Spartan (3.5e Class)

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Scales.png This page is of questionable balance. Reason: Because quite frankly I can make the most god awful damage dealer with a pair of bucklers and two weapon fighting with this build. The bonus damage abilities are way too high, second it should be a spear and not a lance (I smell lance charge cheese trying to be constructed here), charging rampage makes no sense seeing how you are trying to make it some sort of cinematic proposition, not to mention the fact that as it currently reads your shield attacks do 22d6 (precision strike does not state that it doesn't stack with the bash. This means with bucklers and two weapon fighting you would be able to pull off at a minimum 6 attacks that will hit and that means 6d4+132d6 as straight damage. This thing needs serious work.


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Spartan
Rating: Not rated
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Status: Nearly Complete
Editing: Post suggestions in discussion thread only!

Contents

[edit] Spartan

Spartans are an elite fighting force. They are usually part of a military and are their own fighting unit. When Spartans leave the military, they are welcomed back in at any time up to a certain age, to continue serving. Once a Spartan has left the military, they usually settle down and watch over their families. If they do not do this they usually protect their towns anyway they can. Spartans are a deadly force to be reckoned with. They are expert swordsmen who strike with deadly accuracy. Spartans are also great spear throwers. They have also been known to use their shields as mortal weapons. The Spartan Shield is the most important of the equipment.

[edit] Making a Spartan

Spartans can serve the party in a few different ways. They can serve as a tank and take a beating if needed. They can also serve as deadly damage dealer if used correctly. They generally take on the role as loyal fighting companion or leader.

Abilities: The Spartans most important abilities vary on what type of spartan is being played. A Spartan damage dealer would need Strength followed by Constitution and finally Dexterity. A Spartan tank, or damage absorber would want Constitution followed by Dexterity and finally Strength. A high intelligence is also recommended, but not required.

Races: Humans are the most common Spartans. Dwarves have also been seen as the elite warrior. Any race however is capable of being raised in the Spartan society. Only races without physical defects. Spartans left any newborn with visible deformities, only healthy babies may become Spartan warriors.

Alignment: Spartans are usually Chaotic Good. Neutral and Lawful Good are less common but acceptable.

Starting Gold: 2d10x10gp

Starting Age "As Fighter"

Table: The Spartan

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special


Fort Ref Will
1st +1 +2 +2 +0 Precise Strike +1d6, Spear Throwing +1d4, Improved Shield Bash
2nd +2 +3 +3 +0 Spartan Awareness, Shieldmate, Shield charge
3rd +3 +3 +3 +1 Shield Wall, Precise Strike +2d6, Spear Throwing +2d4, Shield Slam
4th +4 +4 +4 +1 Shield Bash +2d6, Shield Specialization, Shield Focus
5th +5 + 4 +4 +1 Precise Strike +3d6, Spear Throwing +3d4, Active Shield Defense
6th +6/+1 +5 +5 +2 Spartan Commander, Improved Shieldmate
7th +7/+2 +5 +5 +2 Shield Bash +4d6, Precise Strike +4d6, Spear Throwing +4d4
8th +8/+3 +6 +6 +2 True Spartan, Weapon and Shield Offensive Harmony
9th +9/+4 +6 +6 +3 Precise Strike +5d6, Spear Throwing +5d4, Shield Defender
10th +10/+5 +7 +7 +3 Shield Bash +6d6, Shield Cover, Bonus Feat
11th +11/+6/+1 +7 +7 +3 Precise Strike +6d6, Spear Throwing +6d4, Shield Evation
12th +12/+7/+2 +8 +8 +4 Doble Atack, Shield Expertise
13th +13/+8/+3 +8 +8 +4 Shield Bash +8d6. Precise Strike +7d6, Spear Throwing +7d4
14th +14/+9/+4 +9 +9 +4 Shield Mastery, Shield Skill
15th +15/+10/+5 +10 +10 +5 Precise Strike +8d6, Spear Throwing +8d4
16th +16/+11/+6/+1 +10 +10 +5 Shield Bash +10d6, Shield Harmony
17th +17/+12/+7/+2 +11 +11 +5 Precise Strike +9d6, Spear Throwing +9d4
18th +18/+13/+8/+3 +11 +11 +6 Shield Edge Deflection, Tunnel Fighting
19th +19/+14/+9/+4 +12 +12 +6 Shield Bash +12d6, Precise Strike +10d6, Spear Throwing +10d4
20th +20/+15/+10/+5 +12 +12 +6 Charging Rampage, Shield Ward, Formation Expert

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Climb(Str) Diplomacy(Cha) Gather information(Cha) Intimidate(Cha) Jump(Str) Listen(Wis) Search(Int) Spot(Wis) Survival(Wis) Swim(Str) Tumble(Dex)Use Rope (Dex)

[edit] Class Features

All of the following are class features of the Spartan.

