | | |- class="even" | Triple Threat | | |- class="odd" | Tumbling Attack | | |- class="even" | Tunnel Fighting | | You know how to fight with no room to maneuver. |- class="odd" | Tunnel Rat | | You can squeeze through tight spaces more easily than normal |- class="even" | Turning Mastery | Turn or Rebuke Undead (3.5e Feat) | Choose a class without the Turn or Rebuke Undead special ability. Your Turn or Rebuke Undead will be more powerful. |- class="odd" | Turning Swallow Strike | | A sword technique named after the famous technique of Sasaki Kojiro. |- class="even" | Twin Weapon Fighting | | |- class="odd" | Twist the Knife | | You know how to make your blows especially painful — something that can be extremely useful if you’re attempting to distract a spellcaster. |- class="even" | Two in One Training | | This Feat allows you to wield two-handed weapons in one hand |- class="odd" | Two-Handed Defense | | |- class="even" | Two-Handed Finesse | | |- class="odd" | Two-Handed Flurry | | |- class="even" | SRD:Two-Weapon Defense | | |- class="odd" | SRD:Two-Weapon Fighting (Feat) | | |- class="even" | Two-Weapon Focus | | |- class="odd" | Two-Weapon Harmony | | |- class="even" | Ultimate Cleave | | |- class="odd" | Unarmed Combo Strike | | Lets you make a combo attack if you are unarmed |- class="even" | Unbalancing Fist | | |- class="odd" | Uncanny Dodge Training | | You are well-practiced in being prepared to avoid blows. |- class="even" | Uncanny Parry | | |- class="odd" | Uncanny Reaction | | |- class="even" | Uncanny Tactics | |

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