Weapon and Armor Proficiency: Spartans are proficient with all simple and martial weapons. Spartans are proficient with light armor, medium armor, and all shields except tower shields.

Precise Strike: When Spartans strike, they strike to kill. When dealing damage, the spartan can add 1d6 to damage dealt at first level. As levels increase, the number and size of the dice added to damage increases. See chart above.

Spear Throwing: Spartans have been trained to used spears as a secondary weapon for as long as anyone can remember. A spartan can throw a spear up to 100 feet with pinpoint accuracy. When throwing the spear, the spartan adds 1d4 damage dealt at first level and his dex modifier to hit. As levels increase, the number and size of the dice added to damage increases. See chart above.

Spartan Awareness: Spartans were trained to notice everything on the battlefield. They are trained to notice every advantage, disadvantage, and small detail they can find that can turn the tide of battle. Spartans permanently gain +1 to Spot, Listen, and Search checks.

Shield Wall: When the enemy moves into attack(provoking an attack of opportunity, or charging), the spartan can use shield wall to negate the enemy's attack. Shield wall replaces the spartan's attack of opportunity with an automatic block of the attack. The spartan can not use this ability for another 1d6 rounds.

Shield Bash: A spartan's shield can turn out to be a deadly weapon. At fourth level the spartan can shield bash an enemy as an extra attack of opportunity. At fourth level a shield bash is 2d6. When an enemy is hit by a shield bash, they have to roll a fortitude save. If they fail the fortitude save, they are knocked to the ground and stunned the rest of the round. The power of shield bash increases over time. Add 5 to hit and 1d10 damage on hit to shield bashes against prone foes.

Double Attack: Twice per encounter, a Spartan may attack with both his lance and shield or sword and shield (which ever weapon is equipped currently) This attack may only have one target. The Spartan fluidly makes a basic strike with his sword/spear then quickly transitions to a shield bash.

Spartan Commander: After years of leading other troops, you know what it takes to inspire your men to continue fighting. You know how to push them forward. When a Spartan gains Spartan Commander, he can use this to rally his companions during the heat of battle and restore 1d20 hit points to each of them. This ability can only be used once a day in battle.

True Spartan: After years upon years of fighting in the military, you have learned where and how to strike your enemies. You have learned the exact spots you can cause the most damage. The Spartan can choose one enemy (current target) and lower his AC by 2 points. This applies until the target is dead or the Spartan switches targets. This effect only applies to the Spartan, not his companions.

Charging Rampage: You have lead many countless charges and killed countless foes. You alone have turned the tides of battle. You know what it takes to win. Upon reaching level twenty, the spartan learns Charging rampage. The spartan can charge into battle first, and alone. He automatically hits four of his targets. The spartan is on a bloodthirsty rampage. He does the amount of damage done equal to his weapon and current level Precise Strike minus 1d6 for each target. For example, at level twenty the spartan's precise strike is 10d6. Instead of 10d6 on Charging Rampage, he does 9d6 to his first target, 8d6 to his second, 7d6 to his third, and 6d6 to his fourth. On a natural crit, the action takes place in slow motion to all watching and all participating, inspiring fear in every enemy not killed by the attack regardless of who they are. This ability can be used once a day in battle.

[edit] Epic Spartan

Table: The Epic Spartan

Hit Die: d12

Level Special
21st Precise Strike +11d6, Spear Throwing +10d6, Triple Attack.
22nd Shield Bash +14d6
23rd Precise Strike +12d6, Spear Throwing +11d6
24th Bonus Feat
25th Shield Bash +15d6, Precise Strike +13d6, Spear Throwing +12d6
26th Bonus Feat
27th Precise Strike +13d8, Spear Throwing +13d6
28th Shield Bash +15d8
29th Precise Strike +14d8, Spear Throwing +14d6
30th Bonus Feat

5 + Int modifier skill points per level.

Precise Strike: The damage output is increased.

Spear Throwing: The damage output is increased.

Shield Bash: The damage output is increased.

Triple Attack: Once per encounter, a Spartan may attack with both his lance and shield or sword and shield (which ever weapon is equipped currently) This attack may only have one target. The Spartan fluidly makes a shield bash followed up with a basic sword/spear attack that is subsequently followed by a second shield bash.


Bonus Feats: The epic Spartan gains a bonus feat (selected from the list of epic Spartan bonus feats) at level 24, 26, and level 30.

Epic Spartan Bonus Feat List:

Killing Blow(add 15d8 to an attack once a day)

Face to Ground(as a full round action tackle your enemy, pound him with your shield for 16d6, and stun him for 2d4 rounds)

Battle Cry(once a day inspire your comrades to keep fighting and shrug off pain. the spartan and his comrades damage taken is reduced by half for 1d6 rounds)

Triple Attack: Once per encounter, a Spartan may attack with both his lance and shield or sword and shield (which ever weapon is equipped currently) This attack may only have one target. The Spartan fluidly makes a shield bash followed up with a basic sword/spear attack that is subsequently followed by a second shield bash.

[edit] Human Spartan Starting Package

Armor:Bronze Breastplate, Bronze greaves, Spartan Helmet, Aspis(Spartan Shield)

Weapons: Scimitar, Longsword, or Xiphos, Javelin(throwing spear), Dory(lance).

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Balance 4 Dex
Climb 4 Dex
Intimidate 4 Cha
Jump 4 Str
Spot 4 Wis
Survival 4 Wis
Swim 4 Str
Use Rope 4 Dex

Feat: Toughness, Harsh Childhood(Same as abused child)

Bonus Feats: Power Attack

Gear: Standard Adventuring items/kit

Gold: 100gp

[edit] Campaign Information

[edit] Playing a Spartan

Religion: Spartans are known to pray to gods of battle. There are few exceptions though. Spartans usually pray before a long journey or great battle. Most Spartans worship Kord. Some Lawful Spartans worship Heironeous. Some neutral Spartans worship St.Cuthbert or Fharlanghn. Spartans may also worship the god of their own race if they choose to do so.

Other Classes: Spartans favor the ways of the warrior, but they accept all other classes as long as they are neutral, chaotic, or lawful good. Once they get along with someone, they will fight to the death along side of them. Combat: Spartans can act a few different ways in combat. They can take up leadership in a group with ease. They can also we a loyal fighting companion and stick by your side. Sometimes though, Spartans can explode and charge into battle without warning. They usually act one of two ways while fighting. They fight the enemy dealing damage or they take the damage for their companions.

Advancement: Spartans usually stick with a sword, shield, and spear, but they sometimes choose other fighting styles to benefit the others around them. Most Spartans learn the ways of other fighting classes, though some take levels into spellcasting to aid or do damage. Examples include Cleric or Wizard.

[edit] Spartans in the World

Tonight we will return with our shields or upon them. For here is where we hold the line. For here is where our enemies die.
—Darius Raxton, Human Spartan

Spartans are usually part of a military unit. They have also been seen traveling with adventures.

Daily Life: Wake up and say a small prayer. Eat and drink something small and train for a few hours. Eat and drink before departing for the day. Patrol with your military unit or adventure with your group.

Notables:

Spartan Unit Commander Darius Raxton: Darius defended a large city from an onslaught of orcs for a week before leading a charge against the orcs where he and most of his unit died killing every last orc.

Hector Crayis: Hector was part of a adventuring party that stumbled onto a threat that endangered the land. He and his companions led an assault on demons who arose to destroy the world.


Organizations: The are only two organizations Spartans are a part of. The military and fighters guild.

NPC Reactions: Most NPCs respect and honor Spartans for what they do. Sometimes townsfolk offer free items to them for what they have done.

[edit] Spartan Lore

Characters with ranks in Knowledge History, Geography, and local can research Spartans to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge History, Geography, and Local
DC Result
5 Spartans are some of the most elite warriors around.
10 Spartans fight to the death. They do not surrender.
15 Most Spartans would fight along side someone and die for them if needed.
20 After military service, Spartans tend to blend in with society and keep a watchful eye out for any evil.

[edit] Spartans in the Game

As a PC Spartans tend to be out of military service. NPC Spartans tend to be in the military, but you may find some around the world if you look hard enough.

Adaptation: Spartans form a sense of brotherhood while in their military unit and with an adventuring party.

Sample Encounter: A group of Spartans traveling by road to get to a forward base camp.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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